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Search found 689 matches
- Thu Apr 01, 2010 8:48 am
- Forum: Graphic file formats
- Topic: (NDS) Shin Megami Tensei: Strange Journey CMP files
- Replies: 4
- Views: 3143
Re: (NDS) Shin Megami Tensei: Strange Journey CMP files
Thanks! I'm able to view all graphics now for SMT: SJ, some of the GFNT files were compressed and had to change the extension to get the output file, works really good. And I believe you are right about the GTFS files.
- Wed Mar 31, 2010 7:27 am
- Forum: Graphic file formats
- Topic: (NDS) Shin Megami Tensei: Strange Journey CMP files
- Replies: 4
- Views: 3143
Re: (NDS) Shin Megami Tensei: Strange Journey CMP files
Thanks! Can the archives be dumped of content or just by hex editor copy and paste? Either/or works.
I've noted in the enemy FBINs there are GFAN, which I believe are animation, and GTSF, which serve an unknown purpose.
I've noted in the enemy FBINs there are GFAN, which I believe are animation, and GTSF, which serve an unknown purpose.
- Fri Mar 26, 2010 8:50 am
- Forum: 3D/2D models
- Topic: 3d max
- Replies: 1
- Views: 1394
Re: 3d max
It is a spam bot. =/
- Thu Mar 25, 2010 1:35 am
- Forum: Graphic file formats
- Topic: (NDS) Shin Megami Tensei: Strange Journey CMP files
- Replies: 4
- Views: 3143
(NDS) Shin Megami Tensei: Strange Journey CMP files
These are image and texture files used by SMT: Strange Journey. Uncertain of the format and seem compressed.
- Mon Feb 08, 2010 7:44 pm
- Forum: Audio file formats
- Topic: Shakii the Wolf (PC/Dos) *.KPF files
- Replies: 3
- Views: 1730
Re: Shakii the Wolf (PC/Dos) *.KPF files
Thanks for the reply. And I see, it isn't exactly conversion, but more-so, kinda wondering, for all I know, these could not be that far from XMID or MIDI, as I hear them ingame. I could possibly get a recording of how one of them sound ingame and try replacing files and see if it has an effect.
- Mon Feb 08, 2010 7:34 pm
- Forum: Game Archive
- Topic: Sinistar Unleashed (PC 1999) GFX Resource File
- Replies: 8
- Views: 2047
Re: Sinistar Unleashed (PC 1999) GFX Resource File
Ah I see, well thanks anyways, we are somewhere close at least. 
- Sun Feb 07, 2010 10:44 pm
- Forum: Game Archive
- Topic: Sinistar Unleashed (PC 1999) GFX Resource File
- Replies: 8
- Views: 2047
Re: Sinistar Unleashed (PC 1999) GFX Resource File
The script doesn't seem to extract the sounds correctly, doesn't keep their directory structure which is seen in the header there. The TGA files also do not seem readable.
- Thu Feb 04, 2010 10:23 pm
- Forum: Audio file formats
- Topic: Shakii the Wolf (PC/Dos) *.KPF files
- Replies: 3
- Views: 1730
Shakii the Wolf (PC/Dos) *.KPF files
Not sure what to make of these other than that they seem like the music used by the game in some odd MIDI-like format, since some reference instruments. I have most of the game files figured out except these.
- Thu Feb 04, 2010 10:10 pm
- Forum: Audio file formats
- Topic: Nintendo
- Replies: 1
- Views: 1196
Re: Nintendo
Wrong forum.
- Thu Feb 04, 2010 6:58 pm
- Forum: Game Archive
- Topic: Sinistar Unleashed (PC 1999) GFX Resource File
- Replies: 8
- Views: 2047
Re: Sinistar Unleashed (PC 1999) GFX Resource File
Here is what happens when I try dumping the content of sound.rsc. Doesn't quite read the structure correctly. And when I try extracting textures it gives an unreadable format.
- Thu Feb 04, 2010 5:33 am
- Forum: Game Archive
- Topic: Sinistar Unleashed (PC 1999) GFX Resource File
- Replies: 8
- Views: 2047
Re: Sinistar Unleashed (PC 1999) GFX Resource File
The above attachment is a DLL used by the game to read the GFX Resource Files V1.0 files. It should help for those that can read them, I can't. It is all gibberish to me when I try debugging it.
- Wed Feb 03, 2010 9:24 pm
- Forum: Graphic file formats
- Topic: I.M.Meen/Chill Manor (1995 PC/DOS) Sprites [Compressed]
- Replies: 35
- Views: 16215
Re: I.M.Meen (1995 PC/DOS) Sprites [Encoded]
Still no luck in decoding the sprites. Could it be some RLE7 like the ANI files?

http://optfr.free-h.net/cdi/index.php?mod=formats

http://optfr.free-h.net/cdi/index.php?mod=formats
- Tue Feb 02, 2010 8:50 am
- Forum: Game Archive
- Topic: Sinistar Unleashed (PC 1999) GFX Resource File
- Replies: 8
- Views: 2047
Re: Sinistar Unleashed (PC 1999) GFX Resource File
Each archive seems oddly uncompressed and are just used to store the data. I was able to extract audio from the sounds archive, and see some scripts. EVERYTHING is stored in these "GFX Resource Files V1.0". Found something that may be useful. It is a DLL called rsrc.dll and is specifically...
- Tue Feb 02, 2010 12:01 am
- Forum: Graphic file formats
- Topic: I.M.Meen (1995 PC/DOS) ANI format
- Replies: 18
- Views: 8461
Re: I.M.Meen (1995 PC/DOS) ANI format
Hey thanks, now I got it!
- Sun Jan 31, 2010 10:40 pm
- Forum: Graphic file formats
- Topic: I.M.Meen (1995 PC/DOS) ANI format
- Replies: 18
- Views: 8461
Re: I.M.Meen (1995 PC/DOS) ANI format
Well, the one that extracts a palette compatible with CDitool/Meentool seems to output 3byte files rather than extracting a palette.
Also, the audio one works great! Does the RAW extractor take out chunks of audio from an ANI file?
Also, the audio one works great! Does the RAW extractor take out chunks of audio from an ANI file?
