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by Curtain
Tue Sep 25, 2018 9:38 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 684
Views: 219753

Re: Ninja Ripper

Valve recently released their new Steam Play service which uses Proton ( WINE + DXVK ), which got me wondering, can Ninja Ripper function properly in Linux with these compatibility tools? Or is there a Linux version of Ninja Ripper available? https://i.imgur.com/kujnHpt.jpg https://github.com/Valve...
by Curtain
Sat Sep 15, 2018 9:56 pm
Forum: Game Archive
Topic: Quake Champions .PAK (Saber Engine)
Replies: 30
Views: 10683

Re: Quake Champions .PAK (Saber Engine)

For some strange reason, I can't register on the ZenHax forum. I will post my results here. This is my first time using QuickBMS, so let me know if I'm doing something incorrectly. I pointed QuickBMS to the shared.pak file (using the Steam version of Quake Champions). [ steamapps\common\quakechampio...
by Curtain
Fri Sep 14, 2018 5:36 pm
Forum: Game Archive
Topic: Quake Champions .PAK (Saber Engine)
Replies: 30
Views: 10683

Re: Quake Champions .PAK (Saber Engine)

aluigi recently posted this on ZenHAX: I have just updated the script in case someone wants to test it: http://aluigi.org/bms/quake_champions.bms The only sample file I have here uses an older constant so I didn't test it. https://zenhax.com/viewtopic.php?f=9&t=4360&sid=a4456b06aa14422a628a261ad9361...
by Curtain
Thu Aug 23, 2018 9:23 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 684
Views: 219753

Re: Ninja Ripper

Hi blackninja, can the community provide an updated English translation for this page?
- http://cgig.ru/en/2012/10/ho-to-use-ninja-ripper/

Also, do you mind adding your PayPal button on that page?

This way you will get additional support from English speaking users.
by Curtain
Thu Aug 16, 2018 9:48 pm
Forum: Game Archive
Topic: Quake Champions .PAK (Saber Engine)
Replies: 30
Views: 10683

Re: Quake Champions .PAK (Saber Engine)

Might be a necro but does anyone have an updated way on how to unpack the files? I like to know this too. Right now I'm fiddling around with Ninja Ripper to extract the Nyx character model and importing into Blender. https://gaming.radeon.com/wp-content/uploads/sites/7/2017/08/quake-ruby-1.png It h...
by Curtain
Wed Dec 06, 2017 9:37 pm
Forum: Graphic file formats
Topic: DC Universe Online texture tool
Replies: 11
Views: 3285

Re: DC Universe Online texture tool

I noticed a strange behavior in the Blender viewport when using these textures within Blender. I did a little comparison test between the textures created by DC Universe Online Texture Tool and Ninja Ripper . Textures Extracted by DC Universe Online Texture Tool : Material Shading - Shows Image Text...
by Curtain
Tue Sep 26, 2017 6:55 am
Forum: General game tools
Topic: Blender NinjaRipper Addon
Replies: 15
Views: 21259

Re: Blender NinjaRipper Addon

Hello, I've been using this NinjaRipper addon for Blender:
https://github.com/angavrilov/blender-i ... injaripper

Are there any note worthy improvements in Dummiesman's addon compared to angavrilov's addon?

I haven't had any major issues with angavrilov's addon yet.
by Curtain
Tue May 09, 2017 2:25 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 684
Views: 219753

Re: Ninja Ripper

Thank you for this tool. I want to quickly mention the steps for the game launcher in DCUO, in case someone out there is still confused. How to rip your custom character model from DC Universe Online: How to run Ninja Ripper with DCUO Game Launcher: Step 1: Run the x86 version of NinjaRipper as admi...
by Curtain
Sat May 06, 2017 4:45 am
Forum: 3D/2D models
Topic: The Secret Saturdays - Beasts of the 5th Sun (Drew Saturday)
Replies: 9
Views: 1411

Re: The Secret Saturdays - Beasts of the 5th Sun (Drew Satur

I'm experimenting with rigging multiple Objects / Meshes to 1 Armature . Besides joining all the meshes into 1 object and then rigging, is there another way to fix the open seams while keeping the objects/meshes separate, or is the only way is to rig the whole single mesh and then separate after? Mu...
by Curtain
Sat Apr 29, 2017 4:28 am
Forum: 3D/2D models
Topic: The Secret Saturdays - Beasts of the 5th Sun (Drew Saturday)
Replies: 9
Views: 1411

Re: The Secret Saturdays - Beasts of the 5th Sun (Drew Satur

Here is the updated mesh in case anyone wanted: https://my.mixtape.moe/uyqykl.zip I've been busy following weight painting guides, so it may take awhile before the next rig update. Front: https://i.imgur.com/CqvOpMR.png https://i.imgur.com/CqvOpMR.png?1 Back: https://i.imgur.com/Hm8eVyL.png https://...
by Curtain
Sun Apr 23, 2017 11:33 pm
Forum: 3D/2D models
Topic: The Secret Saturdays - Beasts of the 5th Sun (Drew Saturday)
Replies: 9
Views: 1411

Re: The Secret Saturdays - Beasts of the 5th Sun (Drew Satur

*Update Progress*

SFMLab community member, gimmeaname, managed to get her this far:

Code: Select all

https://sfmlab.com/forum/forum/model-requests-5/topic/drew-saturday-the-secret-saturdays-nsfw-1118/
Now I can just adjust 1 side of her non-T-Posed meshes and mirror it
Image
by Curtain
Sun Apr 23, 2017 12:01 pm
Forum: 3D/2D models
Topic: The Secret Saturdays - Beasts of the 5th Sun (Drew Saturday)
Replies: 9
Views: 1411

Re: The Secret Saturdays - Beasts of the 5th Sun (Drew Satur

I'm trying to do another rip with Forced interval to 15, but getting similar results. Maybe NinjaRipper doesn't play well with this particular game. Will switching to another wrapper make a difference? It is currently on D3D11 Wrapper for Dolphin v5.0 64bit. I'm using the Beasts of the 5th Sun Wii i...
by Curtain
Sun Apr 23, 2017 6:07 am
Forum: 3D/2D models
Topic: The Secret Saturdays - Beasts of the 5th Sun (Drew Saturday)
Replies: 9
Views: 1411

Sexy Drew Saturday

I decided to give Ninja Ripper a try, but now the pieces need to be put together along with applying the textures: http://thumbs.gfycat.com/LazyGenerousKingsnake-size_restricted.gif https://gfycat.com/LazyGenerousKingsnake Texture 1: http://i.imgur.com/WKuhtB4.png Texture 2: http://i.imgur.com/CGkM7...
by Curtain
Wed Apr 19, 2017 2:11 am
Forum: Graphic file formats
Topic: DC Universe Online texture tool
Replies: 11
Views: 3285

Re: DC Universe Online texture tool

Thank you for making this tool. Sorry for bumping an old topic, I'm new to 3d modeling/skinning, and I wanted to know will a tool like this be incorporated into UModel one day? I'm curious to know whether the UModel author has any knowledge of this, or maybe this is outside the program's primary fun...