The rules have been updated, read them now: Rules!
Search found 999 matches
- Mon Sep 26, 2016 3:24 pm
- Forum: Game specific tools
- Topic: PSA: Update your Noesis version!
- Replies: 5
- Views: 4595
PSA: Update your Noesis version!
Hello my beloved and occasionally deplorable Noesis users, The Noesis crash data site receives a high volume of crashes from extremely old versions of Noesis that have been fixed for years. I would think that when you crash, and you get the option to click "Yes" to submit a crash report, it would oc...
- Fri Sep 23, 2016 1:46 pm
- Forum: Graphic file formats
- Topic: PS Vita GXT to PNG conversion
- Replies: 11
- Views: 3512
Re: PS Vita GXT to PNG conversion
I wrote a GXT importer for Noesis about 2 years ago, for my own personal use, because Vita content wasn't really public at that point. Since people are leaking things all over the place, I figured I might as well enable it in the latest release, so it's in Noesis 4.2. It will handle these GXT's, as ...
- Fri Sep 23, 2016 1:31 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1829
- Views: 395336
Re: Spotlight: Señor Casaroja's Noesis
After nearly a year of procrastinating and letting large in-progress features pile up, Noesis 4.2 is finally up for download. The "check for updates" feature in older versions will upgrade to it fine. New in this version: -4.2 - New "Universal Debugger" client built into Noesis. Uses a generic proto...
- Mon Sep 19, 2016 12:11 pm
- Forum: 3D/2D models
- Topic: [solved] Noesis Animation Issue (4x4 BoneMatrix)
- Replies: 5
- Views: 1559
Re: Noesis Animation Issue (4x4 BoneMatrix)
Ah, I see. In that case, you probably want to keep reading the 4 bone indices, but instead of the full weight for each, distribute 1-weight over the subsequent indices.
- Mon Sep 19, 2016 11:41 am
- Forum: 3D/2D models
- Topic: [solved] Noesis Animation Issue (4x4 BoneMatrix)
- Replies: 5
- Views: 1559
Re: Noesis Animation Issue (4x4 BoneMatrix)
I was going to half-ass a reply to this without looking, but I decided to actually look at your sample and saw there are quite a few issues: 1) The first matrix stored in the file is the inverse bind pose, but the second one is just the modelspace bind pose, which you could use instead of inverting ...
- Mon Sep 19, 2016 6:53 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1829
- Views: 395336
Re: Spotlight: Señor Casaroja's Noesis
I think I only have uniform scale hooked up through that interface at the moment. I'll plug XYZ scale and transposed scale in for the next release. Still not sure when I'll get the new build out, I keep allowing myself to get sidetracked from the main tasks at hand. Added Carmageddon: Reincarnation ...
- Fri Sep 02, 2016 4:12 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1829
- Views: 395336
Re: Spotlight: Señor Casaroja's Noesis
If you want to get "lightmap index" from a legacy importer, you have to use a native plugin as opposed to a Python script. It's the lmIndex member of sharedMesh_t.
- Thu Sep 01, 2016 2:45 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1829
- Views: 395336
Re: Spotlight: Señor Casaroja's Noesis
You want to get the material from the model's material list using the lightmap material name. Then the index of the lightmap texture will typically be the diffuse texture index on the material. (disclaimer: this probably isn't set up correctly for some legacy importers like the Quake BSP importer, b...
- Fri Aug 05, 2016 12:08 am
- Forum: Holy Cow!
- Topic: looking for a posed model to 3D print -- XNTX=26
- Replies: 3
- Views: 5118
Re: looking for a posed model to 3D print -- XNTX=26
ok. i managed to rip a model from girl battle hentai super blast using 3D Ripper DX and fix the skew using Dusan's old blender script. Please be extremely careful when posting content from GBHSB, for your own sake as well as Xentax's. The developers of this title have been extremely aggressive when...
- Thu Aug 04, 2016 5:02 am
- Forum: Website
- Topic: Moved to new host!
- Replies: 25
- Views: 16643
Re: Moved to new host!
As a side note, can we get either an option to export all the shit in our inbox to a flat file to archive, or bump the limit way above 200? I have to look through to delete shit every time I get a new message, cause I like to keep old messages around for reference, particularly ones that actually ha...
- Thu Aug 04, 2016 4:56 am
- Forum: 3D/2D models
- Topic: Noesis Python Plugins Not Showing Up
- Replies: 8
- Views: 1755
Re: Noesis Python Plugins Not Showing Up
Try DependencyWalker on NoesisPython.dll to make sure it's actually loadable.
- Thu Aug 04, 2016 4:54 am
- Forum: 3D/2D models
- Topic: KH1 FM Noesis + ModelViewerWX 0.3
- Replies: 3
- Views: 991
- Wed Aug 03, 2016 9:43 pm
- Forum: General game tools
- Topic: "Noesis has crashed"
- Replies: 2
- Views: 1294
Re: "Noesis has crashed"
Yeah, you can read multiple files, and you can even generate multiple models at once using multiple geometry contexts if you want. Not that this has anything at all to do with Noesis crashing. 99% of Noesis startup crashes come from botched ATi OpenGL implementation updates, so barring doing somethi...
- Tue Jul 05, 2016 10:59 pm
- Forum: Code Talk
- Topic: Help using transparencies in Noesis
- Replies: 7
- Views: 2480
Re: Help using transparencies in Noesis
You need to ensure the material for the texture is set to the default blend mode if you want alpha testing, or explicitly set an alpha test ref value. If you aren't actually providing materials and are allowing them to be created for you by the rpgeo interface, alpha testing will be enabled by defau...
- Mon Jul 04, 2016 5:44 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1829
- Views: 395336
Re: Spotlight: Señor Casaroja's Noesis
Yes, that's what ?cmode is for - it's in the readme.
Noesis can be activated on the command line by using ?cmode as the first command line argument. This allows you to quickly process files from external batch files or other automation tools.