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by dropoff
Sat Sep 23, 2017 10:45 am
Forum: 3D/2D models
Topic: Just Cause 3 .rbm models
Replies: 11
Views: 1765

Re: Just Cause 3 .rbm models

Thanks a lot.
I need more experience in that :D
And last question,how to find that FBED value in FVF size graph?
by dropoff
Fri Sep 22, 2017 9:01 pm
Forum: 3D/2D models
Topic: Just Cause 3 .rbm models
Replies: 11
Views: 1765

Re: Just Cause 3 .rbm models

Can anyone help me please?

I cant open model in hex2obj what am i doing wrong?


That one for file "propaganda_smallvan_body_lod1.rbm"
Image

Here is examples of models and errors from AceWell script.

https://mega.nz/#!w1VkjThY!JCc69z-WctxI ... 1tVV1k3Xts
by dropoff
Wed Aug 16, 2017 8:50 am
Forum: 3D/2D models
Topic: Just Cause 3 .rbm models
Replies: 11
Views: 1765

Re: Just Cause 3 .rbm models

here is a Noesis python script to open your *.rbm model samples :D fmt_JustCause3_rbm.zip supports mesh and UVs Thank you very much! But here is a problem with other vehicle models,seems like they have more than 1 mesh in single file so script doesnt work with them all. There is more samples. Scrip...
by dropoff
Tue Aug 08, 2017 5:40 pm
Forum: 3D/2D models
Topic: Just Cause 3 .rbm models
Replies: 11
Views: 1765

Re: Just Cause 3 .rbm models

AceWell wrote:ladbil_body_lod1.rbm :D
ladbil_body_lod1_rbm.png
Thank you,but how to find uv maps? Im extract wheel model,but uvs broken.
by dropoff
Tue Aug 08, 2017 12:20 am
Forum: 3D/2D models
Topic: Just Cause 3 .rbm models
Replies: 11
Views: 1765

Just Cause 3 .rbm models

Hi,i want to extract models from Just Cause 3. I hope someone can help. Here is documentation about this format: http://justcause.wikia.com/wiki/Render_Block_Model Here is models samples: https://mega.nz/#!Igc21Cia!kdWzWoJ0k0Ei4RpdrXKX_sKBQgyMD_JsMNmBeqtxP2I I only found tools for Just Cause 2 but n...
by dropoff
Mon May 29, 2017 3:28 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 328
Views: 67243

Re: [PC] Dark Souls III model import maxscript

NinjaRipper works fine with DarkSouls 3, even in online. If you are afraid of being softbanned, create new account, family share games, play on newly created acc (yeah you have to play through to unlock arena, or just use existing saves, copy them into other user's folders). I've ripped several tim...
by dropoff
Mon May 29, 2017 3:10 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 328
Views: 67243

Re: [PC] Dark Souls III model import maxscript

Script doesnt support multiple uv channels i see,maps have lightmaps in first uv channel and texture on second i think,but second channel is messed up. Someone can help with that? Im really want to import hollow arenas and thats why i cant rip it from game with ninja ripper. Or maybe someone know wa...
by dropoff
Sun May 07, 2017 2:20 am
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Models And Textures.
Replies: 4
Views: 709

Re: London Racer: Destruction Madness Models And Textures.

AceWell wrote:UV position 24 looks good to me :)
Thanks.
by dropoff
Sun May 07, 2017 1:27 am
Forum: Graphic file formats
Topic: London Racer: Destruction Madness *.img Textures.
Replies: 6
Views: 1213

Re: London Racer: Destruction Madness *.img Textures.

what platform did this sample come from? google say it was released on PS2 and Windows. i could not get a clear image from the data but here is what i could see :) little endian 0x10 - 4bytes - data size 0x14 - 2bytes - width 0x16 - 2bytes - height 0x318 - image data starts This from pc,but this ga...
by dropoff
Sat May 06, 2017 10:58 pm
Forum: Graphic file formats
Topic: London Racer: Destruction Madness *.img Textures.
Replies: 6
Views: 1213

London Racer: Destruction Madness *.img Textures.

Hi all,i want to extract textures from this files.

Files:

https://mega.nz/#!NktmXKwL!tUlnUjCv7Ya9 ... 9JlDa_P94Y

I hope someone can help.
by dropoff
Fri May 05, 2017 3:41 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Models And Textures.
Replies: 4
Views: 709

Re: London Racer: Destruction Madness Models And Textures.

shakotay2 wrote:
000049dd-dat.JPG
(view fst link in my sig)

faces count probably at 0x0062 in this dat file (may be different for others).

2C 000000 = 44 -> 132 face indices
Thanks,can i ask last question?

How to get texture coordinates? They didnt work.
by dropoff
Mon May 01, 2017 1:27 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Models And Textures.
Replies: 4
Views: 709

London Racer: Destruction Madness Models And Textures.

Hi,i want to extract models from that game. Here is some files: https://mega.nz/#!0wECzaoA!9h2tahQLy5iBA8QHoSqkamRm94D_-NeSaAj5EPWmtio I think *dat its models and some other files,*ima its textures. Here topic about files extraction from game archive: http://forum.xentax.com/viewtopic.php?f=10&t=162...
by dropoff
Mon May 01, 2017 1:03 am
Forum: Game Archive
Topic: London Racer: Destruction Madness *.wad Game Archive
Replies: 3
Views: 740

Re: London Racer: Destruction Madness *.wad Game Archive

Test unpack script for QuickBMS. Files extracting without original names, because i can't get any info from file, which can be pointing to filename strings. Strange format. get unk long get dummy long get namesSz long goto namesSz 0 SEEK_CUR get unk1 long get unk2 long get offsetsCnt long print "Re...
by dropoff
Sat Apr 29, 2017 8:11 pm
Forum: Game Archive
Topic: London Racer: Destruction Madness *.wad Game Archive
Replies: 3
Views: 740

London Racer: Destruction Madness *.wad Game Archive

Hi,im really want to extract files from this game.


Here is а game archive:

https://mega.nz/#!koU3lYbI!ORBEgvBCXZzP ... dZ2jH6O5ZE

Screenshot of hex
Image


I hope someone can help me.
by dropoff
Sat Apr 01, 2017 11:36 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 328
Views: 67243

Re: [PC] Dark Souls III model import maxscript

When im trying to export textures from tpf im get this error message and only can export diffuse texture without normal or specular.

Image