Yeah. O_o SHLWAPI.DLL and IEFRAME.DLL are in the red.
SHLWAPI
The function in red is #467
For IEFrame it is
#159, #141, #160, #165, #167, #142
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Search found 689 matches
- Thu Oct 02, 2008 11:15 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21514
- Thu Oct 02, 2008 8:22 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21514
Re: Atlus's .PB (3D model format)
Error: The Side-by-Side configuration information for "c:\pcsx2_0.9.4\atlus v0.3\ATLUS HACKINATOR RELEASE.EXE" contains errors. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail (14001). Warning: A...
- Wed Oct 01, 2008 9:49 pm
- Forum: Holy Cow!
- Topic: Wait for Extraterrestrial Intelligence - Are you a member ?
- Replies: 2
- Views: 2524
Re: Wait for Extraterrestrial Intelligence - Are you a member ?
XD!! This is almost as funny as that one group trying to prove the world is flat XD
- Wed Oct 01, 2008 8:48 pm
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 110
- Views: 142458
Re: Modding Results
Personally I have no issue with it. I think snags the attention well enough.
- Wed Oct 01, 2008 2:10 am
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 110
- Views: 142458
Re: Modding Results
Heh, interesting! Not often I see PC games get translated.
- Tue Sep 30, 2008 8:07 pm
- Forum: Graphic file formats
- Topic: Atelier Iris - Eternal Mana composition TIM2?
- Replies: 18
- Views: 7172
Re: Atelier Iris - Eternal Mana composition TIM2?
Anymore of these necessary? I haven't given up on this just yet. Please someone crack this, maybe even get a converter/splitter working for it. It'd be most appreciated. 
Thanks for your time.
Thanks for your time.
- Tue Sep 30, 2008 7:49 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21514
Re: Atlus's .PB (3D model format)
Heh! Well that is progress none the less to see something visual! But which is "kage" from DDS1? Also, the program keeps saying the side-by-side configuration is incorrect. I set the right drive path to the Digital Devil Saga DVD. The error states as follows: "The application has fail...
- Tue Sep 30, 2008 7:45 pm
- Forum: Graphic file formats
- Topic: Tony Hawk's Underground 2 Fonts
- Replies: 2
- Views: 2764
Re: Tony Hawk's Underground 2 Fonts
Um, well he says it's fonts so it is likely that he's requesting to be able to view/convert the fonts. And this is in the Graphic File formats section.
- Wed Sep 24, 2008 11:10 am
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 110
- Views: 142458
Re: Modding Results
Hey, made a slight revision to my zCorridor TC taking advantage of GZDoom's GL features like reflective floors. Here I also changed many of the menu graphics to look more Corridor 7ish. The idea here is to not just remake the old Corridor 7 game, but give it some atmosphere with the reflections and ...
- Wed Sep 24, 2008 5:00 am
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 216
- Views: 130723
Re: Little extractor program
I think this should satisfy people who are more familiar with a GUI or have no experience with command line tools. Though I suggest to some that they do. Some pretty awesome programs are command line driven. :) I find it easier and more to the point in some cases. Anyways, I like your GUI Mr.Mouse, ...
- Mon Sep 22, 2008 10:24 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21514
Re: Atlus's .PB (3D model format)
This should have been put in the 3D models section but I think one of the mods can move it. As for the data given it may be that it is just an odd format that Atlus developed. Though I'll wait for some input from the other 3D people here.
- Mon Sep 22, 2008 11:27 am
- Forum: Game Archive
- Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
- Replies: 25
- Views: 10822
Re: (PS2) Shin Megami Tensei: Nocturne IMG file?
I have minor skills but they are in Visual Basic... so naturally I'm at the low end in programming. I analyze data, that is what I mainly do. I rip files and I enjoy making mods. I'd love to be able to view/convert models of those games in the future btw. :) Maybe somebody here could help in the 3D ...
- Sun Sep 21, 2008 6:11 am
- Forum: Game Archive
- Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
- Replies: 25
- Views: 10822
Re: (PS2) Shin Megami Tensei: Nocturne IMG file?
Wow! Awesome, thanks! 
Now we got something to work from, thanks a bunch!
Now we got something to work from, thanks a bunch!
- Fri Sep 19, 2008 11:04 pm
- Forum: Audio file formats
- Topic: The World Ends With You (NDS) sound package
- Replies: 21
- Views: 8252
Re: The World Ends With You (NDS) sound package
Maybe later they'll have something.
- Fri Sep 19, 2008 1:21 am
- Forum: Graphic file formats
- Topic: Atelier Iris - Eternal Mana composition TIM2?
- Replies: 18
- Views: 7172
Re: Atelier Iris - Eternal Mana composition TIM2?
Any ideas yet? I'll assume that many are busy but I figured such a format would be straight forward. Must be pretty busy times, I'd do it but I have little experience with images. Just a bit with sounds.
I noticed bars of data I assume are palettes and height/width data.
I noticed bars of data I assume are palettes and height/width data.
