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Search found 129 matches

by dropoff
Mon May 29, 2017 3:10 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 316
Views: 61316

Re: [PC] Dark Souls III model import maxscript

Script doesnt support multiple uv channels i see,maps have lightmaps in first uv channel and texture on second i think,but second channel is messed up. Someone can help with that? Im really want to import hollow arenas and thats why i cant rip it from game with ninja ripper. Or maybe someone know wa...
by dropoff
Sun May 07, 2017 2:20 am
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Models And Textures.
Replies: 4
Views: 656

Re: London Racer: Destruction Madness Models And Textures.

AceWell wrote:UV position 24 looks good to me :)
Thanks.
by dropoff
Sun May 07, 2017 1:27 am
Forum: Graphic file formats
Topic: London Racer: Destruction Madness *.img Textures.
Replies: 6
Views: 1075

Re: London Racer: Destruction Madness *.img Textures.

what platform did this sample come from? google say it was released on PS2 and Windows. i could not get a clear image from the data but here is what i could see :) little endian 0x10 - 4bytes - data size 0x14 - 2bytes - width 0x16 - 2bytes - height 0x318 - image data starts This from pc,but this ga...
by dropoff
Sat May 06, 2017 10:58 pm
Forum: Graphic file formats
Topic: London Racer: Destruction Madness *.img Textures.
Replies: 6
Views: 1075

London Racer: Destruction Madness *.img Textures.

Hi all,i want to extract textures from this files.

Files:

https://mega.nz/#!NktmXKwL!tUlnUjCv7Ya9 ... 9JlDa_P94Y

I hope someone can help.
by dropoff
Fri May 05, 2017 3:41 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Models And Textures.
Replies: 4
Views: 656

Re: London Racer: Destruction Madness Models And Textures.

shakotay2 wrote:
000049dd-dat.JPG
(view fst link in my sig)

faces count probably at 0x0062 in this dat file (may be different for others).

2C 000000 = 44 -> 132 face indices
Thanks,can i ask last question?

How to get texture coordinates? They didnt work.
by dropoff
Mon May 01, 2017 1:27 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Models And Textures.
Replies: 4
Views: 656

London Racer: Destruction Madness Models And Textures.

Hi,i want to extract models from that game. Here is some files: https://mega.nz/#!0wECzaoA!9h2tahQLy5iBA8QHoSqkamRm94D_-NeSaAj5EPWmtio I think *dat its models and some other files,*ima its textures. Here topic about files extraction from game archive: http://forum.xentax.com/viewtopic.php?f=10&t=162...
by dropoff
Mon May 01, 2017 1:03 am
Forum: Game Archive
Topic: London Racer: Destruction Madness *.wad Game Archive
Replies: 3
Views: 680

Re: London Racer: Destruction Madness *.wad Game Archive

Test unpack script for QuickBMS. Files extracting without original names, because i can't get any info from file, which can be pointing to filename strings. Strange format. get unk long get dummy long get namesSz long goto namesSz 0 SEEK_CUR get unk1 long get unk2 long get offsetsCnt long print "Re...
by dropoff
Sat Apr 29, 2017 8:11 pm
Forum: Game Archive
Topic: London Racer: Destruction Madness *.wad Game Archive
Replies: 3
Views: 680

London Racer: Destruction Madness *.wad Game Archive

Hi,im really want to extract files from this game.


Here is а game archive:

https://mega.nz/#!koU3lYbI!ORBEgvBCXZzP ... dZ2jH6O5ZE

Screenshot of hex
Image


I hope someone can help me.
by dropoff
Sat Apr 01, 2017 11:36 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 316
Views: 61316

Re: [PC] Dark Souls III model import maxscript

When im trying to export textures from tpf im get this error message and only can export diffuse texture without normal or specular.

Image