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Search found 1001 matches
- Tue Dec 13, 2011 3:40 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607564
Re: Señor Casaroja's Noesis
read is always going to return a bytearray, as is the standard behavior for all such reads in Python. And you can't treat bytearrays as strings directly. readString will give you back an actual string, though. It should also be noted that you're probably going to see significantly decreased performa...
- Tue Dec 13, 2011 2:36 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607564
Re: Señor Casaroja's Noesis
I was just relating how games get model data into rendered triangles to how triangles are meant to be fed into the rpg interface in Noesis. The purpose of that interface is to provide a graphics API-like interface for feeding data, mainly because that's usually (but not always) the way data is alrea...
- Mon Dec 12, 2011 6:34 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607564
Re: Señor Casaroja's Noesis
If you construct the meshes yourself (by creating the mesh/model/etc. objects and attaching them manually) you can do whatever you want in whatever order you want. If you are using the RPG interface then you must know the material at the time you commit triangles, just like OpenGL/Direct3D. In actua...
- Thu Dec 08, 2011 2:59 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607564
Re: Señor Casaroja's Noesis
Python is only able to import correct? To export in a special format We need to code a dll correct? Not sure why you would think that, you can also export with Python scripts. Image exporting is done in the Q2 WAL and SoF M32 scripts, and the __NPExample.txt script shows how to import and export to...
- Mon Dec 05, 2011 6:02 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607564
Re: Señor Casaroja's Noesis
the colors of the body in FF7 Models doesn't appear As mentioned, you need to set the diffuse color to the vertex color channel(s) on the material(s) on the model. From memory, I believe there's a "Vertex paint" or "Vertex color" map type or some such that you can assign to the ...
- Fri Dec 02, 2011 2:09 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607564
Re: Señor Casaroja's Noesis
I moved away from struct arguments because I usually get confused which is which, and anyone that's reading the code would probably have to figure out which is which as well. In that case, is there any particular use for the readLong readShort methods? Not sure what you mean by figure out which is ...
- Thu Dec 01, 2011 6:19 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607564
Re: Señor Casaroja's Noesis
Yep, what chrrox said. There's also already a function in inc_noesis.py to do the decode/strip for you, with a default argument that assumes "ASCII" for the string formatting. So you can also just go
yourString = noeStrFromBytes(bs.readBytes(Length))
yourString = noeStrFromBytes(bs.readBytes(Length))
- Wed Nov 30, 2011 9:36 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607564
Re: Señor Casaroja's Noesis
Alright I finally had time to look into noesis python API and quickly wrote up a script for a very simple format and the geometry came out (didn't look at referencing textures yet but it should be easy) But when I look at the code I wrote and the format outline, it's pretty hard to follow along unl...
- Wed Nov 30, 2011 9:25 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607564
Re: Señor Casaroja's Noesis
Export to another format other than FBX. Then go to Blender and convert to FBX and see if that works. Maya and Max I think have trouble with his FBX and DAE exports. Last time I tried using Noesis to convert some FF models to DAE (which was like, uhm, yesterday), Maya went bonkers when I tried to i...
- Wed Nov 30, 2011 9:16 am
- Forum: Tutorials
- Topic: Noesis tutorial Basic Model
- Replies: 75
- Views: 94820
Re: Noesis tutorial (WIP) Updated 11/27/2011
Indeed.Mr.Mouse wrote:Great work, Chrrox!
- Fri Nov 18, 2011 3:22 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607564
Re: Señor Casaroja's Noesis
No, it loads the actual CZR's and un-lzh's them on the fly. That one he uploaded just has something fucky with the actual model, or it's a bad dump. You never can tell with these people.chrrox wrote:He is talking about the extracted files.
- Thu Nov 17, 2011 10:36 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607564
Re: Señor Casaroja's Noesis
Your rip is fucked. Correct size for 000_ken_mdl.bin is 1,402,992 bytes.alon wrote:Help with error opening bin file from Hokuto Musou x360
PS- Zegapain XOR files are supported by the new Bullet Witch script in 3.72.
- Thu Nov 17, 2011 5:47 am
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 39791
Re: (X360) Marvel Vs Capcom 3
So you signed up, and made your first ever post about your outdated version of Noesis not doing something that was added in the most recent version of Noesis. Impressive. Very impressive.
- Wed Nov 16, 2011 9:19 am
- Forum: 3D/2D models
- Topic: Xbox360 czr conatiner
- Replies: 6
- Views: 2130
- Mon Nov 14, 2011 6:05 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607564
Re: Señor Casaroja's Noesis
They changed the file version as well as the vertex formats. chrrox's script works because it doesn't care about weighting but Noesis does.
Go grab Noesis 3.71. It still has issues with the new weighting though.
Go grab Noesis 3.71. It still has issues with the new weighting though.

