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Search found 1001 matches
- Fri Sep 23, 2011 6:07 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
I finally got around to looking at the TXY when I couldn't get back to sleep before work this morning. Kind of a weird one, but par for the course on PS2: from inc_noesis import * def registerNoesisTypes(): handle = noesis.register("Xenosaga TXY Image", ".txy") noesis.setHandlerT...
- Tue Sep 20, 2011 6:58 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
Oh, right. Yeah, I've come across a lot of textures with a 0-128 alpha range on PS2. I went ahead and added some stuff and put another build up: -3.58 - Added base orientation change option to anim-only preview mode. -3.58 - Added an optional new flags parameter to imageDecodeRaw/imageDecodeRawPal i...
- Tue Sep 20, 2011 2:36 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
You could do whatever you want if you wrote it as a native plugin DLL. Being a native binary would allow you to embed your own dialog resources and use them to prompt/display whatever you want. In a Python script, there are a few options. You could just hardcode the parameters as variable defines at...
- Mon Sep 19, 2011 2:41 am
- Forum: 3D/2D models
- Topic: Models with Animations - Help with Viewing
- Replies: 13
- Views: 6690
Re: Models with Animations - Help with Viewing
Satoh pretty much said it. Just to note, though, MD3 should really not have any format variants, and other formats based on it typically change the extension and/or header version. I'm also hard-pressed to come across a GMO Noesis doesn't handle at this point, and MD2 is also a rigid format that's j...
- Sun Sep 18, 2011 7:18 pm
- Forum: 3D/2D models
- Topic: Models with Animations - Help with Viewing
- Replies: 13
- Views: 6690
Re: Models with Animations - Help with Viewing
Strange you'd neglect to mention it, then, considering it covers more of your stated needs/wants than any other single tool I'm aware of. I forgot about it... I have so many free and trial model viewers that don't seem to work. It's supported anims in all of the aforementioned games since their imp...
- Sun Sep 18, 2011 1:16 am
- Forum: 3D/2D models
- Topic: Models with Animations - Help with Viewing
- Replies: 13
- Views: 6690
Re: Models with Animations - Help with Viewing
Strange you'd neglect to mention it, then, considering it covers more of your stated needs/wants than any other single tool I'm aware of. It's supported anims in all of the aforementioned games since their implementation - FF7-9 can't even be displayed correctly without anims, since they don't have ...
- Sun Sep 18, 2011 12:07 am
- Forum: 3D/2D models
- Topic: Models with Animations - Help with Viewing
- Replies: 13
- Views: 6690
Re: Models with Animations - Help with Viewing
I'm rather surprised you ended up here without coming across Noesis . It handles battle models and animations from FF7, 8, 9, 10, and 13. (and sort of 14, but probably not without some fucking around - haven't tested that since pre-openbeta) Battle models/anims are supported for all (except 13, whic...
- Wed Sep 14, 2011 3:14 am
- Forum: 3D/2D models
- Topic: FF9 Let's Finish This Model Format New Findings Added
- Replies: 60
- Views: 24589
Re: FF9 Let's Finish This Model Format New Findings Added
A few things to note: 1) I recall quite a few things were wrong in the specs I got from...I don't think it was from that wiki (which was down when I tried to look at it), but the docs were probably sourced from there. But in any case, the plugin code with Noesis is probably a better source of info t...
- Wed Sep 07, 2011 8:47 am
- Forum: Game Archive
- Topic: [PSP] Grand Knights History (*.ftx and *.mbs files)
- Replies: 6
- Views: 4054
Re: [PSP] Grand Knights History (*.ftx and *.mbs files)
You could use a Noesis script to just load the textures directly into the texture list, which makes them exportable to any of the supported formats and has no external dependencies. from inc_noesis import * def registerNoesisTypes(): handle = noesis.register("FTX Texture Bundle", ".ft...
- Mon Sep 05, 2011 6:46 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
what I meant was if you could add support for export 3ds. is there is a way to import 3d models with texture from Noesis to Google SketchUp :oops: http://sketchup.google.com/support/bin/answer.py?answer=140408 For chrrox: from inc_noesis import * def registerNoesisTypes(): handle = noesis.register(...
- Sun Sep 04, 2011 5:37 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
To view individual textures in the texList in Noesis, Tools->Data viewer->Model 1->Textures, then select the textures individually to see them in the preview pane. There are a few ways to get info from the user. I try to avoid popups if possible, because if you want to batch process a set of files, ...
- Thu Sep 01, 2011 4:26 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
Indeed. No matter how annoyed I am, I'm never too annoyed to bitch about how annoyed I am, even when bitching about being annoyed is annoying me. So, some info on the functions I saw you using in your script there: rapi.imageGetPalette - This does the opposite of what I think you thought it did. It ...
- Wed Aug 31, 2011 10:38 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
That message is caused by not returning a 1 or 0 from your handler to indicate success or failure. I'd comment on more of this, but I'm on my phone and typing on this thing is like water torture.
- Sun Aug 28, 2011 4:14 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
I just put a new build up as well, cause I figured it would be useful to have the color-format-string functionality for paletted images as well as for raw image decoding. If you upgrade to Noesis 3.51, you can chop that script down to this: from inc_noesis import * def registerNoesisTypes(): handle ...
- Sun Aug 28, 2011 2:45 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
Whee, the internet is randomly working! Here's a quick script to allow importing of that .unslz file you posted. It has no image info in it at all so you have to hardcode the dimensions/palette size. from inc_noesis import * import noesis import rapi def registerNoesisTypes(): handle = noesis.regist...
