Ok, I've looked into some of the DATs and I've come to your conclusion, it is DEFFINETLY a Capcom format.
So far I've learned:
Sound Effects: WAV
Music: MP3 (I could only get them with Dragon Unpacker)
Graphics/Textures must use a custom format. Or I'm missing somthing...
The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 689 matches
- Wed Aug 02, 2006 12:00 am
- Forum: Graphic file formats
- Topic: Breath Of Fire IV PC version
- Replies: 6
- Views: 4084
- Tue Aug 01, 2006 7:24 pm
- Forum: Old posts
- Topic: Star Crusader (WIN95/DOS) Archive Formats (GL, PAK, VL, SL)
- Replies: 6
- Views: 5724
- Sat Jul 29, 2006 10:03 pm
- Forum: Old posts
- Topic: Star Crusader (WIN95/DOS) Archive Formats (GL, PAK, VL, SL)
- Replies: 6
- Views: 5724
- Sat Jul 29, 2006 10:02 pm
- Forum: Old posts
- Topic: Star Crusader (WIN95/DOS) Archive Formats (GL, PAK, VL, SL)
- Replies: 6
- Views: 5724
Star Crusader (WIN95/DOS) Archive Formats (GL, PAK, VL, SL)
Ok, I know, another request from me, just somthing I thought I'd dig up, it's an oldie alright, it is a space shooter back from way then that just recently DosBox now supports. The closest thing to supporting it is Dragon Unpacker from back when I requested it, but that support got buggy somehow. In...
- Thu Jul 20, 2006 1:22 pm
- Forum: Graphic file formats
- Topic: Breath Of Fire IV PC version
- Replies: 6
- Views: 4084
The detected format I got when scanning the file is WAVs, basically battle sound effects perhaps the boss uses. Perhaps it uses it's own graphic format, or perhaps this does not contain graphical data. I'm not sure, it's one or the other, I'd wait for an expert opinion though XD. But the WAVs are wh...
- Tue Jul 18, 2006 10:33 pm
- Forum: Graphic file formats
- Topic: [PSX] Breath of Fire 3 and 4 image format within Capcom EMIs
- Replies: 0
- Views: 2055
[PSX] Breath of Fire 3 and 4 image format within Capcom EMIs
Capcom as far as I can tell uses it's own image format other than the usual TIM that many PSX titles use. I provide examples from both titles just to be sure that it isn't changed from game to game. These should cantain sprites. http://www.geocities.com/shindarkfox/PL013.zip < Player sprites from Br...
- Tue Jul 18, 2006 10:22 pm
- Forum: Old posts
- Topic: Capcom .EMI file format (from Breath Of Fire 4)
- Replies: 49
- Views: 52960
- Mon Jul 10, 2006 12:22 am
- Forum: Game Archive
- Topic: Breath Of Fire
- Replies: 4
- Views: 1886
- Sun Jul 09, 2006 10:24 pm
- Forum: Game Archive
- Topic: Breath Of Fire
- Replies: 4
- Views: 1886
I already made a request for the format you speak of. Capcom uses it's own format of archive and images.
viewtopic.php?t=1984
There I attached a zip with 2 of the EMIs
My request thread. This is one odd coincidence though XD I thought I was alone on this. O_o
viewtopic.php?t=1984
There I attached a zip with 2 of the EMIs
My request thread. This is one odd coincidence though XD I thought I was alone on this. O_o
- Sat Jul 08, 2006 8:26 pm
- Forum: Old posts
- Topic: Capcom .EMI file format (from Breath Of Fire 4)
- Replies: 49
- Views: 52960
Capcom .EMI file format (from Breath Of Fire 4)
I know this is possibly the most UNLIKELY request because it is PSX, but I was wondering on this format for some time. It is from Breath of Fire 4 and I am pretty sure it contains an image format that appears to not be a TIM. Not sure what, this format wasn't extensively researched, probably my look...
- Sat May 13, 2006 9:20 am
- Forum: Game Archive
- Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
- Replies: 25
- Views: 10606
- Tue May 09, 2006 12:00 am
- Forum: Graphic file formats
- Topic: Shakii the Wolf FX4 files (Family Pro Image Format)
- Replies: 1
- Views: 2413
- Fri May 05, 2006 7:34 pm
- Forum: Game Archive
- Topic: MX vs ATV .trn files (PC)
- Replies: 23
- Views: 8969
- Fri May 05, 2006 7:04 pm
- Forum: Game Archive
- Topic: MX vs ATV .trn files (PC)
- Replies: 23
- Views: 8969
- Fri May 05, 2006 6:57 pm
- Forum: Game Archive
- Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
- Replies: 25
- Views: 10606
The large one to me is most likely to contain all the textures, ingame voices, as well as the models. Edit: Basically everything else other than probably conversation text, that is contained in the SLUS file so oftenly seen in PSX/PS2 Edit2: Also, If there is anything else I could do to help do tell.
