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Search found 129 matches

by dropoff
Thu Dec 06, 2018 8:59 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 320
Views: 46447

Re: Bloodborne

Is it possible to create the same tool that extracts the bloodborne textures even for dark souls 3? unfortunately I have problems with normal and I would like to have the correct originals There is noesis script for pc version textures (also some tool i cant find right now that can also repack tpf ...
by dropoff
Tue Nov 20, 2018 8:02 am
Forum: Game Archive
Topic: extract london racer img and idx files
Replies: 4
Views: 673

Re: extract london racer img and idx files

I dont know which game you mean exactly,but i will post here example files of London Racer World Challenge. I hope somebody can write quick bms script or something. https://mega.nz/#!Rk1F3IJB!GYjOc1qIbnymnxMpW5y9Qxr3YvM7MgHy8B34igW7xU0 There's already one written for this game: http://aluigi.alterv...
by dropoff
Wed Nov 14, 2018 4:51 pm
Forum: Game Archive
Topic: extract london racer img and idx files
Replies: 4
Views: 673

Re: extract london racer img and idx files

I dont know which game you mean exactly,but i will post here example files of London Racer World Challenge. I hope somebody can write quick bms script or something.
https://mega.nz/#!Rk1F3IJB!GYjOc1qIbnym ... B34igW7xU0
by dropoff
Sat Nov 03, 2018 8:09 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 554

Re: London Racer: Destruction Madness *.CNT level files

So,it looks better with 4x scale for each model,but now here is another problem. Just scale doesnt work too good for some models like buildings etc.
Image
by dropoff
Sat Nov 03, 2018 6:49 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 554

Re: London Racer: Destruction Madness *.CNT level files

Hmm,i dont have such file. I pm'ed you link to source i have shakotay.
by dropoff
Sat Nov 03, 2018 4:56 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 554

Re: London Racer: Destruction Madness *.CNT level files

I mean it can load it with same problem as noesis,models misplaced in same way. That's strange, since from your "details window" in your post as of 1:04 am the position of the submesh (sm) is identical to the offset given in Level.cnt. Are you sure that sm is displaced? (Maybe it's only caused by w...
by dropoff
Sat Nov 03, 2018 3:05 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 554

Re: London Racer: Destruction Madness *.CNT level files

I found program that can load that format aswell and with same result. What does that mean? The Flummery loads the Level.cnt, applies the offsets and the meshes are misplaced, though? btw: did you manage to compile the Flummery project? (I'm using Net 4.5, updating to Net 4.6 always broke some C# p...
by dropoff
Sat Nov 03, 2018 1:04 am
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 554

Re: London Racer: Destruction Madness *.CNT level files

That noesis plugin is already in program by default you dont need to install it yes, I know. :D What I wanted to say is that I didn't find a plugin source (to patch it concerning the offsets). Anyways, <you> can try to fix the offsets manually for a handful of submeshes to see whether it works. For...
by dropoff
Sat Nov 03, 2018 12:06 am
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 554

Re: London Racer: Destruction Madness *.CNT level files

here you go: http://forum.xentax.com/viewtopic.php?f=33&t=4582&p=81288&hilit=stainless#p81288 But I can't find a plugin handling .cnt files. As you can see from the thread you've linked in your opening post about the classiccoupe the offsets of submeshes are to be found in the cnt file. Not sure if...
by dropoff
Fri Nov 02, 2018 10:43 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 554

Re: London Racer: Destruction Madness *.CNT level files

which format did you choose from Noesis' format list? (Without a .cnt level file it's impossible to help you. If it's an internal format, it's not possible, too, imho.) Oh,sorry i forgot about examples,my bad :D Here is that level from pic https://mega.nz/#!QhMxlIpR!dU8Bt6T2YifgSfpRNbE-th4rgbyPfsIT...
by dropoff
Fri Nov 02, 2018 5:51 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness *.CNT level files
Replies: 13
Views: 554

London Racer: Destruction Madness *.CNT level files

Hi all, i asked already about cnt files from that game in that thread: http://forum.xentax.com/viewtopic.php?f=16&t=17119 . And i figured that game is using similar to carmageddon mobile game engine (stainless engine) and even noesis have support for most of files from here. Noesis can open vehicle ...
by dropoff
Sun Oct 07, 2018 8:00 pm
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 90
Views: 13229

Re: demon's souls FLV file

I can even load map models on correct coordinates now but need correct uvs
Image
by dropoff
Thu Oct 04, 2018 11:54 am
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 90
Views: 13229

Re: demon's souls FLV file

Thanks,but its probably gonna take one eternity to import all map models with hex2obj. You didn't get the idea - it's not intended to use hex2obj for such; it's just a helper tool to get a clues. To understand the format . After having created ONE submesh of the format you usually start to write a ...
by dropoff
Thu Oct 04, 2018 6:00 am
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 90
Views: 13229

Re: demon's souls FLV file

shakotay2 wrote:
dropoff wrote:there is no other way i know to extract map meshes.
m0000b0-flver.jpg
Thanks,but its probably gonna take one eternity to import all map models with hex2obj.