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by MrAdults
Mon Feb 17, 2014 3:11 am
Forum: Holy Cow!
Topic: Release of my game - and big thanks!
Replies: 7
Views: 4284

Re: Release of my game - and big thanks!

Inuyasha content stolen for a Half-Life mod?
by MrAdults
Sun Feb 16, 2014 7:42 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

-4.0965 - Added named user vertex streams. Named streams can specify raw data as per-vertex or per-mesh/instance, and can be provided to the RPGeo interface using rpgBindUserDataBuffer, or immUserData in immediate mode. To specify that a stream is per-instance, simply provide a data stride of 0. Us...
by MrAdults
Thu Feb 13, 2014 2:51 am
Forum: Game Archive
Topic: .gmo file from 'One piece romance of dawn'
Replies: 11
Views: 5231

Re: .gmo file from 'One piece romance of dawn'

Except for the important detail that the second script was written by maver1k_XVII. That is a very important detail as it's clearly what makes the script function. Maybe if your name were chrr0x_MCCCXXXVII instead of chrrox, your scripts would work better.
by MrAdults
Sat Feb 08, 2014 9:57 pm
Forum: 3D/2D models
Topic: Blender- and Python-compatible 3D export format?
Replies: 8
Views: 3307

Re: Blender- and Python-compatible 3D export format?

The fmt_gamebryo_nif.py script that comes with Noesis is a pretty good example of everything you could want to do in that realm, with handling for multiple geometry types, multi-platform texture handling and decoding/untiling, key framed animations, and lots of other crap. Sadly, meaningful document...
by MrAdults
Sat Feb 08, 2014 4:54 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

Thanks for the test data. 4.0963 is up with the fix.
by MrAdults
Fri Feb 07, 2014 6:23 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

That is more likely related to the global DXT-related changes than the MVC3 ones. Please send over an affected file or 2.
by MrAdults
Mon Feb 03, 2014 1:19 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

Since the bones are set independently after the model is constructed, you need to swap handedness of those matrices too. See the example usage in the Bullet Witch script. (the lines to swap endianness are commented out)
by MrAdults
Sun Feb 02, 2014 7:25 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

Not unless you set RPGOPT_SWAPHANDEDNESS before the format's rpgConstructModel (if it's a format that's exposed through Python), or you write a tool script to reprocess an imported model through the rpg interface using RPGOPT_SWAPHANDEDNESS. Which would require you to do some scripting. Manually mir...
by MrAdults
Sat Feb 01, 2014 10:09 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

I've covered that at least a couple of times in this thread now. The short answer is no. The other short answer is use Wine. The medium-sized answer is pray to the demonic soul of Steve Jobs that he may rise up and strike me, forcing me to support his mysterious cursed operating systems until I join...
by MrAdults
Fri Jan 17, 2014 3:43 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 606688

Re: Señor Casaroja's Noesis

Summary of recent stealth-releases. -4.0955 - rapi.imageNormalSwizzle may now have 2 passed for "derive z" parameter to do normalize from z=1. Some games use this instead of the default method. -4.0955 - Changed default derive z method for normal swizzling to be more precise. -4.0954 - Add...
by MrAdults
Tue Jan 14, 2014 2:35 am
Forum: Holy Cow!
Topic: Thinking about: DRM wrapper for releases
Replies: 23
Views: 9788

Re: Thinking about: DRM wrapper for releases

Well, it's good to be honest about it, at least. In all candor, I might make the effort to do a proper Noesis source release one day. But I'd have to remove/rewrite all the data processing code and math routines that I've contractually obligated myself into not releasing. I'm certainly not motivated...
by MrAdults
Mon Jan 13, 2014 5:24 am
Forum: Holy Cow!
Topic: Thinking about: DRM wrapper for releases
Replies: 23
Views: 9788

Re: Thinking about: DRM wrapper for releases

I did exactly that a couple of years back for FX Fighter: http://richwhitehouse.com/index.php?postid=63 It covers my whole process from start to finish, using IDA as my disassembler and DosBox as my debugger. You can use the latest freeware IDA for everything I cover there. For learning how to use I...
by MrAdults
Sun Jan 12, 2014 7:32 pm
Forum: Holy Cow!
Topic: Thinking about: DRM wrapper for releases
Replies: 23
Views: 9788

Re: Thinking about: DRM wrapper for releases

Reverse engineering does not necessarily mean figuring out file formats. Figuring out file formats is just a possible side effect of reverse engineering. Reverse engineering is the thing that causes all of the interesting/unique issues here. The desires of your ego are rationalized by your goals. Yo...
by MrAdults
Sun Jan 12, 2014 6:50 am
Forum: Holy Cow!
Topic: Thinking about: DRM wrapper for releases
Replies: 23
Views: 9788

Re: Thinking about: DRM wrapper for releases

Now that I'm not posting from my phone, I'd also like to address this as a tangent: Reversing a program that someone else wrote to reverse a file format? Yeah, because with every layer you put on top the reversing gets easier and easier, right? I suspect you don't do much actual reverse engineering ...
by MrAdults
Sun Jan 12, 2014 5:09 am
Forum: Holy Cow!
Topic: Thinking about: DRM wrapper for releases
Replies: 23
Views: 9788

Re: Thinking about: DRM wrapper for releases

It's not an argument. It's a simple statement. The code and data is there in a way that guarantees preservation, and allows extension if someone perseveres enough to bother. How easy/complex it is has no relevance to the statement, although I do think saying it's "infinitely more complex" ...