Search found 247 matches
- Wed Jan 23, 2019 8:55 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257301
Re: ARchive_neXt
... are older version of "ForgeX" still available to download somewhere? ... ForgeX.exe 08-Jan-2014 00:49 1.6M http://www.tbotr.net/Downloads/ForgeX.exe ForgeXBeta.exe 08-Jan-2014 00:49 390K http://www.tbotr.net/Downloads/ForgeXBeta.exe I wrote the date of publication. I don't know what their versi...
- Tue Jan 08, 2019 11:28 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257301
Re: ARchive_neXt
Unfortunately this is a very common problem. I have the same problem with me. Unfortunately, I don't think it's a cure. We're just unlucky.LordMustang wrote:I'm trying to get some building models from AC:U, but whenever I click on a mesh it just crashes.
The only way you can see this way is by exporting models.
- Sun Dec 30, 2018 5:23 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257301
Re: ARchive_neXt
But I didn't say that all video games were encrypted. (At least not yet.)
In the past, some unencrypted video games are now protected with a password. https://zenhax.com/viewtopic.php?f=9&t=1005 I can give a lot of examples to this topic.
Even in every update these passwords are changed.
In the past, some unencrypted video games are now protected with a password. https://zenhax.com/viewtopic.php?f=9&t=1005 I can give a lot of examples to this topic.
Even in every update these passwords are changed.
- Fri Dec 28, 2018 7:49 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257301
Re: ARchive_neXt
Hey, does this mean there will be no more updates? No full For Honor support ever? Thanks Even if ArchiveNext were updated for new UbiSoft games, there's almost no hope for "For Honor", since from certain period of time they started to encrypt everything. I have a maxscipt for this game, but for ol...
- Wed Dec 05, 2018 12:20 pm
- Forum: 3D/2D models
- Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
- Replies: 61
- Views: 19439
Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
I think i extracted all the game but I'm not finding the gollum and the Balrog * .mesh but i find *.skel if anyone find them or can help me for find them Would be appreciated After you export the archives of the game, you must re-export the newly created files. You can export all of your embb files...
- Tue Dec 04, 2018 9:14 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257301
Re: ARchive_neXt
ARchive_neXt no longer supports new games. I know it's bad news, but there's nothing to do.CMihai wrote:There's no support anymore for this? Origins/Odyssey...
- Wed Nov 21, 2018 9:28 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 167
- Views: 57274
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Updated script available in first post, should fix issues loading certain skeletons. Can you see paperdoll_piece_tr11_lara_outsider_torso.dtp DTPData - Section 488.dtp ( 0x0B000000) or Section 39.dtp I don't think this file has bone information. For "paperdoll_piece_tr11_lara_outsider_torso.dtp" it...
- Sat Nov 17, 2018 1:41 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 167
- Views: 57274
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Probably...Gh0stBlade wrote:Not an issue with the script, this is just how the models are rigged.
I hope we find the source of the problem.
- Sat Nov 17, 2018 1:24 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257301
Re: ARchive_neXt
No, I haven't tried any other PS3 or PS4 versions. I just wanted to extract the upgraded textures from the Ezio Collection for use with the PC version. Can you teach me your methods? I am exporting with a different Tools. But I'm already converting raw files like ARchive_neXt. But I'm converting Ra...
- Fri Nov 16, 2018 5:48 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257301
Re: ARchive_neXt
Thanks, I located that one in the forge file but when I view or export it, the result is just corruption/garbage. Any idea why? Actually it works better than I thought. But the problem is that this PS4 version. I'm exporting textures to different methods. I'm converting the raw files into DDS mysel...
- Thu Nov 15, 2018 7:35 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 167
- Views: 57274
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Which DRM file, which mesh file? In fact, all models have this problem. But the model I'm showing you as an example above is "paperdoll_piece_tr11_lara_child_torso.drm" . The same bone of a different model. (This problem is not only a problem with this bone. There's this problem with all the mesh.)
- Thu Nov 15, 2018 4:13 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 167
- Views: 57274
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Noesis does not have a bone weight limit. Yeah, I'm sure the problem is not with Noesis. I think the source of the problem is in "fmt_TR11_mesh_1_2.py". It's likely it's just a bad model if you ask me... Each model I've seen (the engine only supports also...) 4 bone influences per vertex. This is w...
- Thu Nov 15, 2018 10:21 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257301
Re: ARchive_neXt
I have no experience doing this sort of thing, but I'm trying to extract textures from the Ezio Collection on PS4. I have the forge files and can open them, but I can't seem to find textures, only diffuse/specular/normal maps. Or maybe I have found them, but they don't show anything in the ARchive_...
- Wed Nov 14, 2018 12:20 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 876
- Views: 257301
Re: ARchive_neXt
Well, I guess that's it. Probably the last for me. ARchive_neXt no longer works in my PC. I'm getting this error when starting the program. I don't understand why. https://orig00.deviantart.net/2d4b/f/2018/317/0/9/burata_kadar_by_tselman61-dcrx697.png Anyway. Although MDA has left this project, I ow...
- Sun Nov 11, 2018 11:50 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 167
- Views: 57274
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Noesis importer is also a big problem. I think there's four bone boundaries. So a vetex is supported up to 4 bones. And this also causes Bone-weight errors. (https://answers.unrealengine.com/questions/564898/fbx-imported-to-ue4-behave-differently-from-maya.html) https://comments.deviantart.com/1/730...
