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- Tue Jan 10, 2017 6:44 am
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 136
- Views: 73005
Re: The Division SDF Archive Format
For the UV mapping problem. I found that if I unwrap uvw in 3dsmax, you will find that the mapping needs to be moved back to the texture space and then mirrored horizontally for the texture to work.
