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Search found 1001 matches
- Mon Apr 07, 2014 1:45 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
The doubled-up Maken-X models have never animated. The animations are only for a subset of the skeleton, which Noesis doesn't try to support globally for NJCM because it would be wrong most of the time. The non-doubled-up Maken-X models are still animating fine.
- Fri Apr 04, 2014 1:27 am
- Forum: Website
- Topic: Support Noesis: Support Rich!
- Replies: 3
- Views: 12793
Re: Support Noesis: Support Rich!
There's plenty of native source and scripts included and on the official repo, the core is closed for a variety reasons that I've covered lots of times on these forums. If you use the program and like it, maybe you should donate. If you don't use it or hate it, then that's fine too, and I'll see you...
- Sat Mar 29, 2014 1:13 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
The PE section in the updater just contains a reference to the compressed data for the build. I use the custom section so that I can parse through the PE sections to find it by name when I'm generating the final update package from my other tool. It's just an elegant solution to the "where do I...
- Fri Mar 28, 2014 1:44 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
It's all just stuff I wrote, not based on anything. The auto-update package is a simple executable that handles the actual file installation and defines a custom PE section for the data, then I have a tool that automatically produces archives for distribution as well as produces the auto-updater for...
- Tue Mar 04, 2014 2:45 am
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 44733
Re: Final Fantasy 13 Lightning Returns (JAP)
Noesis has no problem extracting zone archives, you just need to correlate the right filelist bin with the right data bin for the zone.
- Tue Mar 04, 2014 2:31 am
- Forum: Graphic file formats
- Topic: Noesis Batch export options
- Replies: 1
- Views: 7235
Re: Noesis Batch export options
Just remove the $inname$_files\ part if you don't want files in subdirectories. That behavior is default for modules that have common filenames that would overwrite each other in the same directory. That is just the template export string. You have to do "folder batch", it will use that te...
- Thu Feb 27, 2014 2:26 am
- Forum: Graphic file formats
- Topic: Noesis texture export/injection for some PS2 Dragonball game
- Replies: 12
- Views: 5923
Re: Unswizzle texture ($100 pay)
Are you trying to tell me I wasted a good hour of my time because you sacksuckers couldn't be assed to update this thread? Because if that's what you're trying to tell me, I will end you.
- Wed Feb 26, 2014 7:15 am
- Forum: Graphic file formats
- Topic: Noesis texture export/injection for some PS2 Dragonball game
- Replies: 12
- Views: 5923
Re: Unswizzle PS2 texture ($100 pay)
I just saw this thread. 100 for an hour of writing crappy script? That's more like it. Attached is a Noesis script to extract/view the textures and inject textures back into the bin. To use: 1) Get latest Noesis. 2) Unzip .py script into your Noesis\plugins\python directory. 3) Browse to the .bin fi...
- Mon Feb 24, 2014 2:26 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
Thanks to the 2 people who donated yesterday. We're now at a total of 5. :) I didn't want to add the drag and drop functionality to the standard context menu because the behavior would probably just confuse most people. So I wrote an add-on script for it instead. If you want it, you can use this: ht...
- Mon Feb 24, 2014 1:18 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
That's implementation-specific, so just flip as needed based on what the target wants. Noesis has an option to flip UV's in the data viewer as well if you want to view flipped coordinates without touching them on export.
- Sun Feb 23, 2014 3:34 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
I meant, drag and drop from an external Explorer window. I should probably make a context action for the filelist that does it too.
- Sun Feb 23, 2014 2:06 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
Hey guys, I've been lurking for a while and finally decided to register. I really want to say what a great program Noesis is, I've never had it crash and it does exactly what it says it does. I'm having an issue, though. Valve SMD files contain either animations or meshes, but not both. I'm wonderi...
- Sat Feb 22, 2014 4:13 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
Thanks. The grand total number of people that have ever donated to me still rings in at 3. I've had a few who apparently donated to Xentax and therefore felt entitled to Noesis feature support because they thought that money was somehow getting to me, though. It would be nice if I received enough to...
- Sat Feb 22, 2014 2:50 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
http://www.richwhitehouse.com/index.php ... _about.php is for donating to me/Noesis. I don't receive anything from xentax donations, although that helps keep the forums running I guess.
- Wed Feb 19, 2014 7:36 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606688
Re: Señor Casaroja's Noesis
Not too shabby. And that's not including the bandwidth for the in-app auto-update packages that live on my server.
