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Search found 1001 matches
- Wed Dec 18, 2013 6:04 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606997
Re: Señor Casaroja's Noesis
Works For Me™
- Mon Dec 16, 2013 1:56 am
- Forum: 3D/2D models
- Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
- Replies: 120
- Views: 58460
Re: $15 for importer/exporter for Girl Battle Hentai Super B
But your script doesn't even have a model load script function so I know you are lying. Mods, this person is trying to scam my $15, can someone ban please?
- Sun Dec 15, 2013 1:02 am
- Forum: 3D/2D models
- Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
- Replies: 120
- Views: 58460
Re: $15 for importer/exporter for Girl Battle Hentai Super B
Hey, thanks, I tried your script but it can't export, and it has errors on textures for main characters and the cockring accessory which is of particular importance to me. Can you please fix this?
- Fri Dec 13, 2013 2:41 pm
- Forum: 3D/2D models
- Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
- Replies: 120
- Views: 58460
$15 for importer/exporter for Girl Battle Hentai Super Blast
Hi everyone. I'm sure you've heard of GBHSB. I'm willing to give $15 US for an importer+exporter. Yes, that's right, $15! And of course, this is just for me, no one else will ever see the script. This means you will perform personal engineering services for me at what will likely end up being an hou...
- Tue Dec 10, 2013 3:09 am
- Forum: Holy Cow!
- Topic: Best Game engines
- Replies: 17
- Views: 8418
Re: Best Game engines
As an artist, this doesn't really concern you at all, all it means for you is that performance on animated characters sucks more than it needs to. Which you may or may not notice depending on where your actual performance bottlenecks are. It refers to performing weighted vertex transforms (or using ...
- Sun Dec 08, 2013 4:19 pm
- Forum: Holy Cow!
- Topic: Best Game engines
- Replies: 17
- Views: 8418
Re: Best Game engines
Unity still doesn't do skinning on the GPU? Is that really true? I remember thinking it was laughable on first-gen iOS devices because of its awful skinning performance. Back then you had matrix palettes but well-optimized CPU skinning was usually still a win because it was so easy to get transform-...
- Fri Dec 06, 2013 2:07 am
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 44734
Re: Final Fantasy 13 Lightning Returns (JAP)
Just use Noesis for decryption+extraction, it handles all regions (including DLC) without the need for the giant silly series of filename compares you'll notice if you disassemble ff13crypt.exe.
It also auto-decrypts the .clb files.
- Wed Nov 27, 2013 5:51 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606997
Re: Señor Casaroja's Noesis
There is nothing wrong with . or mixed slashes on the path, any competent parser will handle it.
The obj format doesn't support skeleton or weighting data. It isn't in the spec.
The obj format doesn't support skeleton or weighting data. It isn't in the spec.
- Tue Nov 26, 2013 6:18 pm
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 44734
Re: Final Fantasy 13 Lightning Returns (JAP)
I already did, quite a few years ago. You can try to track that down, or just go steal nohbdy's code from the FF14 dat digger. The format is the same. He also handles anims, which I never did, that is where both TheDude and I got the specs. https://github.com/nohbdy/ffxivmodelvie ... aster/src/
- Tue Nov 26, 2013 9:12 am
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 44734
Re: Final Fantasy 13 Lightning Returns (JAP)
Your senses are a bit off the mark there. I was mocking the fact that you're withholding information that could be trivially obtained with a few moments of live debugging, but which would save anyone else who cared the effort and would demonstrably assist chrrox's existing effort. The apparent concl...
- Tue Nov 26, 2013 3:20 am
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 44734
Re: Final Fantasy 13 Lightning Returns (JAP)
Whatever you do, don't share your info with chrrox, and hurry before anyone else bothers spending an hour or 2 to figure it out themselves. You alone deserve credit for all of the forthcoming nude mods. God speed, my son.
- Sat Nov 23, 2013 3:53 pm
- Forum: 3D/2D models
- Topic: Final Fantasy VII (7) Walkmesh - 30$ Reward
- Replies: 10
- Views: 5814
Re: Final Fantasy VII (7) Walkmesh - 15$ Reward
chrrox check this out man, I got these cheeseburgers, they some double cheeseburgers! Man I'll suck yo' dick! Come on man just hook a nigga's UV array up man!
- Fri Nov 22, 2013 5:37 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606997
- Mon Nov 18, 2013 7:09 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606997
Re: Señor Casaroja's Noesis
Recent Noesis stuff in semi-summary: http://www.richwhitehouse.com/index.php?postid=67 Also, FF13 animations. You can do something like this in a .noesis file if you want to map the field character animations to the high-res cinematic character models: NOESIS_SCENE_FILE version 1 physicslib "&q...
- Sat Nov 16, 2013 6:58 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606997
Re: Señor Casaroja's Noesis
-4.089 - Finally went back and figured out the rest of FF12's animation format. -4.088 - Fixed an issue with manually pairing FF13 models to animations. -4.0879 - Fixed materials with normal maps having their noLighting flag ignored. -4.0878 - Fixed a scale issue with FF13 animations, and added -ff...

