this might be my last question,
but do you know exactly where the start and end of the vertices, faces, and uv coordinates begin?
if theres any uv coordinates.
sorry if I'm bothering you about it, I was just curious.
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Search found 20 matches
- Mon Sep 04, 2017 8:39 pm
- Forum: Game Archive
- Topic: Afrika PS3 Models (.RXM2)
- Replies: 8
- Views: 2896
- Mon Sep 04, 2017 8:40 am
- Forum: Game Archive
- Topic: Afrika PS3 Models (.RXM2)
- Replies: 8
- Views: 2896
Re: Afrika PS3 Models (.RXM2)
I was trying to extract from this game, too
but I don't know where the start and end vertices are, and the uv coordinates.
How did you extract that elephant?
but I don't know where the start and end vertices are, and the uv coordinates.
How did you extract that elephant?
- Wed Jun 14, 2017 1:47 am
- Forum: Game Archive
- Topic: Afrika PS3 Models (.RXM2)
- Replies: 8
- Views: 2896
Re: Afrika PS3 Models (.RXM2)
so could it be possible to make a script to get the models with noesis?
I would think it is possible.
How did you get the model into blender?
that's a format I have been trying to crack for a long time!
I would think it is possible.
How did you get the model into blender?
that's a format I have been trying to crack for a long time!
- Sun Jun 04, 2017 12:20 pm
- Forum: 3D/2D models
- Topic: Africa Rxm2 models
- Replies: 12
- Views: 2637
Re: Africa Rxm2 models
I have been on that page, but if anyone would like to, I was going to request a noesis script for the mesh importing from AFRIKA's files, it would be all I need because Noesis can extract many different formats.
- Thu May 25, 2017 8:55 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 56049
Re: Far Cry Primal models
Hi, how can we import animations from Far Cry 4 or Primal? their animations are amazing!
