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Search found 689 matches
- Fri Jul 20, 2007 11:05 am
- Forum: Compressed files and methods
- Topic: .msh file
- Replies: 5
- Views: 2908
- Fri Jul 20, 2007 3:26 am
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 6707
- Mon Jul 16, 2007 9:52 am
- Forum: Game Archive
- Topic: (PC) Shrek Superslam's MASTER.DAT
- Replies: 11
- Views: 4634
- Sat Jul 14, 2007 10:58 pm
- Forum: Graphic file formats
- Topic: Rabbit (Sega Saturn) Encoded Graphics? (SPR/BG/BIN)
- Replies: 0
- Views: 1808
Rabbit (Sega Saturn) Encoded Graphics? (SPR/BG/BIN)
A rather odd little fighting game for the Sega Saturn which has been a hard one for me to understand graphically for a good while now. I'm almost centered down on how it handles graphics but it's nothing like Playstation, confusing really. http://download.yousendit.com/C059A89A43E79FEE This contains...
- Sat Jul 14, 2007 7:27 pm
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 6707
- Tue Jul 10, 2007 12:06 am
- Forum: Game Archive
- Topic: OutRun 2006: Coast 2 Coast (PC) - PAK files
- Replies: 10
- Views: 3947
- Mon Jul 09, 2007 1:59 am
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 6707
- Sun Jul 08, 2007 4:22 am
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 6707
- Sat Jul 07, 2007 7:59 pm
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 6707
- Sat Jul 07, 2007 3:57 am
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 6707
So which lines does one remove from the script that would make it work properly? This loop is what causes the crash correct and to fix it Mr. Mouse removed it but where is this loop? Edit: Okay I figured out what this loop was but I'm just fumbling in the dark here. :lol: One fix leading to another ...
- Fri Jul 06, 2007 12:43 am
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 6707
- Thu Jul 05, 2007 7:30 pm
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 6707
Thats one of the leader selection screens and it looks perfect. :up: [Edit #2: I was mistaken. There are at least two images which are 480 pixels wide. There does not seem to be a way to determine the image dimensions from the file alone.] Hm, do you have any thoughts of a way to work through that? ...
- Thu Jul 05, 2007 1:45 am
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 6707
Contained in there are an image format (or image formats), I'm not 100% sure the name that they go by because as far as I see they are not a standard format. I saw the images using Texture Finder while looking for the sprites so I'll assume that the images and sprites are the same format but don't h...
- Wed Jul 04, 2007 11:44 pm
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 6707
Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
I pulled up this PSX game yesterday wondering how it stored data and found out that each data files was accompanied by a table that tells where everything is and as well gives information on what each file is. Here's an example: http://download.yousendit.com/2C7A503177D85F75 Now I'm not sure entirel...
- Fri Jun 29, 2007 12:51 am
- Forum: Code Talk
- Topic: Zone 66 (Classic DOS Arcade Shooter) Modding Update
- Replies: 7
- Views: 4973
