Search found 140 matches
- Sat Nov 03, 2018 6:49 pm
- Forum: 3D/2D models
- Topic: London Racer: Destruction Madness *.CNT level files
- Replies: 13
- Views: 1395
Re: London Racer: Destruction Madness *.CNT level files
Hmm,i dont have such file. I pm'ed you link to source i have shakotay.
- Sat Nov 03, 2018 4:56 pm
- Forum: 3D/2D models
- Topic: London Racer: Destruction Madness *.CNT level files
- Replies: 13
- Views: 1395
Re: London Racer: Destruction Madness *.CNT level files
I mean it can load it with same problem as noesis,models misplaced in same way. That's strange, since from your "details window" in your post as of 1:04 am the position of the submesh (sm) is identical to the offset given in Level.cnt. Are you sure that sm is displaced? (Maybe it's only caused by w...
- Sat Nov 03, 2018 3:05 pm
- Forum: 3D/2D models
- Topic: London Racer: Destruction Madness *.CNT level files
- Replies: 13
- Views: 1395
Re: London Racer: Destruction Madness *.CNT level files
I found program that can load that format aswell and with same result. What does that mean? The Flummery loads the Level.cnt, applies the offsets and the meshes are misplaced, though? btw: did you manage to compile the Flummery project? (I'm using Net 4.5, updating to Net 4.6 always broke some C# p...
- Sat Nov 03, 2018 1:04 am
- Forum: 3D/2D models
- Topic: London Racer: Destruction Madness *.CNT level files
- Replies: 13
- Views: 1395
Re: London Racer: Destruction Madness *.CNT level files
That noesis plugin is already in program by default you dont need to install it yes, I know. :D What I wanted to say is that I didn't find a plugin source (to patch it concerning the offsets). Anyways, <you> can try to fix the offsets manually for a handful of submeshes to see whether it works. For...
- Sat Nov 03, 2018 12:06 am
- Forum: 3D/2D models
- Topic: London Racer: Destruction Madness *.CNT level files
- Replies: 13
- Views: 1395
Re: London Racer: Destruction Madness *.CNT level files
here you go: http://forum.xentax.com/viewtopic.php?f=33&t=4582&p=81288&hilit=stainless#p81288 But I can't find a plugin handling .cnt files. As you can see from the thread you've linked in your opening post about the classiccoupe the offsets of submeshes are to be found in the cnt file. Not sure if...
- Fri Nov 02, 2018 10:43 pm
- Forum: 3D/2D models
- Topic: London Racer: Destruction Madness *.CNT level files
- Replies: 13
- Views: 1395
Re: London Racer: Destruction Madness *.CNT level files
which format did you choose from Noesis' format list? (Without a .cnt level file it's impossible to help you. If it's an internal format, it's not possible, too, imho.) Oh,sorry i forgot about examples,my bad :D Here is that level from pic https://mega.nz/#!QhMxlIpR!dU8Bt6T2YifgSfpRNbE-th4rgbyPfsIT...
- Fri Nov 02, 2018 5:51 pm
- Forum: 3D/2D models
- Topic: London Racer: Destruction Madness *.CNT level files
- Replies: 13
- Views: 1395
London Racer: Destruction Madness *.CNT level files
Hi all, i asked already about cnt files from that game in that thread: http://forum.xentax.com/viewtopic.php?f=16&t=17119 . And i figured that game is using similar to carmageddon mobile game engine (stainless engine) and even noesis have support for most of files from here. Noesis can open vehicle ...
- Wed Oct 10, 2018 7:58 am
- Forum: 3D/2D models
- Topic: [ request ] The Walking Dead The Final Season (Telltale)
- Replies: 3
- Views: 1481
Re: [ request ] The Walking Dead The Final Season (Telltale)
Tosyk wrote:and ever
- Sun Oct 07, 2018 8:00 pm
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 91
- Views: 24017
Re: demon's souls FLV file
I can even load map models on correct coordinates now but need correct uvs


- Thu Oct 04, 2018 11:54 am
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 91
- Views: 24017
Re: demon's souls FLV file
Thanks,but its probably gonna take one eternity to import all map models with hex2obj. You didn't get the idea - it's not intended to use hex2obj for such; it's just a helper tool to get a clues. To understand the format . After having created ONE submesh of the format you usually start to write a ...
- Thu Oct 04, 2018 6:00 am
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 91
- Views: 24017
Re: demon's souls FLV file
Thanks,but its probably gonna take one eternity to import all map models with hex2obj.shakotay2 wrote:dropoff wrote:there is no other way i know to extract map meshes.
- Tue Oct 02, 2018 11:02 pm
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 91
- Views: 24017
Re: demon's souls FLV file
Hi,its probably too naive to ask but could somebody please fix script or make new one for noesis for map models? They work but it only extract's lightmap uv's and i need actual uv's of model. Also material support would be cool too but uv's are main thing. Here is example map files: https://mega.nz/...
- Fri Aug 31, 2018 3:55 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 364
- Views: 107611
Re: Bloodborne
Has anyone been able to decompile the hks files? They are lua 5.1 files that control how animations are selected aka input-animation They also control how AI switch animation Hkx is animations by itself. You can import it with havok 2014 x64,read old posts here,it was explained already. Dude I said...
- Tue Aug 14, 2018 4:12 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 364
- Views: 107611
Re: Bloodborne
Hkx is animations by itself. You can import it with havok 2014 x64,read old posts here,it was explained already.JohnHudeski wrote:Has anyone been able to decompile the hks files?
They are lua 5.1 files that control how animations are selected
aka input-animation
They also control how AI switch animation
- Thu Aug 09, 2018 7:37 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 364
- Views: 107611
Re: Bloodborne
Hey, so I'm new here and this might annoy some, but I've downloaded the file in the OP and would appreciate if someone could set me up with the bloodborne files so I can extract the player mesh and some armour sets with rigging? I'm an artist working on a portfolio piece and would love to use the a...
