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- Fri Mar 04, 2011 8:02 pm
- Forum: 3D/2D models
- Topic: Models and animations from PS2 UT?
- Replies: 10
- Views: 5716
Re: Models and animations from PS2 UT?
I see! XD So it was you! So, you can extract data from the LIN files, or is it still a locked format? I am interested if somebody can get the u files from it.
- Fri Mar 04, 2011 3:37 pm
- Forum: 3D/2D models
- Topic: Models and animations from PS2 UT?
- Replies: 10
- Views: 5716
Re: Models and animations from PS2 UT?
The contents of this post was deleted because of possible forum rules violation.
- Fri Mar 04, 2011 6:00 am
- Forum: 3D/2D models
- Topic: Models and animations from PS2 UT?
- Replies: 10
- Views: 5716
Re: Models and animations from PS2 UT?
They are in common.lin. Looking how to crack it.
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1298502114
This may interest you. I was unable to crack the lin files unfortunately... =/
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1298502114
This may interest you. I was unable to crack the lin files unfortunately... =/
- Fri Feb 25, 2011 2:35 am
- Forum: Graphic file formats
- Topic: A file (*.uni) , similar to .bmp
- Replies: 4
- Views: 1473
Re: A file (*.uni) , similar to .bmp
Press the right and left keyboard buttons. Left shrinks it, right expands, also up and down expands the height.kaninchen94 wrote:well...I want to know how did you set the panel size.
- Thu Feb 17, 2011 5:34 am
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 48478
Re: Wii Brmdl Model Format
Ah, if that is true then that would mean there's no support for the models plus animation data. Thanks anyways. Edit: Probably uses the PMDs which seems to only have import support for static models only. Oh well, was just interested in goofing around with HUNK and Wesker for a little thing between ...
- Tue Feb 15, 2011 8:34 pm
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 48478
Re: Wii Brmdl Model Format
Looking through Resident Evil - Umbrella Chronicles I couldn't find the player animations. Does anyone know where the game stores these? Edit: Wow, didn't notice it but it totally lacks player animations other than counters. All animations are just cutscenes. Bummer. What of Resident Evil 4 Wii Edit...
- Tue Feb 15, 2011 3:20 am
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 48478
Re: Wii Brmdl Model Format
Here's an almost complete list of models in Resident Evil: Darkside Chronicles, this does not include environment objects or weapons/items which are in ITEMS.arc and under the prefix of "W". EAL1 - Alligator EAN1 - White Ant EAN2 - White Ant (Lower poly) EAN3 - Red Ant EAN4 - Red Ant (Lowe...
- Thu Feb 10, 2011 10:19 am
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 48478
Re: Wii Brmdl Model Format
I'll point this out: LZ77Ex works on the CXD and VLD files for Arc Rise Fantasia, they seem to be mega-archives that contain other VOLs. This includes enemy/player battle models. Throwing this out there for those interested. Also, it will not decompress everything. Compressed places are marked with ...
- Sun Feb 06, 2011 7:00 am
- Forum: Compressed files and methods
- Topic: Zone 66 compression format
- Replies: 38
- Views: 15553
Re: Zone 66 compression format
Good, good, glad things are getting back to some normalcy!
Though I feel bad for those people who's places went under...
And that is good to hear! The V2 DRO support has me excited. The only way for some games to get the music is to use DosBox (Shakii the Wolf). So a preemptive thanks there.
And that is good to hear! The V2 DRO support has me excited. The only way for some games to get the music is to use DosBox (Shakii the Wolf). So a preemptive thanks there.
- Sat Feb 05, 2011 9:02 am
- Forum: Compressed files and methods
- Topic: Zone 66 compression format
- Replies: 38
- Views: 15553
Re: Zone 66 compression format
Ooh, woah, think I heard that on the news, sorry to hear that man, everything alright there? Wasn't much damages was there? And damn kids and their malware... And oh? You mean the portion of Camoto that will be the successor of DRO2MID and other such tools? I'm looking forward to that as well so I d...
- Fri Feb 04, 2011 11:06 am
- Forum: Graphic file formats
- Topic: A file (*.uni) , similar to .bmp
- Replies: 4
- Views: 1473
Re: A file (*.uni) , similar to .bmp
32-bit (hence the 32b XD) and is not a BMP.
Fortunately, nor is it compressed. How does this look? Colors off? Or is it good?
Edit: Perfect
Fortunately, nor is it compressed. How does this look? Colors off? Or is it good?
Edit: Perfect
- Fri Feb 04, 2011 4:55 am
- Forum: Compressed files and methods
- Topic: Zone 66 compression format
- Replies: 38
- Views: 15553
Re: Zone 66 compression format
Sorry to bump but haven't read or seen any updates on this in around 2 months, any updates or things get really busy? Just curious, since it was looking really far in, most stuff was worked out and all. Noticed Camoto stalled too, guess school/jobs came into play.
- Wed Feb 02, 2011 1:21 am
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 48478
Re: Wii Brmdl Model Format
Woah, is that Gary!? Old faces pop up all the time. XD Anyways, thanks for this, I'll test it out now.
Edit: Awesome! It works, thanks! =D I guess information was lost when using the script.
Edit: Awesome! It works, thanks! =D I guess information was lost when using the script.
- Tue Feb 01, 2011 8:22 pm
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 48478
Re: Wii Brmdl Model Format
Sorry to bump/double post but might note that Bomberman Blast has problems with the BRRES files/models, possible encryption or scrambling. mdl0headerfix does not repair it. I can give an example if needed. I have performed a memory dump with dolphin and using the BMS, had to remove a lot of junk dat...
- Sat Jan 15, 2011 7:32 pm
- Forum: 3D/2D models
- Topic: Please Help How to extract 3d models from Wii iso games
- Replies: 7
- Views: 6998
Re: Please Help How to extract 3d models from Wii iso games
The only ways I see that as possible is: A) To extract models in memory in their primary frame (most often T-pose), though this option is not available to Dolphin atm. B) Hacking animation by means of Action Replay/address tampering, this I know can work. C) Some games having a model viewer. Edit: C...
