I'll try your method as soon as I get my hands on a computer that supports pixel shader 3.0, right now the two (very old) computers I have can barely run a hex editor + 3ds max + visual c++ at the same time!!
ok, thanks chrrox!
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Search found 97 matches
- Wed Aug 12, 2009 10:58 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
- Tue Aug 11, 2009 1:47 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
Re: [PC] Devil May Cry 4
Here are the different files used by the games (dmc4/LP), those numbers are found in the arc header, I hope this help you out!! GRAPHICS 0x3CAD8076: texture file (TEX) 0x27CE98F6: cubemap textures (RTX) used for envmaps and mirrors 0x1041BD9E: model (MOD) 0x234D7104: model (CDF) 0x139EE51D: actor mo...
- Mon Aug 10, 2009 10:29 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
Re: [PC] Devil May Cry 4
And here's also the PLA decompiler that will this time plot the data into a separate text file. let me know if there are bugs or something or if you want the source code for this one.
- Mon Aug 10, 2009 10:26 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
Re: [PC] Devil May Cry 4
I have gotten the files injected back into the game Chrrox what you did here is amazing!! (i didn't watch the videos btw) since I spent many hours trying to inject the files into the .arc without much success and now you did it! we are in the right direction aren't we !? I'll post the file extensio...
- Sat Aug 08, 2009 12:19 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
Re: [PC] Devil May Cry 4
And here are today's main news: I now completed a PLA file decompiler for you to try, PLA files stand for "play" which means they hold all the gameplay data like how many orbs are in those breakable objects, how the enemies behave, ... the decompiler will show a humanly readable interpreta...
- Sat Aug 08, 2009 12:15 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
Re: [PC] Devil May Cry 4
Will this viewer allow to make any changes or it is just for preview purposes? preview only! changes may be made under your favorite 3D modeler once we can inject those files back to the .arc files. I've noticed that in one file, for example, the face has no texture coordinates and the eyes and mou...
- Sat Aug 01, 2009 3:36 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
Re: [PC] Devil May Cry 4
And lightmapping ....thank you ![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
- Sat Aug 01, 2009 3:34 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
Re: [PC] Devil May Cry 4
... specular mapping ...
- Sat Aug 01, 2009 3:32 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
Re: [PC] Devil May Cry 4
... and normal textures ...
- Sat Aug 01, 2009 3:28 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
Re: [PC] Devil May Cry 4
Now textured ... Hey chrrox you are faster than me !!!!
- Sat Aug 01, 2009 3:17 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
Re: [PC] Devil May Cry 4
Hi there, Here's a Direct3D stage viewer I'm coding right now and as you can see different texture layers now can be applied, still I need to take a lesson or two on shaders to make the final render with bump mapping and per pixel lighting and some more cool stuff. But before that I need to figure o...
- Tue Jul 21, 2009 10:13 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
Devil May Cry 4
Hi there! Texture coords may be funky sometimes because of different vertex formats on the same vertex buffer: this is crazy! But these texture coords are being fixed and as you can see in this pic, the head is a HiRes model and it works pretty well. Another thing to notice is that normals are still...
- Mon Jul 20, 2009 10:47 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
Re: [PC] Devil May Cry 4
Hey chrrox !! You say the converter works for RE5??, I'd like to see that, but which version: PC, x360, ?? Poly, about the skinning and skeletons, yes I figured some of the data but when I tried to export to Max, it was a headache!! If you could show me a way to import this into max I'd be grateful!...
- Mon Jul 20, 2009 10:39 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
Re: [PC] Devil May Cry 4
Agggggh, this forum is making me crazy!!! why only 1 file per post ???? anyways, here's the updated model exporter!
Have fun!
Have fun!
- Mon Jul 20, 2009 10:31 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 159307
Re: [PC] Devil May Cry 4
Hi,
Here's some new stuff on the DMC4. As you can see,
now texture coordinates work pretty well on character
models nut not for the stages, and there is some
small issues regarding the scalings. The head is a
little too big so I made a little rescaling to make
it fit with the body.
Enjoy!
Here's some new stuff on the DMC4. As you can see,
now texture coordinates work pretty well on character
models nut not for the stages, and there is some
small issues regarding the scalings. The head is a
little too big so I made a little rescaling to make
it fit with the body.
Enjoy!
