Search found 140 matches
- Thu Feb 14, 2019 9:37 am
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 91
- Views: 24017
Re: demon's souls FLV file
Here is tool for converting map flvers to obj, with all materials and correct uvs (most of them), still have problem with some models that dont have lightmap uvs i believe. Made using soulsformats c# library made by TKGP. https://github.com/JKAnderson/SoulsFormats Usage: run tool and put path to fo...
- Mon Feb 11, 2019 12:45 am
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 91
- Views: 24017
Re: demon's souls FLV file
Hm it should be ok, tool mirrors them by x when converting. And no, its not a problem at all.Portugalotaku wrote:All DeS models come out mirrored for me, I assume that is the problem you are having?
- Sun Feb 10, 2019 3:47 pm
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 91
- Views: 24017
Re: demon's souls FLV file
Cool, also btw, map models usually placed at right position after import, they misplaced only in tutorial level which is m08.
- Sun Feb 10, 2019 12:43 pm
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 91
- Views: 24017
Re: demon's souls FLV file
Here is tool for converting map flvers to obj, with all materials and correct uvs (most of them), still have problem with some models that dont have lightmap uvs i believe. Made using soulsformats c# library made by TKGP. https://github.com/JKAnderson/SoulsFormats Usage: run tool and put path to fol...
- Thu Feb 07, 2019 5:03 am
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 18108
Re: GoW Models (PS4)
There is still no available exploit for it so its not possible.TokiChan wrote:Do you have the profit with Detroit?smasher248 wrote:Not possible current exploit is only up to 5.05Bladers wrote:for example Detroit.
Detroit requires 5.50 firmware
- Thu Jan 31, 2019 12:14 pm
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 91
- Views: 24017
Re: demon's souls FLV file
I can even load map models on correct coordinates now but need correct uvs https://i.imgur.com/R74hxb3.jpg Have you had any luck with the map extraction? Also, good to see so much attention on this gem of a game! Yes, i have small tool based on library for souls games files. P.S. i will probably po...
- Mon Jan 21, 2019 1:31 am
- Forum: 3D/2D models
- Topic: All Points Bulletin Unreal Engine 3 Map files
- Replies: 1
- Views: 485
Re: All Points Bulletin Unreal Engine 3 Map files
Nevermind, i found how to do that.
- Sat Jan 19, 2019 5:49 pm
- Forum: 3D/2D models
- Topic: All Points Bulletin Unreal Engine 3 Map files
- Replies: 1
- Views: 485
All Points Bulletin Unreal Engine 3 Map files
Hi all, i want to dump list of coordinates for models from map file like position rotation scale and model name. I already was able to find coordinates and dump them to list but the problem is that i have no idea how to find model name for them. Coordinates are stored in cStreamedBuildingActor objec...
- Wed Dec 12, 2018 6:10 pm
- Forum: 3D/2D models
- Topic: Demons Souls Collision Models *.hkx
- Replies: 1
- Views: 440
Demons Souls Collision Models *.hkx
Hi all, i want to extract collision meshes from that game, i had some "luck" with it in hex2obj but nothing more than that: https://media.discordapp.net/attachments/337365605869027339/516372845287440405/unknown.png (just broken pointcloud) Im not really sure what to do with that, i hope somebody cou...
- Tue Dec 11, 2018 10:13 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 364
- Views: 107611
Re: Bloodborne
Yep, ps4 normal maps are same as pc ones.
- Mon Dec 10, 2018 10:22 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 364
- Views: 107611
Re: Bloodborne
Is it possible to create the same tool that extracts the bloodborne textures even for dark souls 3? unfortunately I have problems with normal and I would like to have the correct originals There is noesis script for pc version textures (also some tool i cant find right now that can also repack tpf ...
- Thu Dec 06, 2018 8:59 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 364
- Views: 107611
Re: Bloodborne
Is it possible to create the same tool that extracts the bloodborne textures even for dark souls 3? unfortunately I have problems with normal and I would like to have the correct originals There is noesis script for pc version textures (also some tool i cant find right now that can also repack tpf ...
- Tue Nov 20, 2018 8:02 am
- Forum: Game Archive
- Topic: extract london racer img and idx files
- Replies: 4
- Views: 1186
Re: extract london racer img and idx files
I dont know which game you mean exactly,but i will post here example files of London Racer World Challenge. I hope somebody can write quick bms script or something. https://mega.nz/#!Rk1F3IJB!GYjOc1qIbnymnxMpW5y9Qxr3YvM7MgHy8B34igW7xU0 There's already one written for this game: http://aluigi.alterv...
- Wed Nov 14, 2018 4:51 pm
- Forum: Game Archive
- Topic: extract london racer img and idx files
- Replies: 4
- Views: 1186
Re: extract london racer img and idx files
I dont know which game you mean exactly,but i will post here example files of London Racer World Challenge. I hope somebody can write quick bms script or something.
https://mega.nz/#!Rk1F3IJB!GYjOc1qIbnym ... B34igW7xU0
https://mega.nz/#!Rk1F3IJB!GYjOc1qIbnym ... B34igW7xU0
- Sat Nov 03, 2018 8:09 pm
- Forum: 3D/2D models
- Topic: London Racer: Destruction Madness *.CNT level files
- Replies: 13
- Views: 1395
Re: London Racer: Destruction Madness *.CNT level files
So,it looks better with 4x scale for each model,but now here is another problem. Just scale doesnt work too good for some models like buildings etc.


