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Search found 134 matches

by dropoff
Mon Jan 21, 2019 1:31 am
Forum: 3D/2D models
Topic: All Points Bulletin Unreal Engine 3 Map files
Replies: 1
Views: 203

Re: All Points Bulletin Unreal Engine 3 Map files

Nevermind, i found how to do that.
by dropoff
Sat Jan 19, 2019 5:49 pm
Forum: 3D/2D models
Topic: All Points Bulletin Unreal Engine 3 Map files
Replies: 1
Views: 203

All Points Bulletin Unreal Engine 3 Map files

Hi all, i want to dump list of coordinates for models from map file like position rotation scale and model name. I already was able to find coordinates and dump them to list but the problem is that i have no idea how to find model name for them. Coordinates are stored in cStreamedBuildingActor objec...
by dropoff
Wed Dec 12, 2018 6:10 pm
Forum: 3D/2D models
Topic: Demons Souls Collision Models *.hkx
Replies: 1
Views: 203

Demons Souls Collision Models *.hkx

Hi all, i want to extract collision meshes from that game, i had some "luck" with it in hex2obj but nothing more than that: https://media.discordapp.net/attachments/337365605869027339/516372845287440405/unknown.png (just broken pointcloud) Im not really sure what to do with that, i hope somebody cou...
by dropoff
Tue Dec 11, 2018 10:13 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 50173

Re: Bloodborne

Yep, ps4 normal maps are same as pc ones.
by dropoff
Mon Dec 10, 2018 10:22 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 50173

Re: Bloodborne

Is it possible to create the same tool that extracts the bloodborne textures even for dark souls 3? unfortunately I have problems with normal and I would like to have the correct originals There is noesis script for pc version textures (also some tool i cant find right now that can also repack tpf ...
by dropoff
Thu Dec 06, 2018 8:59 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 50173

Re: Bloodborne

Is it possible to create the same tool that extracts the bloodborne textures even for dark souls 3? unfortunately I have problems with normal and I would like to have the correct originals There is noesis script for pc version textures (also some tool i cant find right now that can also repack tpf ...
by dropoff
Tue Nov 20, 2018 8:02 am
Forum: Game Archive
Topic: extract london racer img and idx files
Replies: 4
Views: 694

Re: extract london racer img and idx files

I dont know which game you mean exactly,but i will post here example files of London Racer World Challenge. I hope somebody can write quick bms script or something. https://mega.nz/#!Rk1F3IJB!GYjOc1qIbnymnxMpW5y9Qxr3YvM7MgHy8B34igW7xU0 There's already one written for this game: http://aluigi.alterv...
by dropoff
Wed Nov 14, 2018 4:51 pm
Forum: Game Archive
Topic: extract london racer img and idx files
Replies: 4
Views: 694

Re: extract london racer img and idx files

I dont know which game you mean exactly,but i will post here example files of London Racer World Challenge. I hope somebody can write quick bms script or something.
https://mega.nz/#!Rk1F3IJB!GYjOc1qIbnym ... B34igW7xU0
by dropoff
Sat Nov 03, 2018 8:09 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 580

Re: London Racer: Destruction Madness *.CNT level files

So,it looks better with 4x scale for each model,but now here is another problem. Just scale doesnt work too good for some models like buildings etc.
Image
by dropoff
Sat Nov 03, 2018 6:49 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 580

Re: London Racer: Destruction Madness *.CNT level files

Hmm,i dont have such file. I pm'ed you link to source i have shakotay.
by dropoff
Sat Nov 03, 2018 4:56 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 580

Re: London Racer: Destruction Madness *.CNT level files

I mean it can load it with same problem as noesis,models misplaced in same way. That's strange, since from your "details window" in your post as of 1:04 am the position of the submesh (sm) is identical to the offset given in Level.cnt. Are you sure that sm is displaced? (Maybe it's only caused by w...
by dropoff
Sat Nov 03, 2018 3:05 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 580

Re: London Racer: Destruction Madness *.CNT level files

I found program that can load that format aswell and with same result. What does that mean? The Flummery loads the Level.cnt, applies the offsets and the meshes are misplaced, though? btw: did you manage to compile the Flummery project? (I'm using Net 4.5, updating to Net 4.6 always broke some C# p...
by dropoff
Sat Nov 03, 2018 1:04 am
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 580

Re: London Racer: Destruction Madness *.CNT level files

That noesis plugin is already in program by default you dont need to install it yes, I know. :D What I wanted to say is that I didn't find a plugin source (to patch it concerning the offsets). Anyways, <you> can try to fix the offsets manually for a handful of submeshes to see whether it works. For...
by dropoff
Sat Nov 03, 2018 12:06 am
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 580

Re: London Racer: Destruction Madness *.CNT level files

here you go: http://forum.xentax.com/viewtopic.php?f=33&t=4582&p=81288&hilit=stainless#p81288 But I can't find a plugin handling .cnt files. As you can see from the thread you've linked in your opening post about the classiccoupe the offsets of submeshes are to be found in the cnt file. Not sure if...
by dropoff
Fri Nov 02, 2018 10:43 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 580

Re: London Racer: Destruction Madness *.CNT level files

which format did you choose from Noesis' format list? (Without a .cnt level file it's impossible to help you. If it's an internal format, it's not possible, too, imho.) Oh,sorry i forgot about examples,my bad :D Here is that level from pic https://mega.nz/#!QhMxlIpR!dU8Bt6T2YifgSfpRNbE-th4rgbyPfsIT...