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by dropoff
Wed Oct 04, 2017 2:28 pm
Forum: Graphic file formats
Topic: Just Cause 3 DX10 DDS.
Replies: 7
Views: 1502

Re: Just Cause 3 DX10 DDS.

Problem solved,i just changed the version of file in hex editor and it works.
by dropoff
Wed Oct 04, 2017 2:10 pm
Forum: Graphic file formats
Topic: Just Cause 3 DX10 DDS.
Replies: 7
Views: 1502

Re: Just Cause 3 DX10 DDS.

AceWell wrote:try Noesis :)
Noesis doesnt load it too.

Image
by dropoff
Tue Oct 03, 2017 7:24 pm
Forum: Graphic file formats
Topic: Just Cause 3 DX10 DDS.
Replies: 7
Views: 1502

Just Cause 3 DX10 DDS.

Hi all,i have extracted dds texture from just cause 3,but i cant open it. Plugins for photoshop and other doesnt work for me with that file. Other textures works well but not that normal map. Here is the file: https://mega.nz/#!og9UnA5A!YVB2_b-cths-r_7gw3gBzMJDGeJvJjfP_MpAU8lSpHY Here is what i can ...
by dropoff
Sat Sep 23, 2017 10:45 am
Forum: 3D/2D models
Topic: Just Cause 3 .rbm models
Replies: 11
Views: 2150

Re: Just Cause 3 .rbm models

Thanks a lot.
I need more experience in that :D
And last question,how to find that FBED value in FVF size graph?
by dropoff
Fri Sep 22, 2017 9:01 pm
Forum: 3D/2D models
Topic: Just Cause 3 .rbm models
Replies: 11
Views: 2150

Re: Just Cause 3 .rbm models

Can anyone help me please?

I cant open model in hex2obj what am i doing wrong?


That one for file "propaganda_smallvan_body_lod1.rbm"
Image

Here is examples of models and errors from AceWell script.

https://mega.nz/#!w1VkjThY!JCc69z-WctxI ... 1tVV1k3Xts
by dropoff
Wed Aug 16, 2017 8:50 am
Forum: 3D/2D models
Topic: Just Cause 3 .rbm models
Replies: 11
Views: 2150

Re: Just Cause 3 .rbm models

here is a Noesis python script to open your *.rbm model samples :D fmt_JustCause3_rbm.zip supports mesh and UVs Thank you very much! But here is a problem with other vehicle models,seems like they have more than 1 mesh in single file so script doesnt work with them all. There is more samples. Scrip...
by dropoff
Tue Aug 08, 2017 5:40 pm
Forum: 3D/2D models
Topic: Just Cause 3 .rbm models
Replies: 11
Views: 2150

Re: Just Cause 3 .rbm models

AceWell wrote:ladbil_body_lod1.rbm :D
ladbil_body_lod1_rbm.png
Thank you,but how to find uv maps? Im extract wheel model,but uvs broken.
by dropoff
Tue Aug 08, 2017 12:20 am
Forum: 3D/2D models
Topic: Just Cause 3 .rbm models
Replies: 11
Views: 2150

Just Cause 3 .rbm models

Hi,i want to extract models from Just Cause 3. I hope someone can help. Here is documentation about this format: http://justcause.wikia.com/wiki/Render_Block_Model Here is models samples: https://mega.nz/#!Igc21Cia!kdWzWoJ0k0Ei4RpdrXKX_sKBQgyMD_JsMNmBeqtxP2I I only found tools for Just Cause 2 but n...
by dropoff
Mon May 29, 2017 3:28 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83296

Re: [PC] Dark Souls III model import maxscript

NinjaRipper works fine with DarkSouls 3, even in online. If you are afraid of being softbanned, create new account, family share games, play on newly created acc (yeah you have to play through to unlock arena, or just use existing saves, copy them into other user's folders). I've ripped several tim...
by dropoff
Mon May 29, 2017 3:10 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83296

Re: [PC] Dark Souls III model import maxscript

Script doesnt support multiple uv channels i see,maps have lightmaps in first uv channel and texture on second i think,but second channel is messed up. Someone can help with that? Im really want to import hollow arenas and thats why i cant rip it from game with ninja ripper. Or maybe someone know wa...
by dropoff
Sun May 07, 2017 2:20 am
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Models And Textures.
Replies: 4
Views: 831

Re: London Racer: Destruction Madness Models And Textures.

AceWell wrote:UV position 24 looks good to me :)
Thanks.
by dropoff
Sun May 07, 2017 1:27 am
Forum: Graphic file formats
Topic: London Racer: Destruction Madness *.img Textures.
Replies: 6
Views: 1445

Re: London Racer: Destruction Madness *.img Textures.

what platform did this sample come from? google say it was released on PS2 and Windows. i could not get a clear image from the data but here is what i could see :) little endian 0x10 - 4bytes - data size 0x14 - 2bytes - width 0x16 - 2bytes - height 0x318 - image data starts This from pc,but this ga...
by dropoff
Sat May 06, 2017 10:58 pm
Forum: Graphic file formats
Topic: London Racer: Destruction Madness *.img Textures.
Replies: 6
Views: 1445

London Racer: Destruction Madness *.img Textures.

Hi all,i want to extract textures from this files.

Files:

https://mega.nz/#!NktmXKwL!tUlnUjCv7Ya9 ... 9JlDa_P94Y

I hope someone can help.
by dropoff
Fri May 05, 2017 3:41 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Models And Textures.
Replies: 4
Views: 831

Re: London Racer: Destruction Madness Models And Textures.

shakotay2 wrote:
000049dd-dat.JPG
(view fst link in my sig)

faces count probably at 0x0062 in this dat file (may be different for others).

2C 000000 = 44 -> 132 face indices
Thanks,can i ask last question?

How to get texture coordinates? They didnt work.
by dropoff
Mon May 01, 2017 1:27 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Models And Textures.
Replies: 4
Views: 831

London Racer: Destruction Madness Models And Textures.

Hi,i want to extract models from that game. Here is some files: https://mega.nz/#!0wECzaoA!9h2tahQLy5iBA8QHoSqkamRm94D_-NeSaAj5EPWmtio I think *dat its models and some other files,*ima its textures. Here topic about files extraction from game archive: http://forum.xentax.com/viewtopic.php?f=10&t=162...