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Search found 689 matches

by Darkfox
Thu Apr 01, 2010 8:48 am
Forum: Graphic file formats
Topic: (NDS) Shin Megami Tensei: Strange Journey CMP files
Replies: 4
Views: 3143

Re: (NDS) Shin Megami Tensei: Strange Journey CMP files

Thanks! I'm able to view all graphics now for SMT: SJ, some of the GFNT files were compressed and had to change the extension to get the output file, works really good. And I believe you are right about the GTFS files.
by Darkfox
Wed Mar 31, 2010 7:27 am
Forum: Graphic file formats
Topic: (NDS) Shin Megami Tensei: Strange Journey CMP files
Replies: 4
Views: 3143

Re: (NDS) Shin Megami Tensei: Strange Journey CMP files

Thanks! Can the archives be dumped of content or just by hex editor copy and paste? Either/or works.

I've noted in the enemy FBINs there are GFAN, which I believe are animation, and GTSF, which serve an unknown purpose.
by Darkfox
Fri Mar 26, 2010 8:50 am
Forum: 3D/2D models
Topic: 3d max
Replies: 1
Views: 1394

Re: 3d max

It is a spam bot. =/
by Darkfox
Thu Mar 25, 2010 1:35 am
Forum: Graphic file formats
Topic: (NDS) Shin Megami Tensei: Strange Journey CMP files
Replies: 4
Views: 3143

(NDS) Shin Megami Tensei: Strange Journey CMP files

These are image and texture files used by SMT: Strange Journey. Uncertain of the format and seem compressed.
by Darkfox
Mon Feb 08, 2010 7:44 pm
Forum: Audio file formats
Topic: Shakii the Wolf (PC/Dos) *.KPF files
Replies: 3
Views: 1730

Re: Shakii the Wolf (PC/Dos) *.KPF files

Thanks for the reply. And I see, it isn't exactly conversion, but more-so, kinda wondering, for all I know, these could not be that far from XMID or MIDI, as I hear them ingame. I could possibly get a recording of how one of them sound ingame and try replacing files and see if it has an effect.
by Darkfox
Mon Feb 08, 2010 7:34 pm
Forum: Game Archive
Topic: Sinistar Unleashed (PC 1999) GFX Resource File
Replies: 8
Views: 2047

Re: Sinistar Unleashed (PC 1999) GFX Resource File

Ah I see, well thanks anyways, we are somewhere close at least. :)
by Darkfox
Sun Feb 07, 2010 10:44 pm
Forum: Game Archive
Topic: Sinistar Unleashed (PC 1999) GFX Resource File
Replies: 8
Views: 2047

Re: Sinistar Unleashed (PC 1999) GFX Resource File

The script doesn't seem to extract the sounds correctly, doesn't keep their directory structure which is seen in the header there. The TGA files also do not seem readable.
by Darkfox
Thu Feb 04, 2010 10:23 pm
Forum: Audio file formats
Topic: Shakii the Wolf (PC/Dos) *.KPF files
Replies: 3
Views: 1730

Shakii the Wolf (PC/Dos) *.KPF files

Not sure what to make of these other than that they seem like the music used by the game in some odd MIDI-like format, since some reference instruments. I have most of the game files figured out except these.
by Darkfox
Thu Feb 04, 2010 10:10 pm
Forum: Audio file formats
Topic: Nintendo
Replies: 1
Views: 1196

Re: Nintendo

Wrong forum.
by Darkfox
Thu Feb 04, 2010 6:58 pm
Forum: Game Archive
Topic: Sinistar Unleashed (PC 1999) GFX Resource File
Replies: 8
Views: 2047

Re: Sinistar Unleashed (PC 1999) GFX Resource File

Here is what happens when I try dumping the content of sound.rsc. Doesn't quite read the structure correctly. And when I try extracting textures it gives an unreadable format.
by Darkfox
Thu Feb 04, 2010 5:33 am
Forum: Game Archive
Topic: Sinistar Unleashed (PC 1999) GFX Resource File
Replies: 8
Views: 2047

Re: Sinistar Unleashed (PC 1999) GFX Resource File

The above attachment is a DLL used by the game to read the GFX Resource Files V1.0 files. It should help for those that can read them, I can't. It is all gibberish to me when I try debugging it.
by Darkfox
Wed Feb 03, 2010 9:24 pm
Forum: Graphic file formats
Topic: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]
Replies: 35
Views: 16215

Re: I.M.Meen (1995 PC/DOS) Sprites [Encoded]

Still no luck in decoding the sprites. Could it be some RLE7 like the ANI files?

Image

http://optfr.free-h.net/cdi/index.php?mod=formats
by Darkfox
Tue Feb 02, 2010 8:50 am
Forum: Game Archive
Topic: Sinistar Unleashed (PC 1999) GFX Resource File
Replies: 8
Views: 2047

Re: Sinistar Unleashed (PC 1999) GFX Resource File

Each archive seems oddly uncompressed and are just used to store the data. I was able to extract audio from the sounds archive, and see some scripts. EVERYTHING is stored in these "GFX Resource Files V1.0". Found something that may be useful. It is a DLL called rsrc.dll and is specifically...
by Darkfox
Tue Feb 02, 2010 12:01 am
Forum: Graphic file formats
Topic: I.M.Meen (1995 PC/DOS) ANI format
Replies: 18
Views: 8461

Re: I.M.Meen (1995 PC/DOS) ANI format

Hey thanks, now I got it!
by Darkfox
Sun Jan 31, 2010 10:40 pm
Forum: Graphic file formats
Topic: I.M.Meen (1995 PC/DOS) ANI format
Replies: 18
Views: 8461

Re: I.M.Meen (1995 PC/DOS) ANI format

Well, the one that extracts a palette compatible with CDitool/Meentool seems to output 3byte files rather than extracting a palette.

Also, the audio one works great! Does the RAW extractor take out chunks of audio from an ANI file?