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by TSelman61X
Thu Nov 15, 2018 7:35 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 173
Views: 92802

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Which DRM file, which mesh file? In fact, all models have this problem. But the model I'm showing you as an example above is "paperdoll_piece_tr11_lara_child_torso.drm" . The same bone of a different model. (This problem is not only a problem with this bone. There's this problem with all ...
by TSelman61X
Thu Nov 15, 2018 4:13 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 173
Views: 92802

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Noesis does not have a bone weight limit. Yeah, I'm sure the problem is not with Noesis. I think the source of the problem is in "fmt_TR11_mesh_1_2.py". It's likely it's just a bad model if you ask me... Each model I've seen (the engine only supports also...) 4 bone influences per vertex....
by TSelman61X
Thu Nov 15, 2018 10:21 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

I have no experience doing this sort of thing, but I'm trying to extract textures from the Ezio Collection on PS4. I have the forge files and can open them, but I can't seem to find textures, only diffuse/specular/normal maps. Or maybe I have found them, but they don't show anything in the ARchive_...
by TSelman61X
Wed Nov 14, 2018 12:20 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

Well, I guess that's it. Probably the last for me. ARchive_neXt no longer works in my PC. I'm getting this error when starting the program. I don't understand why. https://orig00.deviantart.net/2d4b/f/2018/317/0/9/burata_kadar_by_tselman61-dcrx697.png Anyway. Although MDA has left this project, I ow...
by TSelman61X
Sun Nov 11, 2018 11:50 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 173
Views: 92802

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Noesis importer is also a big problem. I think there's four bone boundaries. So a vetex is supported up to 4 bones. And this also causes Bone-weight errors. (https://answers.unrealengine.com/questions/564898/fbx-imported-to-ue4-behave-differently-from-maya.html) https://comments.deviantart.com/1/730...
by TSelman61X
Mon Nov 05, 2018 1:20 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

shabaco wrote:damn....i take it there's no tools available to do that atm?
I don't know a tool called atm.
by TSelman61X
Mon Nov 05, 2018 11:32 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

shabaco wrote:will we be able to edit / replace files in the forge archives at some point?
MichaelDarkAngel wrote:...
ARchive_neXt does not allow you to alter any of the .forge files.
...

-- MDA
Not with ARchive_neXt
by TSelman61X
Fri Nov 02, 2018 9:32 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

MaZTeR wrote:Error? I've not received any errors, just that the models exported do not have skins, nor do they have any skeletons.
I doubt we're talking about the same person.We're talking about Gabriela, right?
We must discuss this subject under the place where it belongs. Did you mention that?
by TSelman61X
Fri Nov 02, 2018 2:51 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

Lakress wrote:oh, but could you tell me who it is? So i can get in touch with him/her? Would be great.
My sixth sense says he can find it. :?:
by TSelman61X
Fri Nov 02, 2018 2:47 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

MaZTeR wrote:By the way, how did you get export Antonio's wife's skeleton with her mesh's skin information intact?
I don't know what you're talking about. I have not encountered any problems.
What kind of error are you getting?
by TSelman61X
Wed Oct 31, 2018 5:09 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

Lakress wrote:and may i ask how you did this?
I'm sorry it's not me. :(
by TSelman61X
Wed Oct 31, 2018 12:32 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

Lakress wrote:you were able to access AC:Odyssey game files?
Someone was supposed to do that. :fury:
by TSelman61X
Sat Oct 27, 2018 2:26 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

I finally got this to work and was so stoked until... Is it accurate to say that we still don't have access to the weapon meshes of Assassin's Creed Unity? If no, can someone point me in the right direction? I feel like I have looked in the entire directory twice at this point. Are the things you'r...
by TSelman61X
Fri Oct 26, 2018 11:15 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354356

Re: ARchive_neXt

Assassin'S Creed Odyssey - Mercenary Breastplate
An icon that only belongs to the game.
by TSelman61X
Tue Oct 16, 2018 1:02 am
Forum: 3D/2D models
Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
Replies: 64
Views: 30472

Re: Middle-earth: Shadow of War maxscript (.skel .mesh)

Graesholt wrote: ... \characters\modelcharacters\fellbeast
These must be https://drive.google.com/open?id=13YAMC ... fbTyr6HiTG
But there's a problem with UVs.