Poll & Discussion: We wish the site to continue (Y/N)
Search found 689 matches
- Fri Feb 23, 2007 7:41 am
- Forum: Website
- Topic: Purge Forum Alert: Greet or die
- Replies: 153
- Views: 59648
- Thu Feb 22, 2007 4:53 am
- Forum: Game Archive
- Topic: Zone 66 (PC/DOS) - *.Z66
- Replies: 3
- Views: 2111
All files use the same compression it seems. But at least I managed to do this: Ship Data Research (Better image if you replace JPG with PNG) I believe those chunks that are composed of FE, F4, and etc. may be some form of compressed text or graphics even though before each ship stat is the ID for t...
- Wed Feb 21, 2007 7:41 am
- Forum: Audio file formats
- Topic: Nintendo DS ADPCM
- Replies: 3
- Views: 3146
- Wed Feb 21, 2007 6:44 am
- Forum: Game Archive
- Topic: Zone 66 (PC/DOS) - *.Z66
- Replies: 3
- Views: 2111
Thanks, thats step one, next comes figuring out the compression used. And I think that would require Deniz or john_doe. I'll see if I can catch Deniz about this if he has time after Cyberbykes. He like me is getting ready for exams near the end of the month or so. Hands tied and all. I dunno, my are...
- Wed Feb 21, 2007 5:47 am
- Forum: Game Archive
- Topic: Zone 66 (PC/DOS) - *.Z66
- Replies: 3
- Views: 2111
Zone 66 (PC/DOS) - *.Z66
Ah, nastalgia. Yes, again digging up an old one. Some people still play this game (including me). It is a scrolling shooter/bomber from back then. I have realised that all files are put in *.Z66 and they seem compressed or at least seemingly. I will attach samples to see if that is indeed the case. ...
- Wed Feb 21, 2007 1:19 am
- Forum: Game Archive
- Topic: Using Game Extractor Plugins On Multiex Commander
- Replies: 4
- Views: 2515
- Tue Feb 20, 2007 5:01 am
- Forum: Code Talk
- Topic: Unknown stuff from Metal Slug SW-001 PSX version
- Replies: 0
- Views: 2081
Unknown stuff from Metal Slug SW-001 PSX version
I don't really know what to make of these files but they are littered around in the CD: http://www.megaupload.com/?d=XXFUKJO4 All I really need to know is... what are they? O_o I think one is some kind of image format or image aid but I can't make heads nor tails of them. They are TPC, TPV, SEL, and...
- Tue Feb 20, 2007 4:48 am
- Forum: Graphic file formats
- Topic: (PSX) Metal Slug - Super Vehicle 001 [TIM format Unknown]
- Replies: 13
- Views: 5523
- Tue Feb 20, 2007 1:55 am
- Forum: Game Archive
- Topic: Tex Murphy Games
- Replies: 8
- Views: 3292
- Sun Feb 18, 2007 9:53 pm
- Forum: Game Archive
- Topic: Using Game Extractor Plugins On Multiex Commander
- Replies: 4
- Views: 2515
- Sun Feb 18, 2007 1:41 pm
- Forum: Graphic file formats
- Topic: (PSX) Metal Slug - Super Vehicle 001 [TIM format Unknown]
- Replies: 13
- Views: 5523
- Sun Feb 18, 2007 10:28 am
- Forum: Graphic file formats
- Topic: (PSX) Metal Slug - Super Vehicle 001 [TIM format Unknown]
- Replies: 13
- Views: 5523
Kudos Strobe, :D Alright! We've gotten somewhere! These are the art gallery pictures and a perfect oppertunity to get the right color map :) it looked good but I realised somthing... the colors are inverted! Which means perhaps the palette is backwards. :) The ripped version from JN (flipped): http:...
- Sat Feb 17, 2007 9:45 pm
- Forum: Graphic file formats
- Topic: (PSX) Metal Slug - Super Vehicle 001 [TIM format Unknown]
- Replies: 13
- Views: 5523
The bug that locked the file selection when a folder was entered is now gone. It runs smoothly now except it overwrites files when it scans another. And the images turn out flipped but can be fixed in an image editing program. So it looks good. The colors and such look right except for some backgrou...
- Sat Feb 17, 2007 12:28 am
- Forum: Graphic file formats
- Topic: (PSX) Metal Slug - Super Vehicle 001 [TIM format Unknown]
- Replies: 13
- Views: 5523
