Search found 676 matches

by Darkfox
Mon Mar 04, 2013 3:52 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 437082

Re: Señor Casaroja's Noesis

After some hexing I found out that Noesis doesn't read all the motion files. Two hex values after NMDM make all the difference to Noesis as some values are completely ignored, and skipped. Of course, messing with those values completely screws up the animation despite being loaded into Noesis. I gue...
by Darkfox
Tue Jan 08, 2013 5:07 am
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 69
Views: 81377

Re: 3D model reversing compilation

That is true. I lost track of the revisions on FBX. I guess one can hope a standardized version will be agreed upon. I know there are other formats out there, though.
by Darkfox
Sun Dec 30, 2012 3:24 am
Forum: Compressed files and methods
Topic: Battle Arena Toshinden (PC/DOS) DATA.TSD
Replies: 4
Views: 2034

Re: Battle Arena Toshinden (PC/DOS) DATA.TSD

Hm... perhaps I underestimated the form of compression, it may be some oddball proprietary compression for all I know. But at least there's the file count so it adds to what is known. Thanks for the effort, at least! :) I'm mostly interested in the music since it seems to be a direct conversion of t...
by Darkfox
Fri Dec 21, 2012 10:52 am
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 69
Views: 81377

Re: 3D model reversing compilation

Sorry to pop in here but I must take a stab argument against OBJ. Its a very basic format, which is both its charm and ultimately its greatest flaw. OBJ will not save rigging or skinning which would defeat the purpose of reversing most models as they would be unusable if you wanted to put them back ...
by Darkfox
Sat Dec 15, 2012 12:43 pm
Forum: Compressed files and methods
Topic: Battle Arena Toshinden (PC/DOS) DATA.TSD
Replies: 4
Views: 2034

Battle Arena Toshinden (PC/DOS) DATA.TSD

Practically all game data is stored in DATA.TSD, including music in HMI format, models in ASC, textures in PCX and BMP, audio in RAW, and so forth. The only problem is that all data is compressed. Header starts with 4D 46 49 4c "MFIL" then followed by that is the file index, thus how I know the cont...
by Darkfox
Tue Sep 04, 2012 6:04 am
Forum: Graphic file formats
Topic: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]
Replies: 35
Views: 12318

Re: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]

Sorry to bump but there's new data. http://www.shikadi.net/moddingwiki/IMG_Format_(Meen) Here's some documentation explaining why IMG2BMP can't handle Chill Manor IMG files. Not just multiple sizes but another index. Wonder how one would calculate WxH? pseudocode: Height = totalImagebytes * 0.015625...
by Darkfox
Wed Jan 18, 2012 5:48 am
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 16747

Re: Atlus's .PB (3D model format)

Oh aye, definetly looking better, more parts are rendered now but still a bit light. :mrgreen: The switch to FBX was a great choice to preserve the structure of the model, will also make animation conversion easier to test out if that comes around. All-in-all, well done! It is very appreciated on yo...
by Darkfox
Fri Jan 13, 2012 10:40 pm
Forum: 3D/2D models
Topic: noesis Gamebryo nif importer
Replies: 38
Views: 12545

Re: noesis Gamebryo nif importer

Is a good cause, as the conversion process at current for nif models is a bit awkward to say the least. My primary interest is getting SMT Imagine demon models.
by Darkfox
Fri Jan 06, 2012 5:27 am
Forum: 3D/2D models
Topic: Atlus's .PB (3D model format)
Replies: 49
Views: 16747

Re: Atlus's .PB (3D model format)

I-is that a Devil Summoner model I see!? IT IS! General Munakata, oh wow! 8D

A lot is missing of him but this is simply amazing! And glad to have you back!
by Darkfox
Tue Jan 03, 2012 11:35 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 614529

Re: Dead or Alive series formats and tools

*facepalm* ...can't we try to handle this a bit more maturely, please? :| I get a bit tired of general programmer temperament of "thats it, one person got me a bit annoyed so I quit and you all suck". You all have seen this before I bet and that is all I'm getting from the latest post. That attitude...
by Darkfox
Tue Jan 03, 2012 6:42 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 614529

Re: Dead or Alive series formats and tools

True, I was going to say that as well. Ganjul, just ask the question(s) please. I'm not taking sides here, trying to just cool the atmosphere since was getting a bit antsy.
by Darkfox
Mon Jan 02, 2012 10:33 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 614529

Re: Dead or Alive series formats and tools

Easy guys, calm down, he didn't really call your docs rubbish mariokart64n or was being thankless. He seems to just be confused on a few things is all, he's not really using a disrespectful tone here or it being his intention. But now it is going down a rocky slope so just ease up guys, alright? =/ ...
by Darkfox
Mon Jan 02, 2012 1:08 pm
Forum: 3D/2D models
Topic: (PC) Mega Man X8 WSX/WPG
Replies: 52
Views: 15021

Re: (PC) Mega Man X8 WSX/WPG

pretty good! Some mess with a few triangles as howfie said but is a great deal of progress on the model format. Glad to see the UV mapping there as well. Wonder what is causing those messy triangles? But is greatly intact overall! Hopefully will be able to read the data. I still believe some of the ...
by Darkfox
Thu Dec 15, 2011 6:24 am
Forum: 3D/2D models
Topic: FF9 Let's Finish This Model Format New Findings Added
Replies: 60
Views: 18912

Re: FF9 Let's Finish This Model Format New Findings Added

Noesis is the tool you want: http://oasis.xentax.com/index.php?content=downloads

Use it to extract and decode models and textures.
by Darkfox
Wed Dec 14, 2011 10:13 am
Forum: 3D/2D models
Topic: (PC) Mega Man X8 WSX/WPG
Replies: 52
Views: 15021

Re: (PC) Mega Man X8 WSX/WPG

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