Search found 676 matches

by Darkfox
Thu Jul 14, 2011 11:31 am
Forum: Game Archive
Topic: (PC) Aerial Strike: Low Altitude High Stakes *.yrf
Replies: 7
Views: 1728

Re: (PC) Aerial Strike: Low Altitude High Stakes *.yrf

Used to be some way to download it here, dunno what happened, maybe in the process of forum changes it got lost. But here it is for ya. Good thing I got a backup. :D
by Darkfox
Tue Jul 12, 2011 3:06 am
Forum: Game Archive
Topic: Revenant "gamedata.dat" (Win98-XP)
Replies: 4
Views: 1545

Re: Revenant "gamedata.dat" (Win98-XP)

Sorry to bump this old old thread but I have gained a renewed interest in modding this game thanks to being able to play it on my new computer. XD What I want to be able to do is insert new images into the gamedata.dat file. In particular, I want to import new "something"candy images to get new work...
by Darkfox
Mon Jun 13, 2011 9:00 am
Forum: Graphic file formats
Topic: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]
Replies: 35
Views: 12318

Re: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]

Bumping this to update, it seems that the extra bytes deal with the variable width (which translates to height once flipped properly) and perhaps the mipmaps for the larger wall textures as little else seems changed besides that. So version 2 Animation Magic IMGs aren't a vast difference. It seems t...
by Darkfox
Wed May 25, 2011 12:50 pm
Forum: 3D/2D models
Topic: Yager YOD/YAN (Aerial Strike, 2004)
Replies: 2
Views: 713

Re: Yager YOD/YAN (Aerial Strike, 2004)

The contents of this post was deleted because of possible forum rules violation.
by Darkfox
Tue May 17, 2011 9:53 am
Forum: Graphic file formats
Topic: I.M.Meen (1995 PC/DOS) CMP format
Replies: 61
Views: 15254

Re: I.M.Meen (1995 PC/DOS) CMP format

Sorry to bump this, but due to the recent cracking of I.M.Meen's IMG format (Chill Manor being investigated since in is V2 IMG format) I have a renewed interest in cracking CMP to "finish it off". First off, I looked deeper into the format and it, like IMGs, contains a masking check for images with ...
by Darkfox
Sat May 14, 2011 9:44 pm
Forum: Graphic file formats
Topic: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]
Replies: 35
Views: 12318

Re: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]

There is extra data in the newer IMG format, which are height and width due to now variable ones used in Chill Manor. I have programmed in the new palette but not sure how to compensate for the change in format. I'm attaching the slightly modified source code (palette change) along with the 2 other ...
by Darkfox
Sat May 14, 2011 10:29 am
Forum: Graphic file formats
Topic: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]
Replies: 35
Views: 12318

Re: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]

The contents of this post was deleted because of possible forum rules violation.
by Darkfox
Fri May 13, 2011 7:40 am
Forum: Compressed files and methods
Topic: Zone 66 compression format
Replies: 38
Views: 11780

Re: Zone 66 compression format

I understand that, just really looking forward to it myself. XD
by Darkfox
Mon May 09, 2011 8:11 am
Forum: Compressed files and methods
Topic: Zone 66 compression format
Replies: 38
Views: 11780

Re: Zone 66 compression format

Well, as john_doe said, a complete editor will be coming eventually, he's been busy with other things. This will include a ship, map, tile, gun emplacement, possible selection screen, etc editor which will be great and will allow enthusiasts (like me) to make their own missions packs. Edit: BTW, how...
by Darkfox
Sun May 01, 2011 3:05 am
Forum: 3D/2D models
Topic: Yager YOD/YAN (Aerial Strike, 2004)
Replies: 2
Views: 713

Re: Yager YOD/YAN (Aerial Strike, 2004)

Sorry to bump this but I haven't yet found any information on the Yager model/animation format. Maybe I've missed something or nobody has looked into it yet? It is rare/relatively unknown/obscure title so I understand that. All I really know is what each are at this point. As far as I can tell, they...
by Darkfox
Thu Apr 28, 2011 11:08 pm
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 3787

Re: Bad toys 3d

Well, not sure what they are, and the BT_PAL is suggested to be a palette but can't seem to get that to work. All the other files I do not know their purpose, aside from CREDITS and README of course. But some cracking of VOS and VEC is needed, anyone game for checking these file types?
by Darkfox
Tue Apr 26, 2011 11:09 pm
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 3787

Re: Bad toys 3d

BM - BMPs, like numbers and screens.
HS - Help Screens, BMP.
M - BMPs, map icons?
SND - WAVs

DEM - Demo recorded gameplay
MAP - Self explanatory.

Will look into what the others are.

VEC and VOS seem to be a kind of encrypted image format, worth checking into?
by Darkfox
Tue Apr 26, 2011 7:34 pm
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 3787

Re: Bad toys 3d

For Bad Toys 3D I believe not all data is contained in the pck but in the EXE, such as sprites and textures. Am I correct?


Edit: Apparently so.
by Darkfox
Wed Apr 20, 2011 7:48 pm
Forum: 3D/2D models
Topic: Yager YOD/YAN (Aerial Strike, 2004)
Replies: 2
Views: 713

Yager YOD/YAN (Aerial Strike, 2004)

The contents of this post was deleted because of possible forum rules violation.
by Darkfox
Wed Mar 30, 2011 7:57 am
Forum: Game Archive
Topic: Unreal Tournament PS2 (*.lin)
Replies: 10
Views: 3184

Re: Unreal Tournament PS2 (*.lin)

Made a topic regarding this here:
viewtopic.php?f=21&t=6198

It is a compressed container. Possibly zlib-type compression. They are used to compress everything.

Just need somebody to make a decompressor/extractor for ir