Search found 676 matches
- Tue Dec 13, 2011 6:30 pm
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 15021
Re: (PC) Mega Man X8 WSX/WPG
Great! but what did you use to convert them? As far as I could tell, TiledGGD cannot view them properly. Only with the 32-bit ones it can.
- Mon Dec 12, 2011 1:28 am
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 15021
Re: (PC) Mega Man X8 WSX/WPG
Textures are in the opk folder sub-folder wrg. The wrg files are mostly raw 32-bit, but some have what seems to be colormaps and are like 8-bit textures.
- Mon Nov 28, 2011 11:34 am
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 15021
Re: (PC) Mega Man X8 WSX/WPG
Oh hey, thanks! That would be very appreciated. 
- Mon Nov 28, 2011 6:14 am
- Forum: Game Archive
- Topic: (PS2) Whiplash *.RKV [Crystal Dynamics]
- Replies: 0
- Views: 545
(PS2) Whiplash *.RKV [Crystal Dynamics]
The contents of this post was deleted because of possible forum rules violation.
- Sat Nov 26, 2011 2:22 pm
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 15021
Re: (PC) Mega Man X8 WSX/WPG
Closeup of his in-game model: http://i148.photobucket.com/albums/s1/Nemomon/Megaman/Artwork/x8_vile3d.jpg And a WSX may actually contain several models. Not just one. The main character model, texture association, and sub-models. I also still believe there are also animations in there too and a bone...
- Fri Nov 25, 2011 12:35 pm
- Forum: Game Archive
- Topic: I.M.Meen (1995 PC/DOS) LAB files [complete]
- Replies: 17
- Views: 5481
Re: I.M.Meen (1995 PC/DOS) LAB files [complete]
I would not, but since there is no compression or special routines, it'd be relatively simple to make. Maybe somebody will, would be nice. =DYoshiOG1 wrote: Ok.
But would you know how to put LAB files back together?
Like compressing multiple files into one LAB file?
- Wed Nov 23, 2011 3:54 am
- Forum: Game Archive
- Topic: I.M.Meen (1995 PC/DOS) LAB files [complete]
- Replies: 17
- Views: 5481
Re: I.M.Meen (1995 PC/DOS) LAB files [complete]
That isn't a problem anymore, was just for ripping them at the time. Unpacking LAB files fixed that. CMPs are the uncracked image format and Version 2 IMG files (Chill Manor)
- Sun Nov 20, 2011 6:24 pm
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 15021
Re: (PC) Mega Man X8 WSX/WPG
Looking into it more, seems a downside is that the bones are not given names... also seems to contain more than one model per WSX, like sub-models for projectiles. Though I am very certain of these being models.
- Fri Nov 18, 2011 12:25 am
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 15021
(PC) Mega Man X8 WSX/WPG
The contents of this post was deleted because of possible forum rules violation.
- Mon Nov 14, 2011 5:48 am
- Forum: 3D/2D models
- Topic: Request: Persona 3 and 4 Models
- Replies: 16
- Views: 10540
Re: Request: Persona 3 and 4 Models
Yeah, that is a major bummer I must say. Though animations and such may be hard. Head rotation, for example, is separate and seems to have its own thing.
- Sun Nov 13, 2011 12:15 pm
- Forum: 3D/2D models
- Topic: Request: Persona 3 and 4 Models
- Replies: 16
- Views: 10540
Re: Request: Persona 3 and 4 Models
Don't think the Fear Effect models are related. This is Persona 3 and 4, by Atlus. Though I'd love to see support for Megaten titles, may not be very possible yet to convert them.
- Sun Nov 13, 2011 12:12 pm
- Forum: 3D/2D models
- Topic: [PS3] Totori no Atelier, Meruru no Atelier
- Replies: 16
- Views: 12749
Re: [PS3] Atelier Totori
Ah, one of the new Atelier games? Hopefully from your work on it there may be a chance to refine it and support animations and such as well. Really good work, though, sounds like it was a pain to get here.
Though, yeah, hard work pays off. =D
- Fri Oct 21, 2011 10:08 am
- Forum: Game Archive
- Topic: [PC] Unreal (1995 & 1997 alpha versions) resource extraction
- Replies: 4
- Views: 1085
Re: [PC] Unreal (1995 & 1997 alpha versions) resource extrac
Biggest problem that I know of is that models are usually compiled and must be decompiled back into _a and _d though I AM curious if this is quite the case here. Now, from I seem to be able to tell is that in the Unreal 97 Alpha, is that imports, models (_a + _d), and textures, are listed underneath...
- Thu Oct 20, 2011 5:36 am
- Forum: Graphic file formats
- Topic: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]
- Replies: 35
- Views: 12318
Re: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]
Yeah, there's a tool on here called IMG2BMP and there is a BMS script for extracting files from the LAByrinth files.
- Tue Oct 18, 2011 3:21 pm
- Forum: Graphic file formats
- Topic: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]
- Replies: 35
- Views: 12318
Re: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]
The contents of this post was deleted because of possible forum rules violation.
