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Search found 689 matches

by Darkfox
Fri Jul 20, 2007 11:05 am
Forum: Compressed files and methods
Topic: .msh file
Replies: 5
Views: 2908

MSH is likely short for MESH which... yeah is a 3D model.
by Darkfox
Fri Jul 20, 2007 3:26 am
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 6707

I suppose you are right. I tried several things that seemed to work but crashed at the end. Hopefully he can find a fix for it. Odd that this has been the only time I've had a problem with a script. :?
by Darkfox
Mon Jul 16, 2007 9:52 am
Forum: Game Archive
Topic: (PC) Shrek Superslam's MASTER.DAT
Replies: 11
Views: 4634

Well, Warez is typically prohibited on any public forums as it brings trouble. It would be difficult for me to reupload the files. It's been quite a while ago and my current computer can no longer run it.
by Darkfox
Sat Jul 14, 2007 10:58 pm
Forum: Graphic file formats
Topic: Rabbit (Sega Saturn) Encoded Graphics? (SPR/BG/BIN)
Replies: 0
Views: 1808

Rabbit (Sega Saturn) Encoded Graphics? (SPR/BG/BIN)

A rather odd little fighting game for the Sega Saturn which has been a hard one for me to understand graphically for a good while now. I'm almost centered down on how it handles graphics but it's nothing like Playstation, confusing really. http://download.yousendit.com/C059A89A43E79FEE This contains...
by Darkfox
Sat Jul 14, 2007 7:27 pm
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 6707

Any news or is the script still a mystery on why it is freezing MultiEx?
by Darkfox
Tue Jul 10, 2007 12:06 am
Forum: Game Archive
Topic: OutRun 2006: Coast 2 Coast (PC) - PAK files
Replies: 10
Views: 3947

Try putting the "pak" archive in a RAR or something like that. At least one of the common compressions that is supported by attachments. Unless they are too big and you might as well try something like "yousendit".
by Darkfox
Mon Jul 09, 2007 1:59 am
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 6707

Good luck. It's got me baffled already. XD
by Darkfox
Sun Jul 08, 2007 4:22 am
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 6707

Dunno if it is me or MultiEX but now it just freezes up. But at least there is no error now. XD Ah... That was the first test of the new revision. I dunno if it's my PC's current state or not but I think I'll wait for a second opinion. XD
by Darkfox
Sat Jul 07, 2007 7:59 pm
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 6707

Yeah, still doesn't seem to work.
by Darkfox
Sat Jul 07, 2007 3:57 am
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 6707

So which lines does one remove from the script that would make it work properly? This loop is what causes the crash correct and to fix it Mr. Mouse removed it but where is this loop? Edit: Okay I figured out what this loop was but I'm just fumbling in the dark here. :lol: One fix leading to another ...
by Darkfox
Fri Jul 06, 2007 12:43 am
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 6707

Nice. :) But what bug is this you speak of?
by Darkfox
Thu Jul 05, 2007 7:30 pm
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 6707

Thats one of the leader selection screens and it looks perfect. :up: [Edit #2: I was mistaken. There are at least two images which are 480 pixels wide. There does not seem to be a way to determine the image dimensions from the file alone.] Hm, do you have any thoughts of a way to work through that? ...
by Darkfox
Thu Jul 05, 2007 1:45 am
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 6707

Contained in there are an image format (or image formats), I'm not 100% sure the name that they go by because as far as I see they are not a standard format. I saw the images using Texture Finder while looking for the sprites so I'll assume that the images and sprites are the same format but don't h...
by Darkfox
Wed Jul 04, 2007 11:44 pm
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 6707

Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL

I pulled up this PSX game yesterday wondering how it stored data and found out that each data files was accompanied by a table that tells where everything is and as well gives information on what each file is. Here's an example: http://download.yousendit.com/2C7A503177D85F75 Now I'm not sure entirel...
by Darkfox
Fri Jun 29, 2007 12:51 am
Forum: Code Talk
Topic: Zone 66 (Classic DOS Arcade Shooter) Modding Update
Replies: 7
Views: 4973

Turrets I am not so sure as they are completely absent in the ships section and not in a ship package but it is possible they exist in one of the packages but they may just use the weapon without being a ship itself. Hmmmmm... I have yet to figure out where weapon data is stored, let alone turrets.