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by kotn3l
Sun Apr 07, 2019 7:45 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 473
Views: 56040

Re: Detroit Become Human tools

Hey daemon1, any chance that you might add sound support to this unpacker? It'd be really cool! :)
by kotn3l
Sun Mar 24, 2019 12:48 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 473
Views: 56040

Re: Detroit Become Human tools

Can we use these tools to extract the sound files. Perhaps I can give users a raw clean version of the famous 28 stab wounds quote. I'm curious about this too! Imagine a game-rip of the soundtrack! :D Also, how can i use the bonenames.txt? My character bones are just named bone000, bone001 etc. But...
by kotn3l
Sat Mar 23, 2019 3:00 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 473
Views: 56040

Re: Detroit Become Human tools

I still don't understand how the eyes should work, PLEASE someone help me out.
I get the eye from that other mesh file, ok, UV map works, everything fine, but the iris is way too big, it doesnt look right at all:
Image
by kotn3l
Thu Mar 21, 2019 9:50 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 473
Views: 56040

Re: Detroit Become Human tools

How do I extract scenery? Is it possible?
by kotn3l
Thu Mar 21, 2019 8:27 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 473
Views: 56040

Re: Detroit Become Human tools

i've noticed this too. Also, some textures have a yellow tint to them? Is it just me?
by kotn3l
Thu Mar 21, 2019 5:59 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 473
Views: 56040

Re: Detroit Become Human tools

1A88_274.ascii this is some other model, looks like a bomb with a plane, definitely not eyes 1A88_274.ascii must have eyes. That "bomb" is all collision meshes put at origin. It really had eyeball like things, thanks! but another problem though: while UV map seems correct, they iris of the eye look...
by kotn3l
Thu Mar 21, 2019 5:17 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 473
Views: 56040

Re: Detroit Become Human tools

Anyways, I tried to extract a model, but has no eyes, at least the uw map is messed up. Any help?? Every model i've seen had its eyes with UVs. They are usually in a separate file, not main model file. Hmm thanks, will take a look! EDIT: Can't seem to find them, can you give a hint please? for exam...
by kotn3l
Thu Mar 21, 2019 4:12 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 473
Views: 56040

Re: Detroit Become Human tools

I have only FBX Kara, but I have no UVs in my eyes. You may want to make your own UVs, or port your eyes from other models that have UVs set. The eyes are the same for all models, so they should work if sized together. Just like Markus ported eyes from other androids :wink: Ah im not that good with...
by kotn3l
Thu Mar 21, 2019 3:38 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 473
Views: 56040

Re: Detroit Become Human tools

^just edit the config to the .idm file. thats all needed. This is how your config file should look like:
C:\games\detroit\Bigfile_PS4.idm

Anyways, I tried to extract a model, but has no eyes, at least the uw map is messed up. Any help??
by kotn3l
Wed Mar 20, 2019 4:36 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 473
Views: 56040

Re: Detroit Become Human tools

I have the pkgs, but how do I decrypt the files? :?:
by kotn3l
Fri Jan 04, 2019 3:41 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 162
Views: 39069

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Any way to extract music from this game?
EDIT: Found a way: the .wem files in the wwise folder. Use this tool to convert them. Not by me, found it on reddit, by _Homesalad Link. The reddit post link.
by kotn3l
Thu Jan 03, 2019 1:36 pm
Forum: Audio file formats
Topic: Tomb Raider (2013)(PC)(.MUL)
Replies: 15
Views: 6056

Re: Tomb Raider (2013)(PC)(.MUL)

Sorry for posting in this old thread, but I don't understand the process either. How can I convert the mul to multiple fsb files?
by kotn3l
Wed Dec 12, 2018 5:34 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 162
Views: 39069

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Hey guys. When I want to open a DRM with the DRMDumper, it errors, and says: invalid CDRM data. Why is that? It worked before. Is it because I updated my game?
by kotn3l
Sat Nov 03, 2018 11:23 am
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 162
Views: 39069

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Hi, i extract laracroft.drm in the DTPData folder i found - Section 5651.dtp rename Section 5651.dtp to skeleton.skl and drop to RenderMesh folder open in Noesis - Section 5648.tr11mesh all bones work fine Thanks! Any way to view animations like this? Like renaming one of them in the Animations fol...