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Search found 689 matches

by Darkfox
Thu Nov 13, 2008 10:14 pm
Forum: Game Archive
Topic: (PS2) Digimon World Data Squad FS.BIN
Replies: 3
Views: 2706

(PS2) Digimon World Data Squad FS.BIN

Strangely straight forward. The archive starts off by indexing EVERYTHING in simple text. The numbers in the index indicates the length of each file in bytes. After that the folder and the file name. Interestingly enough... NO compression! :) Provided below is a 2mb cut from the archive giving most ...
by Darkfox
Wed Nov 12, 2008 3:02 pm
Forum: Game Archive
Topic: Super Robot Taisen Format
Replies: 4
Views: 1771

Re: Super Robot Taisen Format

Archive it either by RAR or ZIP and send it via a temp file storage like Sendspace.
by Darkfox
Sun Nov 09, 2008 4:47 am
Forum: Audio file formats
Topic: Dead Space Audio File.
Replies: 77
Views: 49452

Re: Dead Space Audio File.

The static is whatever encryption/compression method being used I believe.
by Darkfox
Sat Nov 08, 2008 7:13 am
Forum: Game Archive
Topic: Cyberberbykes/Shadow Racer VR (BIN, encrypted files?)
Replies: 13
Views: 3980

Re: Cyberberbykes/Shadow Racer VR (BIN, encrypted files?)

I realize it has been a long time but I have made a recent discovery: Ok, I have managed to get a partially decrypted poly.lst file using DosBox's memory dump. It is messy but is enough to make out what it is. It's an encrypted script telling what does what to some extent. The full Memory Dump can b...
by Darkfox
Sat Nov 08, 2008 3:17 am
Forum: Compressed files and methods
Topic: Unreal 1998 beta (PC) .u [oldunreal.com beat me to it]
Replies: 17
Views: 9152

Re: Unreal 1998 beta (PC) .u

As for some beta UnrealI *.uc files (import parts) //============================================================================= // PeaceBarrel. //============================================================================= class PeaceBarrel expands Projectile; #exec MESH IMPORT MESH=peace ANIVFI...
by Darkfox
Fri Nov 07, 2008 10:54 am
Forum: Compressed files and methods
Topic: Unreal 1998 beta (PC) .u [oldunreal.com beat me to it]
Replies: 17
Views: 9152

Re: Unreal 1998 beta (PC) .u

Those are example 3D models from Unreal 1 (final, not Beta) to compare to the Beta .u for exporting them. The beta "UnrealI.u" is seen above. Currently there is no means to export mesh data from the Unreal Beta UnrealI.u main data file because the data file format is radically different an...
by Darkfox
Mon Nov 03, 2008 8:00 am
Forum: Audio file formats
Topic: Dead Space Audio File.
Replies: 77
Views: 49452

Re: Dead Space Audio File.

STR can refer to "Stream" and "SBNK" is most often a reference to "Sound Bank". I'll give a look-see.

I can hear music when trying to read it as raw music but it is too noisy. A little more would need to be done to convert this properly.
by Darkfox
Fri Oct 31, 2008 9:39 pm
Forum: Compressed files and methods
Topic: Unreal 1998 beta (PC) .u [oldunreal.com beat me to it]
Replies: 17
Views: 9152

Re: Unreal 1998 beta (PC) .u

Here's the main UnrealI.u

UnrealI.u

And here are some mesh samples to get an idea of the format. I'm trying hard to export the data and animation .3D files from Unreal Beta

Example Meshes

One of the mesh files I'm trying to get to is ChameleonM from the beta UnrealI.u.
by Darkfox
Sun Oct 26, 2008 4:27 am
Forum: Compressed files and methods
Topic: Unreal 1998 beta (PC) .u [oldunreal.com beat me to it]
Replies: 17
Views: 9152

Re: Unreal 1998 beta (PC) .u

Ok, I'm able to extract textures and scripts and sounds. Perhaps even music.

The last step is... extracting LODMeshes...

Apparently 1998 .u files do not compress data so perhaps one could make a file ripper?
by Darkfox
Sun Oct 26, 2008 4:24 am
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 21512

Re: Atlus's .PB (3D model format)

Yes. Hm... some say this is normal with Vista, they say it should work anyways... huh...
by Darkfox
Wed Oct 22, 2008 1:06 am
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 21512

Re: Atlus's .PB (3D model format)

Strangely the problem has become centralized with SHLWAPI.DLL and IEFRAME.DLL. The other problems however are gone.
by Darkfox
Sun Oct 05, 2008 9:26 pm
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 21512

Re: Atlus's .PB (3D model format)

The new one is giving me trouble too. O_o
by Darkfox
Fri Oct 03, 2008 8:56 pm
Forum: Audio file formats
Topic: The World Ends With You (NDS) sound package
Replies: 21
Views: 8248

Re: The World Ends With You (NDS) sound package

I guess you missed the whole... Oops! Forgot to say this, sorry! Leave out the "-x" option! Without it, it converts the streams and wavesamples to WAV making them all playable! I have tested this and all sounds are extracted and playable. Voices work just fine! XD you didn't have to look f...
by Darkfox
Fri Oct 03, 2008 8:48 pm
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 21512

Re: Atlus's .PB (3D model format)

Yes, I use Vista. Is that the problem?
by Darkfox
Fri Oct 03, 2008 1:42 am
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 21512

Re: Atlus's .PB (3D model format)

Now it crashes... O_o

"Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module." In Dependency Walker. What a weird thing it keeps doing...

IEFRAME:
#160, #159, #141

SHLWAPI:
#467

Well, much was resolved at least.