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Search found 1001 matches
- Sun Nov 13, 2011 4:20 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606997
Re: Señor Casaroja's Noesis
k, Noesis 3.7 is up which increases the bone name lengths. I would've made them pointers, but there's so much ancient legacy code internally that assumes the buffers are preallocated, it's not worth the trouble. I also took the opportunity to do some internal cleanup and housekeeping across the boar...
- Sat Nov 12, 2011 9:39 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606997
Re: Señor Casaroja's Noesis
May be make new type and new function and mark old as deprecated ? It's just a bit more complicated than that, since those modelBone_t's are used all over the place and can be passed in as part of some other data structures. (namely animations and shared models) In total I count 9 in/out points for...
- Sat Nov 12, 2011 11:02 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606997
Re: Señor Casaroja's Noesis
CommitTriangles i found in only one plugin source ;) CommitTriangles is used in the Quake IQM, Bayonetta, and Saint Seiya the Hades plugin sources. So 3 out of the 6 model importing plugins in pluginsource.zip. :) Let me know if you have any questions about its usage. IQM is probably the best examp...
- Sat Nov 12, 2011 5:22 am
- Forum: 3D/2D models
- Topic: BulletWitch /xbox360
- Replies: 3
- Views: 3084
Re: BulletWitch /xbox360
Why did you bother? There's a Bullet Witch Python script in Noesis that already supports everything with skeletons, weighting, and material/texture data.
- Fri Nov 11, 2011 9:11 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606997
Re: Señor Casaroja's Noesis
Not sure what you mean by "send" the vertex buffer. You bind the buffer before using CommitTriangles, that's the standard usage. If you mean you want to automatically draw triangles in implied order from a vertex buffer, calling CommitTriangles with a NULL buffer is valid and will do that....
- Wed Nov 09, 2011 3:36 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606997
Re: Señor Casaroja's Noesis
I made noesis plugin for viewing all ogre3d engine models (Torchlight/Dungeons), with use native ogre3d engine mesh loading. Any bugfixes/improvments welcomed ... http://www.multiupload.com/ETNIVO4BEA 2MrAdults feel free to use this ... 2MrAdults please do fixed preview angle/distance when browsing...
- Tue Nov 08, 2011 3:14 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606997
Re: Señor Casaroja's Noesis
Noesis DLL's of course only work with Noesis. The entire point of Noesis is to provide a framework for quickly reverse-engineering file formats. Otherwise I'd just be awkwardly stumbling along with Blender scripts or something. So to support a Noesis plugin any other application would have to duplic...
- Fri Nov 04, 2011 5:27 pm
- Forum: Holy Cow!
- Topic: Whats your plans?
- Replies: 8
- Views: 3113
Re: Whats your plans?
It's weird, a bunch of people I know are suddenly playing Amnesia. I was considering it however many months back when it first came out, but I never got around to it. It's been getting a lot of praise lately from people whose opinions I generally trust, though, so I think I'm going to finally go bac...
- Thu Nov 03, 2011 3:07 pm
- Forum: Holy Cow!
- Topic: Whats your plans?
- Replies: 8
- Views: 3113
Re: Whats your plans?
I always say, if there's ever a time to relentlessly shovel dead turkey meat into your face, it's definitely when you're celebrating the successful theft of your land and the unapologetic murder, rape, and betrayal of thousands of the land's native inhabitants. At least that's what I like to focus o...
- Wed Nov 02, 2011 2:45 am
- Forum: Game Archive
- Topic: font in Final Fantasy Type-0
- Replies: 2
- Views: 1244
Re: font in Final Fantasy Type-0
I've only looked at model data. It probably has a bunch of standalone image files that I'm not recognizing in Noesis, which would likely be where font pages live. If I had to guess I'd say said image data likely resembles the texture data residing in the model/package files.
- Wed Nov 02, 2011 2:43 am
- Forum: Game Archive
- Topic: Final Fantasy Type0 PSP Demo files
- Replies: 26
- Views: 12764
Re: Final Fantasy Type0 PSP Demo files
Hi, can I ask you a question? How did you extract everything from that .PKG file? Use Noesis. The most recent version has additional fixes for better-identifying files for this game and sorting them into the right places. I've tested that all files are working as expected/intended from each disc of...
- Wed Nov 02, 2011 2:26 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606997
Re: Señor Casaroja's Noesis
Let me get this straight(feel free to correct me if I'm wrong) Noesis, is(or will will soon be) able to capture animations from kinect and export onto the computer? if so, this will soon be one of the greatest programs ever! :D It's supported it for quite a few months now, actually. Just not the mo...
- Mon Oct 31, 2011 12:02 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606997
Re: Señor Casaroja's Noesis
Rimbros: You can capture on whatever skeleton you want by using the bone mapping in the Kinect tool's interface. The rest of you: Don't start sharing links to game content in this thread. I can't control what you do in your own lawless dens, but I won't abide actual commercial content trading/distri...
- Sun Oct 30, 2011 4:39 am
- Forum: Code Talk
- Topic: what is used to render model format when deciphering them?
- Replies: 4
- Views: 2131
Re: what is used to render model format when deciphering the
Noesis is probably actually your best option for reverse engineering with C/C++. It's what I use, that's kind of the reason I created it to begin with. It has a number of ways you can feed geometry into it, including various modes (like points) for debugging/testing. It also handles things like term...
- Sat Oct 29, 2011 8:06 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606997
Re: Señor Casaroja's Noesis
1. You can export to animation formats Noesis supports. Noesis doesn't support SMD sequence output because the only Max importers for SMD pure-sequence files I could find are broken anyway. There are so many supported animation output formats, though, I'm sure you can work something out there. 2. No...
