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by dropoff
Thu Mar 29, 2018 8:32 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 355
Views: 79188

Re: Bloodborne

nguyen77hieu wrote:
daemon1 wrote:
nguyen77hieu wrote:it need passcode , 00000000000000000000000000000000 doesn't work :cry:
there is no other passcode, use 00000000000000000000000000000000
BAMMM Passcode mismatch.
You need to get pkg from PSXHAX site, that will have that passcode.
by dropoff
Wed Feb 28, 2018 3:28 pm
Forum: Graphic file formats
Topic: Rocket League Textures [PS4]
Replies: 3
Views: 1384

Re: Rocket League Textures [PS4]

i just ran chrrox bms script on your dds files and it built proper gnf headers, they all opened in Noesis. :D My fault :D But there is still a problem with tga textures that cant be exported in dds format. I've tried to convert them to dds and use script but get this: https://i.imgur.com/4KBJHYu.pn...
by dropoff
Tue Feb 27, 2018 9:38 pm
Forum: Graphic file formats
Topic: Rocket League Textures [PS4]
Replies: 3
Views: 1384

Rocket League Textures [PS4]

Hi all,i want to extract models from ps4 version of Rocket League(UE3),but textures are screwed. I've tried chrrox QuickBMS script but it doesnt seems to work for me. I have already asked about this on umodel forums but have no luck. Also not all textures extracts in dds format even if i run umodel ...
by dropoff
Thu Feb 22, 2018 12:43 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 355
Views: 79188

Re: Bloodborne

The problem is how to represent the export. Maybe just create smd file with bones placed at right coordinates with model name on them. Then you can import map models that you need,change name of root bone to model name and import that file,it will apply as animation to these and place them right wh...
by dropoff
Wed Feb 21, 2018 1:51 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 355
Views: 79188

Re: Bloodborne

with dark souls I can bring a map with the meshes in the original position. I believe it is also possible in bloodborne Of course its possible! Just need to figure out where coordinates are stored and how. @manfightdragon from twitter even able to modify coordinates and see results in game. But you...
by dropoff
Sat Feb 17, 2018 12:42 pm
Forum: Graphic file formats
Topic: London Racer: Destruction Madness *.img Textures.
Replies: 6
Views: 1492

Re: London Racer: Destruction Madness *.img Textures.

I want to bump this topic,i can extract textures with ninja ripper but its a bit complicated.
by dropoff
Fri Jan 26, 2018 4:58 pm
Forum: 3D/2D models
Topic: Dark Souls III HKX Animations
Replies: 29
Views: 10351

Re: Dark Souls III HKX Animations

ArtoriasZz wrote:When i have installed Havok 2014 and try to start it up, i get the has stopped working error. Any help would be helpful and thank you if u can :).
Maybe you have 32 bit system. Download same file but 32 bit version.
by dropoff
Sun Dec 31, 2017 10:09 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 355
Views: 79188

Re: Bloodborne

atvaark wrote:I'm looking for the archive files or a guide how to dump/decrypt the disk content.
You need cracked ps4 to do this. You can find tutorial on psxhax.
by dropoff
Sun Dec 31, 2017 9:56 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 85038

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote:is there a faster way? I should see files by file and they are many
As i know is the only way.
by dropoff
Sat Dec 30, 2017 5:54 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 85038

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote:can you tell me how do I get the models of the dlc? I can not understand it by extracting the files
Same as from original game but files will be without names.
by dropoff
Tue Dec 12, 2017 2:28 am
Forum: Graphic file formats
Topic: Just Cause 3 DX10 DDS.
Replies: 7
Views: 1524

Re: Just Cause 3 DX10 DDS.

episoder wrote:not exactly a version thing
Yes,i already understand this.
by dropoff
Tue Dec 12, 2017 1:32 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 85038

Re: [PC] Dark Souls III model import maxscript

Here's the script, same script just without bones. Though, as dropoff said maps has more than one uv channel - script should be updated for them. And I don't have any map/level file. Here is round plaza arena map models and textures. https://mega.nz/#!pg1E0BII!x_izi3dsV_KCGgsIhWf-b26XzQL-wNCA-4B4R_...
by dropoff
Tue Dec 12, 2017 1:19 am
Forum: Graphic file formats
Topic: Just Cause 3 DX10 DDS.
Replies: 7
Views: 1524

Re: Just Cause 3 DX10 DDS.

AceWell wrote:what do you mean by "changed the version", what exactly did you change? :eek:
I just change that value from 00 to 04. :D
Image
by dropoff
Sat Dec 09, 2017 10:44 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 85038

Re: [PC] Dark Souls III model import maxscript

zaramot wrote:For static should work, for maps I don't know! Never tried to import them actually.
Maps have more than 1 uv maps and your tool import uv only for lightmaps.
by dropoff
Wed Dec 06, 2017 12:05 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 355
Views: 79188

Re: Bloodborne

daemon1 wrote:I will handle all requests as soon as possible, please be patient.
Awesome,i hope you could share files with me later :D