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Search found 689 matches

by Darkfox
Thu Oct 02, 2008 11:15 pm
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 21514

Re: Atlus's .PB (3D model format)

Yeah. O_o SHLWAPI.DLL and IEFRAME.DLL are in the red.

SHLWAPI
The function in red is #467

For IEFrame it is
#159, #141, #160, #165, #167, #142
by Darkfox
Thu Oct 02, 2008 8:22 pm
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 21514

Re: Atlus's .PB (3D model format)

Error: The Side-by-Side configuration information for "c:\pcsx2_0.9.4\atlus v0.3\ATLUS HACKINATOR RELEASE.EXE" contains errors. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail (14001). Warning: A...
by Darkfox
Wed Oct 01, 2008 9:49 pm
Forum: Holy Cow!
Topic: Wait for Extraterrestrial Intelligence - Are you a member ?
Replies: 2
Views: 2524

Re: Wait for Extraterrestrial Intelligence - Are you a member ?

XD!! This is almost as funny as that one group trying to prove the world is flat XD
by Darkfox
Wed Oct 01, 2008 8:48 pm
Forum: Holy Cow!
Topic: Modding Results
Replies: 110
Views: 142458

Re: Modding Results

Personally I have no issue with it. I think snags the attention well enough.
by Darkfox
Wed Oct 01, 2008 2:10 am
Forum: Holy Cow!
Topic: Modding Results
Replies: 110
Views: 142458

Re: Modding Results

Heh, interesting! Not often I see PC games get translated.
by Darkfox
Tue Sep 30, 2008 8:07 pm
Forum: Graphic file formats
Topic: Atelier Iris - Eternal Mana composition TIM2?
Replies: 18
Views: 7172

Re: Atelier Iris - Eternal Mana composition TIM2?

Anymore of these necessary? I haven't given up on this just yet. Please someone crack this, maybe even get a converter/splitter working for it. It'd be most appreciated. :)

Thanks for your time.
by Darkfox
Tue Sep 30, 2008 7:49 pm
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 21514

Re: Atlus's .PB (3D model format)

Heh! Well that is progress none the less to see something visual! But which is "kage" from DDS1? Also, the program keeps saying the side-by-side configuration is incorrect. I set the right drive path to the Digital Devil Saga DVD. The error states as follows: "The application has fail...
by Darkfox
Tue Sep 30, 2008 7:45 pm
Forum: Graphic file formats
Topic: Tony Hawk's Underground 2 Fonts
Replies: 2
Views: 2764

Re: Tony Hawk's Underground 2 Fonts

Um, well he says it's fonts so it is likely that he's requesting to be able to view/convert the fonts. And this is in the Graphic File formats section.
by Darkfox
Wed Sep 24, 2008 11:10 am
Forum: Holy Cow!
Topic: Modding Results
Replies: 110
Views: 142458

Re: Modding Results

Hey, made a slight revision to my zCorridor TC taking advantage of GZDoom's GL features like reflective floors. Here I also changed many of the menu graphics to look more Corridor 7ish. The idea here is to not just remake the old Corridor 7 game, but give it some atmosphere with the reflections and ...
by Darkfox
Wed Sep 24, 2008 5:00 am
Forum: Game Archive
Topic: Little extractor program
Replies: 216
Views: 130723

Re: Little extractor program

I think this should satisfy people who are more familiar with a GUI or have no experience with command line tools. Though I suggest to some that they do. Some pretty awesome programs are command line driven. :) I find it easier and more to the point in some cases. Anyways, I like your GUI Mr.Mouse, ...
by Darkfox
Mon Sep 22, 2008 10:24 pm
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 21514

Re: Atlus's .PB (3D model format)

This should have been put in the 3D models section but I think one of the mods can move it. As for the data given it may be that it is just an odd format that Atlus developed. Though I'll wait for some input from the other 3D people here.
by Darkfox
Mon Sep 22, 2008 11:27 am
Forum: Game Archive
Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
Replies: 25
Views: 10822

Re: (PS2) Shin Megami Tensei: Nocturne IMG file?

I have minor skills but they are in Visual Basic... so naturally I'm at the low end in programming. I analyze data, that is what I mainly do. I rip files and I enjoy making mods. I'd love to be able to view/convert models of those games in the future btw. :) Maybe somebody here could help in the 3D ...
by Darkfox
Sun Sep 21, 2008 6:11 am
Forum: Game Archive
Topic: (PS2) Shin Megami Tensei: Nocturne IMG file?
Replies: 25
Views: 10822

Re: (PS2) Shin Megami Tensei: Nocturne IMG file?

Wow! Awesome, thanks! :)

Now we got something to work from, thanks a bunch!
by Darkfox
Fri Sep 19, 2008 11:04 pm
Forum: Audio file formats
Topic: The World Ends With You (NDS) sound package
Replies: 21
Views: 8252

Re: The World Ends With You (NDS) sound package

Maybe later they'll have something.
by Darkfox
Fri Sep 19, 2008 1:21 am
Forum: Graphic file formats
Topic: Atelier Iris - Eternal Mana composition TIM2?
Replies: 18
Views: 7172

Re: Atelier Iris - Eternal Mana composition TIM2?

Any ideas yet? I'll assume that many are busy but I figured such a format would be straight forward. Must be pretty busy times, I'd do it but I have little experience with images. Just a bit with sounds.

I noticed bars of data I assume are palettes and height/width data.