The Forum is up for sale: XeNTaX Forum looking for new owner

Search found 252 matches

by TSelman61X
Sun Oct 14, 2018 8:57 am
Forum: 3D/2D models
Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
Replies: 64
Views: 30472

Re: Middle-earth: Shadow of War maxscript (.skel .mesh)

MorgothZeONE wrote:does anyone know if Shelob's Spider, ...
That must be the Spider. But this model doesn't look like a spider in the trailer. :-)
https://drive.google.com/open?id=1-vOAL ... oopg8iimdU
I don't think I'il find the other one.
by TSelman61X
Sat Oct 06, 2018 8:17 am
Forum: 3D/2D models
Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
Replies: 64
Views: 30472

Re: Middle-earth: Shadow of War maxscript (.skel .mesh)

@Graesholt, It's never happened to me before.
But I downloaded your files and I did what your zaramot said. But I'm not successful.
I do not know what to say. :-)
by TSelman61X
Tue Sep 18, 2018 7:54 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

Would it be possible if the mipmap textures would be extractable for GR: Wildlands? I would be very greatful for that. I understand there's not much of a difference. Normal FCP_Head_Cau_NinaP_DiffuseMap (43.846 bayt) https://i.imgur.com/VmjlrcO.png FCP_Head_Cau_NinaP_DiffuseMap_Mip0 (524.318 bayt) ...
by TSelman61X
Tue Sep 18, 2018 3:20 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

CMihai wrote:Not from characters, but from environment.
If it was a character, you would export from other games.(ffvx fc5 ...)
It must be difficult. sorry
by TSelman61X
Tue Sep 18, 2018 6:42 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

CMihai wrote:Any ways to get the AC Origins textures? I'm only interested in them, no need 3D models or anything else. Thanks
Which models of or characters texture maps do you want?
by TSelman61X
Fri Sep 14, 2018 6:58 pm
Forum: 3D/2D models
Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
Replies: 64
Views: 30472

Re: Middle-earth: Shadow of War maxscript (.skel .mesh)

1) Second script with "_cloth" word, apply it after using main one, bascically what you should do, import model and if there's something looks missing (cloth, cape, skirt, fabrics etc) use second "cloth" script or if .skel file is 400+kb you can bet it has "cloth" mesh...
by TSelman61X
Fri Sep 14, 2018 6:24 pm
Forum: 3D/2D models
Topic: Detroit: Become Human
Replies: 16
Views: 11593

Re: Detroit: Become Human

The bad news is that the game has not leaked yet. These are just fan-made models. but the models still look great. https://www.deviantart.com/ocbacon/art/Kara-Dress-Detroit-Become-Human-FANART-760359460 https://sketchfab.com/models/174da0d64b1e4c6594021ee4e0491444?ref=related https://sketchfab.com/m...
by TSelman61X
Wed Sep 05, 2018 6:09 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 291
Views: 126333

Re: Far Cry 5 .Fat and .Dat Files

The model's eye mesh is broken.
So UV Map and Texture map do not match.
Does anyone know why or how to solve it?
by TSelman61X
Thu Aug 23, 2018 10:33 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

Faithfullfaun wrote:
TSelman61X wrote:Tom Clancy's Ghost Recon: Wildlands "Gabriela Contreras"
It has bone and bone weights.
Is it the bones and weight from the game?
If yes, how did you get it
Yeah, Bones of the game.
by TSelman61X
Wed Aug 22, 2018 4:49 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

Nice work.
But I guess you just used diffuse map. It would be nice if you used it on other maps.
Especially the texture maps which are "MaskMap".
by TSelman61X
Wed Aug 22, 2018 10:44 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

Would it be possible if the mipmap textures would be extractable for GR: Wildlands? I would be very greatful for that. Here's a sample: Mip0, Mip1 or TopMip_0, TopMip_1 I have not seen anyone who can export the file. Or it's all a conspiracy theory. btw: I think that Mip0 maps have a better resolut...
by TSelman61X
Wed Aug 22, 2018 10:34 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

Tom Clancy's Ghost Recon: Wildlands "Gabriela Contreras"
It has bone and bone weights.
by TSelman61X
Tue Jun 26, 2018 7:15 pm
Forum: 3D/2D models
Topic: Detroit: Become Human
Replies: 16
Views: 11593

Re: Detroit: Become Human

You can hack the PKG with it.
If you do it right, you can succeed.
https://www.psxhax.com/threads/fake-pkg ... brew.3444/
Responsibility is not mine.
by TSelman61X
Wed Jan 24, 2018 8:21 pm
Forum: 3D/2D models
Topic: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Replies: 48
Views: 26573

Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

[roll] [roll] [roll] [roll] [roll] [roll] [roll] [roll] [roll] [roll] [roll] [roll] http://i.imgur.com/iZB2ibh.png Current Version: 1.4 (26/05/2016) 1. MMB Version 9 support added. 2. MMB Version 10 support added. 3. UVs should be fixed. Supports: [/u] 1. .MMB Version 11 files. 2. .MMB Version 10 fi...
by TSelman61X
Fri Nov 03, 2017 10:14 am
Forum: Game Archive
Topic: Thinking like a TSelman61 [TS]
Replies: 11
Views: 2076

Re: Thinking like a TSelman61 [TS]

Bude HÿÏHÿÂHÿÃëëH‰F(èîö I‹$¶ˆNèßö I‹D$¶ˆNE„ítèÊö ÆF.èÁö ÆF,H‹\$XH‹t$`HƒÄ0A]A\_ÃÌÌÌÌÌ@SHƒì H+ÑI‹ÀHÑúHH‹ÑH‹ÈL‹ÃèŸ% HÃHƒÄ [ÃÌÌÌÌÌÌHƒì(H…Òt L‹Â3ÒèÍ( HƒÄ(ÃÌÌÌÌÌÌÌÌ@SHƒì H+ÑI‹ÀHÁúH• H‹ÑH‹ÈL‹ÃèJ% HÃHƒÄ [ÃÌ@SHƒì H‹ÚI‹ÀH‹ÑH+ÙH‹ÈL‹Ãè#% HÃHƒÄ [ÃÌÌÌÌÌÌÌÌÌÌH‰L$WHƒì@HÇD$ şÿÿÿH‰\$`H‹úH‹Ù3Òè÷ 3ÀH‰CˆCH‰CˆC H‰C(ˆC...