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Search found 97 matches

by Surveyor
Sat Dec 12, 2009 9:48 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124356

Re: [PC] Devil May Cry 4

How to use your script to get the bones? I only get the points! :oops: The converter creates points instead of bones because there's no orientation info for the bones, only position. This is most frustrating in bones that don't have children, in which case there's no way to guess the bone's orienta...
by Surveyor
Wed Dec 09, 2009 1:14 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124356

Re: [PC] Devil May Cry 4

my bad I exported the files instead of extracting it in RPGviewer I see you succeded to extract/view the models by now so there's no need to answer but let me say this: The tools have been here for a while so if people already used them then there's no reason these tools won't work for you (unless ...
by Surveyor
Wed Nov 25, 2009 10:00 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124356

Re: [PC] Devil May Cry 4

normal bug is not a bug, the normals you import are dynamic normals based on the skeleton pose, they are recalculated dynamicly by the engine ,differently than max do (they need to be rotated by the inverse matrix of the vertex associated joint and normalized after. Then how do you explain the norm...
by Surveyor
Tue Nov 17, 2009 10:18 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 55549

Re: [PC] Resident Evil 5

Hi guys,
The new converter is released, you can grab it from the DMC4 thread here on xentax!!!
I'm counting on you to try it out on different models :)
by Surveyor
Tue Nov 17, 2009 10:17 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124356

Re: [PC] Devil May Cry 4

Hi, It was about time I release something so here's my new MOD to Max converter, this is a whole new approach: the program will generate a max script file to run directly inside 3dsmax. I have max8 and I think this'll work on all the later versions. All you have to do is run the program, type in the...
by Surveyor
Sun Nov 15, 2009 11:08 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124356

Re: [PC] Devil May Cry 4

Hey revelation, nice to see you here!! I have 010Editor but I keep getting errors and can't run the script!!! but I verified its content and yeah most of the data is correct :) So far I've seen only 3 vertex declarations This is found in stages 0 D3DDECLTYPE_FLOAT3 POSITION 12 D3DDECLTYPE_UBYTE4N NO...
by Surveyor
Sat Nov 14, 2009 10:56 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 59220

Re: Ninja Gaiden 2 x360

Seems that the texture extractor doesn't works for very large textures, I fixed that and now 2048x2048 textures work just fine.
I think 2048x2048 is the maximum resolution xbox 360 can handle.
by Surveyor
Sat Nov 14, 2009 10:52 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 59220

Re: Ninja Gaiden 2 x360

I solved the material assignement problem and now you can see in the object name what textures to use, the name will be something like this: Part_x_y__texA_TexB_TexC A: diffuse map B: specular map C: normal map If the texture you're looking for is unavailable then this is because it's small (less th...
by Surveyor
Sat Nov 14, 2009 10:50 am
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 55549

Re: [PC] Resident Evil 5

Surveyor wrote:i think the 1000 3000 3 values from the header could be the key but not found anything with it
Naaah, these are the fogging parameters, the LOD indices are somewhere else !!
by Surveyor
Thu Nov 12, 2009 11:24 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 59220

Re: Ninja Gaiden 2 x360

Hi Surveyor, I don't need the full game (500 MB ?), I need some sample model files only. You really must understand that my connection sessions do not exceed 20 minutes and they are not many, I don't have internet at home and when I'm online, it's at work or at the internet café. still 20 minutes wi...
by Surveyor
Thu Nov 12, 2009 11:18 am
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 55549

Re: [PC] Resident Evil 5

Hi guys!! To be honest I only tested the new converter on one model of RE5 and it seemed to work though, the reason is that re5 models have more than one LOD inside and with a slow computer, it takes too long to load so I was a bit lazy on those models. But here's a pic of the model I tested, this i...
by Surveyor
Wed Nov 11, 2009 10:00 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 59220

Re: Ninja Gaiden 2 x360

Surveyor, Can you attach some (original) character models ? Unfortunately I did not find a downloadable demo version (game) on the Net. Sorry man I can't, the connection here is a 12 Kb/sec max so try to imagine how much does it take to upload 500 Mb of data. The term "Surfing the net" doesn't appl...
by Surveyor
Sun Nov 08, 2009 10:55 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124356

Re: [PC] Devil May Cry 4

Hi guys!!
The new converter now supports skinning on Lostplanet models, the normals problem still persists, no texture coords yet, but I'll keep looking!!
by Surveyor
Sun Nov 08, 2009 10:52 am
Forum: 3D/2D models
Topic: Ninja Gaiden 2 x360
Replies: 161
Views: 59220

Re: Ninja Gaiden 2 x360

Ok here's the latest release with texture coord support, enjoy!! You'll need to guess what texture to use because I didn't figure that out yet, this'll be the next step: know what textures go to which object in the scene, then there'll be texture support with deswizzling, bone skinning and morphing ...
by Surveyor
Fri Nov 06, 2009 10:14 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 124356

Re: [PC] Devil May Cry 4

Have you tried welding the verts with .001 on the models? Well I'm trying to avoid this trick since when you weld verts, normals will be recalculted the max way and it isn't the same!! urveyor, what is the triangle ordering (the indexes or whatever you call them) for humanoid models? I always get s...