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Search found 689 matches
- Fri Jan 02, 2009 1:08 am
- Forum: Compressed files and methods
- Topic: Mana Khemia (PS2) LZR Compression? Certainly compressed!
- Replies: 18
- Views: 8128
Re: Mana Khemia (PS2) LZR Compression? Certainly compressed!
It would be beneficial to be able to decompress these files as VRAM seems to splice several TIM2s into one instance.
- Fri Jan 02, 2009 1:04 am
- Forum: 3D/2D models
- Topic: Oldish model formats
- Replies: 4
- Views: 2142
Re: Oldish model formats
There is one I can think of and that is the Jane's Combat Series SHAPE (.SH) model format. Documentation here: http://farc.3synergy.net/files.php Also, there is a problem with exporting UPAK meshes in RTNP where the vertices get all screwed up so there may have been a change in format there, might b...
- Sun Dec 28, 2008 9:48 pm
- Forum: Holy Cow!
- Topic: it's christmas!
- Replies: 7
- Views: 3830
Re: it's christmas!
Merry DELAYED Christmas/Any Holiday you may celebrate, and a happy new year.
- Tue Dec 23, 2008 3:15 am
- Forum: Compressed files and methods
- Topic: Anyone can help me to uncompress this file?
- Replies: 3
- Views: 1988
Re: Anyone can help me to uncompress this file?
Ah! This is the LZR used in Mana Khemia. I wish somebody would hack this compression. LZR seems to indicate a LZR compressed chunk (obviously, I know...) it should be fairly easy to crack... though everybody is so... not around much because they are busy with things elsewhere...
- Tue Dec 16, 2008 5:32 am
- Forum: Holy Cow!
- Topic: F**K YEAH!
- Replies: 11
- Views: 4958
Re: F**K YEAH!
Wow, Imagine is STILL in beta? XD
- Mon Dec 01, 2008 7:35 pm
- Forum: Holy Cow!
- Topic: F**K YEAH!
- Replies: 11
- Views: 4958
Re: F**K YEAH!
Heh, you should know I'm a heavy Megaten fan myself. 
I'm looking forward to the new Devil Summoner title as well.
I'm looking forward to the new Devil Summoner title as well.
- Sun Nov 30, 2008 5:29 am
- Forum: Graphic file formats
- Topic: Atelier Iris - Eternal Mana composition TIM2?
- Replies: 18
- Views: 7171
Re: Atelier Iris - Eternal Mana composition TIM2?
Well the thing is, the graphics are not compressed. They are fully uncompressed and similar to TIM2 graphics. How I know they are not compressed is because I can view the graphics perfectly with any texture viewer... albeit without palettes. Also, each TIM2 does have a palette. The composition TIM2s...
- Thu Nov 27, 2008 6:54 am
- Forum: Graphic file formats
- Topic: Atelier Iris - Eternal Mana composition TIM2?
- Replies: 18
- Views: 7171
- Wed Nov 26, 2008 8:47 am
- Forum: Graphic file formats
- Topic: Atelier Iris - Eternal Mana composition TIM2?
- Replies: 18
- Views: 7171
Re: Atelier Iris - Eternal Mana composition TIM2?
Has anyone found anything with these images? It's been a while since I last looked at them but I'm still interested in converting/viewing them.
- Sat Nov 22, 2008 8:57 am
- Forum: 3D/2D models
- Topic: [PC] Jane's Combat Simulations *.SH format
- Replies: 0
- Views: 1166
[PC] Jane's Combat Simulations *.SH format
This may require some explaining. Though this format is documented, there exists no means in which *.SH files can be viewed absolutely and few ways exist to convert them. That is not ENTIRELY true as an old toolkit allowed the conversion to DXF I believe, but is old and only works on one of the curr...
- Thu Nov 20, 2008 5:36 am
- Forum: 3D/2D models
- Topic: (PSX) Reboot model format *.TOM and *.NAN
- Replies: 3
- Views: 2255
Re: (PSX) Reboot model format *.TOM and *.NAN
Here's the viral Binome seen in the second level.
Screen shots:


Screen shots:


- Thu Nov 20, 2008 1:06 am
- Forum: 3D/2D models
- Topic: Rohan Online: GMF Models
- Replies: 54
- Views: 25336
Re: Rohan Online: GMF Models
Hm... fbx IS a good format and seems widely supported. Though isn't it difficult to make a converter for? Not sure, but I do like the format for those perks, and even Milkshape seems to support it WITH animations (most imports in MS3D come WITHOUT animations).
- Wed Nov 19, 2008 2:54 am
- Forum: 3D/2D models
- Topic: Rohan Online: GMF Models
- Replies: 54
- Views: 25336
Re: Rohan Online: GMF Models
Pretty cool, though the *.x mesh format has little documentation or at least a low support rating for modeling programs. Though ironically, free modeling programs like Blender do. Still, I love to see converting and viewing of 3D models, and 3D in general, can't wait to see the results. It's good th...
- Sun Nov 16, 2008 9:39 am
- Forum: 3D/2D models
- Topic: (PSX) Reboot model format *.TOM and *.NAN
- Replies: 3
- Views: 2255
(PSX) Reboot model format *.TOM and *.NAN
Here is the Megabyte model from the Playstation game Reboot complete with animation file (NAN), model file (TOM) and textures.
Can they be converted to a common format that is global? Not just 3D Studio Max but Maya and etc? If more are needed I can provide. I could even get screenshots if needed.
Can they be converted to a common format that is global? Not just 3D Studio Max but Maya and etc? If more are needed I can provide. I could even get screenshots if needed.
- Thu Nov 13, 2008 10:16 pm
- Forum: Game Archive
- Topic: (PS2) Digimon World Data Squad FS.BIN
- Replies: 3
- Views: 2706
Re: (PS2) Digimon Data Squad FS.BIN
Here's the FS.DIR file that accompanies FS.BIN. It may be relevant.
Would it be possible for a mexcom script to be made or a plugin for handing this?
Would it be possible for a mexcom script to be made or a plugin for handing this?
