Search found 689 matches

by Darkfox
Thu Nov 05, 2009 7:20 am
Forum: Game Archive
Topic: [REQ] PC Eradicator (c) 1996 Accolade
Replies: 12
Views: 4469

Re: [REQ] PC Eradicator (c) 1996 Accolade

It is an interesting coincidence that somebody requested this, as I just today got my hands on it as part of my retro collection. I was going to look into it myself but it seems you got most of it already. I suppose all that is needed is a simple tool for the images. Or perhaps GGD can handle it? ED...
by Darkfox
Thu Oct 22, 2009 10:14 pm
Forum: Graphic file formats
Topic: I.M.Meen (1995 PC/DOS) CMP format
Replies: 61
Views: 19110

Re: I.M.Meen (1995 PC/DOS) CMP format

Just updating to let it be known that I haven't given up on this, I'm still searching for possible palette data to associate with these images as well as the textures.

Thought: The palettes extracted from the EXE may be the actual ingame palettes for sprites and textures respectively.
by Darkfox
Sun Oct 18, 2009 11:47 pm
Forum: Graphic file formats
Topic: Good place to see a spamming bitch
Replies: 3
Views: 1592

Re: Good place to see a spamming bitch

I third this motion. :evilfury: Pretty much always dirty scam artists too.
by Darkfox
Mon Oct 12, 2009 11:42 pm
Forum: Graphic file formats
Topic: I.M.Meen (1995 PC/DOS) ANI format
Replies: 18
Views: 8090

Re: I.M.Meen (1995 PC/DOS) ANI format

The palette data is within the ANI file. However the palettes unaccounted for are for the image files. The palette mentioned may in fact be the palette for the animated sprites (just a thought) which would also be greatly useful.
by Darkfox
Fri Oct 09, 2009 7:29 pm
Forum: Graphic file formats
Topic: I.M.Meen (1995 PC/DOS) ANI format
Replies: 18
Views: 8090

Re: I.M.Meen (1995 PC/DOS) ANI format

O_o You are saying it is 320x200, I'm saying it is 320x200 and yet you seem to be disagreeing? Or are you thinking I'm saying that the animation frames are being stretched? I'm not saying that.
by Darkfox
Fri Oct 09, 2009 5:07 am
Forum: Graphic file formats
Topic: I.M.Meen (1995 PC/DOS) ANI format
Replies: 18
Views: 8090

Re: I.M.Meen (1995 PC/DOS) ANI format

Yeah, it'd have to be to fit the background.
by Darkfox
Wed Oct 07, 2009 9:48 pm
Forum: Graphic file formats
Topic: I.M.Meen (1995 PC/DOS) ANI format
Replies: 18
Views: 8090

Re: I.M.Meen (1995 PC/DOS) ANI format

320x200 is also the size of the PCX backgrounds.
by Darkfox
Thu Aug 06, 2009 9:49 pm
Forum: 3D/2D models
Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
Replies: 51
Views: 31323

Re: SF4 Asset explorer

Oh this is most excellent! I was wondering when an explorer for this format would be made, and you made it, thank you for this, I look forward to it's development! We are a few steps closer to further SF4 modding.
by Darkfox
Sun Aug 02, 2009 12:37 am
Forum: Graphic file formats
Topic: I.M.Meen (1995 PC/DOS) CMP format
Replies: 61
Views: 19110

Re: I.M.Meen (1995 PC/DOS) CMP format

The palettes I extracted from the executable I showed are RLE compressed. Perhaps decompressing them and trying them will get the palettes?
by Darkfox
Sat Aug 01, 2009 8:33 pm
Forum: Graphic file formats
Topic: I.M.Meen (1995 PC/DOS) ANI format
Replies: 18
Views: 8090

I.M.Meen (1995 PC/DOS) ANI format

http://www.sendspace.com/file/xsl64g This is the intro animation to the game. The format is very similar to that used in the CD-i Zelda games. The compression is RLE7 I believe. And the palette is ALSO RLE compressed, but some places in the decompression currently comes up distorted. As seen here: ...
by Darkfox
Sat Aug 01, 2009 10:11 am
Forum: Game Archive
Topic: Devil Survivor (DS) - BIN file
Replies: 3
Views: 1344

Re: Devil Survivor (DS) - BIN file

>_< D'oh. Didn't realize it was that big of trouble. Though luckily, nothing seems really compressed at least. XD;;
by Darkfox
Fri Jul 31, 2009 3:27 am
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 30126

Re: Street Fighter IV .EMB .EMZ

Oh? So these are the movesets they swap in the videos on YT?
by Darkfox
Thu Jul 30, 2009 8:53 pm
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 30126

Re: Street Fighter IV .EMB .EMZ

Question: Where are the character moves stored.
by Darkfox
Tue Jul 28, 2009 2:37 pm
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 30126

Re: Street Fighter IV .EMB .EMZ

Silly question, but where might the movesets be stored in the character files? And what effects to use in said moves?
by Darkfox
Tue Jul 28, 2009 2:35 pm
Forum: Game Archive
Topic: Devil Survivor (DS) - BIN file
Replies: 3
Views: 1344

Re: Devil Survivor (DS) - BIN file

Updating:

The NDX is the name table

The IDX is the file length table.