Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 689 matches

by Darkfox
Sat Sep 01, 2007 9:05 am
Forum: Code Talk
Topic: Visual Basic 8 - Running program with textbox additions
Replies: 1
Views: 2209

Visual Basic 8 - Running program with textbox additions

I figured I'd ask here in a familiar place. I have started my first programming course but this has nothing to do with it to be honest XD though it may help me get more an idea how things work. The idea here is to make like a simple visual frontend to a console program that would load from the same ...
by Darkfox
Mon Aug 27, 2007 3:29 am
Forum: 3D/2D models
Topic: CIR mesh format
Replies: 19
Views: 7833

Animation too? Now thats something I don't ofter seen done!
by Darkfox
Sun Aug 26, 2007 11:51 am
Forum: 3D/2D models
Topic: CIR mesh format
Replies: 19
Views: 7833

Right about the lighting but you've made a great big leap from the before and after. Quite amazing really. :eek:
by Darkfox
Fri Aug 24, 2007 10:52 pm
Forum: Game Archive
Topic: PSX-game: Alundra(.BIN)*updated info*
Replies: 13
Views: 5576

Deniz is still around, he's the most likely to help. He helped me immensely with Albion not long ago by making a quick efficient converter for it. Right now, he's working on trying to figure out a model that he himself requested but he may help here too. There are others as well. Some things just ta...
by Darkfox
Fri Aug 24, 2007 7:39 pm
Forum: Game Archive
Topic: PSX-game: Alundra(.BIN)*updated info*
Replies: 13
Views: 5576

I am not sure I can help you, I stumble on graphics as well but do try to be patient, some things here just take time. I'm sure somebody will help you, like Deniz or Strobe when he gets back. Somebody may even already be looking at it.
by Darkfox
Fri Aug 24, 2007 2:06 am
Forum: Graphic file formats
Topic: TGA format problem
Replies: 2
Views: 2105

Alright. The dumb program I have for various image formats loves to use compression. But at least it's free.
by Darkfox
Fri Aug 24, 2007 1:41 am
Forum: Graphic file formats
Topic: TGA format problem
Replies: 2
Views: 2105

TGA format problem

While attempting a texture mod of "Die by the Sword" I've realized that with my current TGA editor a problem has come. The problem seems to be that the original (eyes.tga_) is BIGGER than the new one (eyes.tga) hinting that my current tool is using an image compression. Is there any simple...
by Darkfox
Tue Aug 21, 2007 11:21 pm
Forum: Game Archive
Topic: Cave Story PSP
Replies: 6
Views: 2182

There are free compilers around that can make binaries.
by Darkfox
Sun Aug 19, 2007 8:32 am
Forum: Graphic file formats
Topic: Graphics data in Breath of Fire III (Playstation)?
Replies: 4
Views: 3056

The graphics of Capcom games like BOF3 and so on have been a troubling issue that would be great if somebody could resolve them. Also, it is possible a change was made between BOF3 and BOF4. And it could be possible that a compression is used. I have planned to seek a resolve for it by grapping some...
by Darkfox
Thu Aug 16, 2007 11:54 pm
Forum: Holy Cow!
Topic: Consoles
Replies: 8
Views: 4507

Honestly I wouldn't sell my PS2 for the world. But thats because I'm waiting for Persona 3. I'm a Megami Tensei geek myself. XD
by Darkfox
Thu Aug 16, 2007 11:01 am
Forum: Graphic file formats
Topic: Albion graphics (PC/DOS)
Replies: 45
Views: 16474

I see, I believe that makes sense. And determining the width is no problem and I suppose a height wouldn't be difficult either using Texture Finder to figure out a fitting one. Again much appreciation. :)
by Darkfox
Thu Aug 16, 2007 10:36 am
Forum: Graphic file formats
Topic: Albion graphics (PC/DOS)
Replies: 45
Views: 16474

I'll try it out now, though one question... For those like data099.dat (the animated torch, a 3D Object) how would it be handled? One image very long or is there a way the file tells where to cut the frames? Neither way bothers me but just curious. Strange unstructured formats are no fun. :| No argu...
by Darkfox
Thu Aug 16, 2007 5:22 am
Forum: Graphic file formats
Topic: Albion graphics (PC/DOS)
Replies: 45
Views: 16474

Strangely they changed something for the 3D Objects. They are 2D images as well but for some odd reason will not convert them. Do they work for you or did they change something for these? Edit: Backgrounds work but a similar problem is with tactical icons. I think these images lack certain... data O...
by Darkfox
Thu Aug 16, 2007 1:03 am
Forum: Graphic file formats
Topic: Albion graphics (PC/DOS)
Replies: 45
Views: 16474

Without any hitch it has successfully converted a monster graphic and all party full body graphics. Next is to try out 3D textures and objects which are done much like early FPS. Excellent work! :up: Still I am confused why a tool to handle XLDs was made but nothing to handle sound or graphics. Well...
by Darkfox
Thu Aug 16, 2007 12:23 am
Forum: Graphic file formats
Topic: Albion graphics (PC/DOS)
Replies: 45
Views: 16474

Works great so far, looks like you even included converting animation frames in separate BMPs from the # part, I'll have to try out an animated monster and see how that goes. :) Edit: Another success! :) Edit 2: Also I found the shared palette is I believe the one that isn't in a library but is an e...