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Search found 97 matches

by Surveyor
Tue Sep 29, 2009 12:12 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 59169

Re: Ninja Gaiden 2 x360

HI there !! The work on ng2 looks promissing but the textures have a weird format, I can't figure it out: they ressemble to DDS but they aren't !!! some of them are compressed and I read somewhere that xbox 360 gpu now accepts compressed texture data directly (a new kind of texture compression not t...
by Surveyor
Tue Sep 29, 2009 12:04 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 55498

Re: [PC] Resident Evil 5

Ok guys here's the Mod2Obj converter, this is just the old Dmc4Model.exe, I only tweaked the scaling factors to get rid of the pancake effect. Other than that the program works perfectly on RE5, texture coords are ok, on object names you'll get a hint to what texture to use on that object. On stages...
by Surveyor
Mon Sep 28, 2009 2:09 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 55498

Re: [PC] Resident Evil 5

Bonjour!! this is the noArchive patch that will let you play the game with the files outside the archives. This is very useful for modders who want to make modifications to the Models/textures/animations without worrying about repacking the stuff. The problem is, on the computer I tested the game, e...
by Surveyor
Mon Sep 28, 2009 1:56 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 59169

Re: Ninja Gaiden 2 x360

Now the busty sonia, WoHooooo!! 8D
by Surveyor
Sun Sep 27, 2009 11:23 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 59169

Ninja Gaiden 2 x360

Hi there !! Ninja Gaiden 2 is one of the best games out there and you sure know how gorgeous the models are!! (if you don't then you better check out) Through my drills, something started to show up: the MODELS baby ! 8D !! Now admire this work in progress pic, this model has undergone heavy weld/un...
by Surveyor
Sun Sep 27, 2009 11:22 am
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 55498

Re: [PC] Resident Evil 5

Hiii!! Here's more on RE5 PC: Re5Tex: as the name suggests, this tool will convert the TEX texture files into the readable DDS. This is the same as the Dmc4Tex but I added the DXT3 support. Becareful though, the original TEX files will be overwritten by the DDS files so make sure you apply this prog...
by Surveyor
Sat Sep 26, 2009 10:29 am
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 55498

[PC] Resident Evil 5

Hello! I finally got the Resident Evil 5 for PC and here I will be posting some tools that will help you mess/mod the game :) Re5Extract: Caution: before you start make sure you delete one of the shader archives: if you use Dx9 then delete shader10.arc, otherwise (Dx10) just delete shader.arc. This ...
by Surveyor
Sat Sep 26, 2009 10:25 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124312

Re: [PC] Devil May Cry 4

Sorry evin, my bad. Hope we could have RE5 support soon THere will be a Re5 thread separate from this one for the sake of clarity, I hope nobody sees any inconvenience in this!! Did you watch my youtube video in that link? No I didn't, my connection can't allow this! here do you live by the way? In...
by Surveyor
Sat Sep 19, 2009 2:00 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124312

Re: [PC] Devil May Cry 4

Hi :D PC version of RE5 is released now and I've been trying to do some basic modding myself. Where I live, RE5 PC isn't available in stores yet so I can't tell, IMO simply switching the models won't garantee a correct behaviour: the different models have different bone count and an animation for mo...
by Surveyor
Tue Sep 08, 2009 9:45 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124312

Re: [PC] Devil May Cry 4

Hi there!! Hi everybody. I have trouble with mod-to-obj converter (Dmc4Model.zip - download/file.php?id=2215 ). Can anybody help me? 1. File pl009.mod I rename to model01.mod 2. File location C:\test\model01.mod 3. I copy Dmc4Model.exe in my test derictory -> C:\test\ 4. Double click on Dmc4Model.ex...
by Surveyor
Sun Aug 23, 2009 11:34 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124312

Re: [PC] Devil May Cry 4

Okay ... but you will need to make some modifictions to reflect the new RE5 file formats, I doubt the still use the (old) DMC4 format, although I'm sure that models/texturtes are still the same. Capacom uses what they call the MT Framework engine for all their games, I suggest you take a look at the...
by Surveyor
Wed Aug 19, 2009 12:09 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124312

Re: [PC] Devil May Cry 4

Now here are the tools I've been talking about: Dmc4Patch_01 & Dmc4Patch_02: IMPORTANT NOTE: if you are using Dx10 version then you need to delete the shader.arc before you start, otherwise (Dx9) just delete the shader10.arc. Dmc4Patch_01 will patch all the arc files so that when you use RPGViewer3,...
by Surveyor
Sat Aug 15, 2009 11:12 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124312

Re: [PC] Devil May Cry 4

is there any progress being made toward editing files that contain parameters regarding the actual function of things the game? Yes there will be progress as soon as we figure out the correct file extensions. If you want to see the error messages run the re5 benchmark it includes the extensions whe...
by Surveyor
Fri Aug 14, 2009 6:05 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124312

Re: [PC] Devil May Cry 4

You know all this reminds me of a previous post about the RPGViewer3 being unable to handle file extensions. The thing is, the number of files extracted from an archive is less than the number of files that are in the original archive, look at the attached pic and you'll see what I mean: the tool ac...
by Surveyor
Fri Aug 14, 2009 5:56 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124312

Re: [PC] Devil May Cry 4

Chrrox, I finally got to try your method and guess what: it works! right now I'm experimenting different file extensions. We already know that .mod and .tex files work fine, I tried the .bfx (shader files) and they also worked, .sdl files will most probably work. The problem is that capcom games in ...