Search found 67 matches
- Sun Apr 07, 2019 7:45 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92288
Re: Detroit Become Human tools
Hey daemon1, any chance that you might add sound support to this unpacker? It'd be really cool! 
- Sun Mar 24, 2019 12:48 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92288
Re: Detroit Become Human tools
Can we use these tools to extract the sound files. Perhaps I can give users a raw clean version of the famous 28 stab wounds quote. I'm curious about this too! Imagine a game-rip of the soundtrack! :D Also, how can i use the bonenames.txt? My character bones are just named bone000, bone001 etc. But...
- Sat Mar 23, 2019 3:00 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92288
Re: Detroit Become Human tools
I still don't understand how the eyes should work, PLEASE someone help me out.
I get the eye from that other mesh file, ok, UV map works, everything fine, but the iris is way too big, it doesnt look right at all:

I get the eye from that other mesh file, ok, UV map works, everything fine, but the iris is way too big, it doesnt look right at all:

- Thu Mar 21, 2019 9:50 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92288
Re: Detroit Become Human tools
How do I extract scenery? Is it possible?
- Thu Mar 21, 2019 8:27 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92288
Re: Detroit Become Human tools
i've noticed this too. Also, some textures have a yellow tint to them? Is it just me?
- Thu Mar 21, 2019 5:59 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92288
Re: Detroit Become Human tools
1A88_274.ascii this is some other model, looks like a bomb with a plane, definitely not eyes 1A88_274.ascii must have eyes. That "bomb" is all collision meshes put at origin. It really had eyeball like things, thanks! but another problem though: while UV map seems correct, they iris of the eye look...
- Thu Mar 21, 2019 5:17 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92288
Re: Detroit Become Human tools
Anyways, I tried to extract a model, but has no eyes, at least the uw map is messed up. Any help?? Every model i've seen had its eyes with UVs. They are usually in a separate file, not main model file. Hmm thanks, will take a look! EDIT: Can't seem to find them, can you give a hint please? for exam...
- Thu Mar 21, 2019 4:12 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92288
Re: Detroit Become Human tools
I have only FBX Kara, but I have no UVs in my eyes. You may want to make your own UVs, or port your eyes from other models that have UVs set. The eyes are the same for all models, so they should work if sized together. Just like Markus ported eyes from other androids :wink: Ah im not that good with...
- Thu Mar 21, 2019 3:38 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92288
Re: Detroit Become Human tools
^just edit the config to the .idm file. thats all needed. This is how your config file should look like:
C:\games\detroit\Bigfile_PS4.idm
Anyways, I tried to extract a model, but has no eyes, at least the uw map is messed up. Any help??
C:\games\detroit\Bigfile_PS4.idm
Anyways, I tried to extract a model, but has no eyes, at least the uw map is messed up. Any help??
- Wed Mar 20, 2019 4:36 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92288
Re: Detroit Become Human tools
I have the pkgs, but how do I decrypt the files? 
- Fri Feb 01, 2019 2:19 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 197
- Views: 62244
Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
Well done, both of you! 
- Fri Jan 04, 2019 3:41 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 167
- Views: 57274
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Any way to extract music from this game?
EDIT: Found a way: the .wem files in the wwise folder. Use this tool to convert them. Not by me, found it on reddit, by _Homesalad Link. The reddit post link.
EDIT: Found a way: the .wem files in the wwise folder. Use this tool to convert them. Not by me, found it on reddit, by _Homesalad Link. The reddit post link.
- Thu Jan 03, 2019 1:36 pm
- Forum: Audio file formats
- Topic: Tomb Raider (2013)(PC)(.MUL)
- Replies: 15
- Views: 7216
Re: Tomb Raider (2013)(PC)(.MUL)
Sorry for posting in this old thread, but I don't understand the process either. How can I convert the mul to multiple fsb files?
- Wed Dec 12, 2018 5:34 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 167
- Views: 57274
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Hey guys. When I want to open a DRM with the DRMDumper, it errors, and says: invalid CDRM data. Why is that? It worked before. Is it because I updated my game?
- Sat Nov 03, 2018 11:23 am
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 167
- Views: 57274
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Hi, i extract laracroft.drm in the DTPData folder i found - Section 5651.dtp rename Section 5651.dtp to skeleton.skl and drop to RenderMesh folder open in Noesis - Section 5648.tr11mesh all bones work fine Thanks! Any way to view animations like this? Like renaming one of them in the Animations fol...
