The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 252 matches
- Thu Nov 15, 2018 7:35 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 92802
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Which DRM file, which mesh file? In fact, all models have this problem. But the model I'm showing you as an example above is "paperdoll_piece_tr11_lara_child_torso.drm" . The same bone of a different model. (This problem is not only a problem with this bone. There's this problem with all ...
- Thu Nov 15, 2018 4:13 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 92802
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Noesis does not have a bone weight limit. Yeah, I'm sure the problem is not with Noesis. I think the source of the problem is in "fmt_TR11_mesh_1_2.py". It's likely it's just a bad model if you ask me... Each model I've seen (the engine only supports also...) 4 bone influences per vertex....
- Thu Nov 15, 2018 10:21 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354356
Re: ARchive_neXt
I have no experience doing this sort of thing, but I'm trying to extract textures from the Ezio Collection on PS4. I have the forge files and can open them, but I can't seem to find textures, only diffuse/specular/normal maps. Or maybe I have found them, but they don't show anything in the ARchive_...
- Wed Nov 14, 2018 12:20 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354356
Re: ARchive_neXt
Well, I guess that's it. Probably the last for me. ARchive_neXt no longer works in my PC. I'm getting this error when starting the program. I don't understand why. https://orig00.deviantart.net/2d4b/f/2018/317/0/9/burata_kadar_by_tselman61-dcrx697.png Anyway. Although MDA has left this project, I ow...
- Sun Nov 11, 2018 11:50 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 92802
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Noesis importer is also a big problem. I think there's four bone boundaries. So a vetex is supported up to 4 bones. And this also causes Bone-weight errors. (https://answers.unrealengine.com/questions/564898/fbx-imported-to-ue4-behave-differently-from-maya.html) https://comments.deviantart.com/1/730...
- Mon Nov 05, 2018 1:20 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354356
Re: ARchive_neXt
I don't know a tool called atm.shabaco wrote:damn....i take it there's no tools available to do that atm?
- Mon Nov 05, 2018 11:32 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354356
Re: ARchive_neXt
shabaco wrote:will we be able to edit / replace files in the forge archives at some point?
Not with ARchive_neXtMichaelDarkAngel wrote:...
ARchive_neXt does not allow you to alter any of the .forge files.
...
-- MDA
- Fri Nov 02, 2018 9:32 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354356
Re: ARchive_neXt
I doubt we're talking about the same person.We're talking about Gabriela, right?MaZTeR wrote:Error? I've not received any errors, just that the models exported do not have skins, nor do they have any skeletons.
We must discuss this subject under the place where it belongs. Did you mention that?
- Fri Nov 02, 2018 2:51 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354356
Re: ARchive_neXt
My sixth sense says he can find it.Lakress wrote:oh, but could you tell me who it is? So i can get in touch with him/her? Would be great.
- Fri Nov 02, 2018 2:47 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354356
Re: ARchive_neXt
I don't know what you're talking about. I have not encountered any problems.MaZTeR wrote:By the way, how did you get export Antonio's wife's skeleton with her mesh's skin information intact?
What kind of error are you getting?
- Wed Oct 31, 2018 5:09 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354356
Re: ARchive_neXt
I'm sorry it's not me.Lakress wrote:and may i ask how you did this?
- Wed Oct 31, 2018 12:32 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354356
Re: ARchive_neXt
Someone was supposed to do that.Lakress wrote:you were able to access AC:Odyssey game files?
- Sat Oct 27, 2018 2:26 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354356
Re: ARchive_neXt
I finally got this to work and was so stoked until... Is it accurate to say that we still don't have access to the weapon meshes of Assassin's Creed Unity? If no, can someone point me in the right direction? I feel like I have looked in the entire directory twice at this point. Are the things you'r...
- Fri Oct 26, 2018 11:15 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354356
Re: ARchive_neXt
Assassin'S Creed Odyssey - Mercenary Breastplate
An icon that only belongs to the game.
An icon that only belongs to the game.
- Tue Oct 16, 2018 1:02 am
- Forum: 3D/2D models
- Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
- Replies: 64
- Views: 30472
Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
These must be https://drive.google.com/open?id=13YAMC ... fbTyr6HiTGGraesholt wrote: ... \characters\modelcharacters\fellbeast
But there's a problem with UVs.
