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by dropoff
Sun Dec 03, 2017 12:48 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 355
Views: 79188

Re: Bloodborne

daemon1 wrote:BloodBorne tools.

Usage:
1. unpack .dcx archives with current bindertool
Files are extracted with names from dcx?
by dropoff
Fri Dec 01, 2017 4:21 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 355
Views: 79188

Re: Bloodborne

Someone have the files? I would appreciate if someone can share them to me.
by dropoff
Thu Nov 30, 2017 8:26 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 85041

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote:well, but can the script give the right name to the texture? you know I'd be very comfortable
They are in same archive as a model. They should be.
by dropoff
Thu Nov 30, 2017 4:52 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 85041

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote:OK, but now how do I get the textures of the models?
Use tpf plugin for noesis.
by dropoff
Wed Nov 29, 2017 10:32 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 85041

Re: [PC] Dark Souls III model import maxscript

There was another thread about animation extract, but it used a skeleton file that was already converted for the player character, with no mention of how to convert other skeleton.hkx files to be used. Just load skeleton of that model in havok,then export it as i say in tutorial. And you dont need ...
by dropoff
Tue Oct 24, 2017 6:53 pm
Forum: 3D/2D models
Topic: Just Cause 3 .rbm models
Replies: 11
Views: 2198

Re: Just Cause 3 .rbm models

Hello again,sorry for maybe too many questions but i dont understand how to find start address of uv when model is sequential. Model is ok but uv's not: https://i.imgur.com/R5UrAvA.png Here is file: https://mega.nz/#!8gVnzKQD!nDrd_8vrtRQchptOZIKZGmUt5VRapZTMf6YUqueaqi4 Same problem with 2 other mesh...
by dropoff
Tue Oct 24, 2017 12:45 pm
Forum: 3D/2D models
Topic: Dark Souls III HKX Animations
Replies: 29
Views: 10351

Re: Dark Souls III HKX Animations

Okay, so a little update on your tutorial. It worked! I was able to randomly find the roll animation. It's the a000_027110.hkx located in the c0000_a00_hi-(gesture_here) folder. Once I converted the hkx into fbx I imported it into blender and 3ds max. Blender did not like it https://imgur.com/XRzNR...
by dropoff
Tue Oct 24, 2017 5:41 am
Forum: 3D/2D models
Topic: Dark Souls III HKX Animations
Replies: 29
Views: 10351

Re: Dark Souls III HKX Animations

Madein wrote: When you say that I need to unpack data3.bnd using the binder tool, is that tool and the data3.bnd in the links you provided?
No i gave you link to already unpacked animations. Here if you want tool to unpack *.bnd:
https://github.com/Atvaark/BinderTool/releases
Just drag *.bnd to *.exe.
by dropoff
Fri Oct 20, 2017 11:21 pm
Forum: 3D/2D models
Topic: Dark Souls III HKX Animations
Replies: 29
Views: 10351

Re: Dark Souls III HKX Animations

Awesome! The skeleton and the animation is all I really care for the moment. Renaming the bones using the ue4 mannequin's naming convention should allow the mannequin to use DS3 animation. Could you point me to a tutorial or something that would guide me through the process off ripping the files fr...
by dropoff
Fri Oct 20, 2017 5:51 am
Forum: 3D/2D models
Topic: Dark Souls III HKX Animations
Replies: 29
Views: 10351

Re: Dark Souls III HKX Animations

Madein wrote:Have you not been able to import the animation? What am I looking at with this screenshot? Can they be export into fbx files after 3ds max?
Edit: Im able to import animation but meshes do not scale on screenshot you can see what happens after animation import and you can export it to fbx.
by dropoff
Thu Oct 19, 2017 6:08 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 85041

Re: [PC] Dark Souls III model import maxscript

Greetings, I have read all the post from this discussion and I could not find my answer. I would like to import dark souls 3 combat animations into unreal engine. How would I go about doing that? I am using 3ds max. I also want to import animation, take a look at this topic: https://forum.xentax.co...
by dropoff
Thu Oct 19, 2017 6:05 pm
Forum: 3D/2D models
Topic: Dark Souls III HKX Animations
Replies: 29
Views: 10351

Re: Dark Souls III HKX Animations

I was able to import animations to 3ds max,but here is some issues. You need Havok 2014 64 Bit to open hkx from ds3. https://i.imgur.com/ejqAUl6.png I dont know how i can properly export from havok tool to 3ds max but with fallout 4 animation tools i was able to do it. And when i apply animation to ...
by dropoff
Wed Oct 11, 2017 12:28 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Car Parts Coordinates
Replies: 3
Views: 606

Re: London Racer: Destruction Madness Car Parts Coordinates

so you would like to leave the annoying part of analysing to the audience? :D In my experience that doesn't work, usually. Maybe i need to do more researches here,but im hit a wall,im found parameters that i needed,but i dont know how to read them,and seems like developers leave decrypted version o...
by dropoff
Wed Oct 11, 2017 12:30 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 85041

Re: [PC] Dark Souls III model import maxscript

Hi Zaramot, thanks for the amazing script. I am working with the Static map meshes in an attempt to rebuild the castles from the game. The script works well with static meshes when I select a random skeleton.hkx, except I notice that the UV's that are loaded seem to belong to the lightmap textures ...
by dropoff
Wed Oct 11, 2017 12:05 am
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Car Parts Coordinates
Replies: 3
Views: 606

London Racer: Destruction Madness Car Parts Coordinates

Hi all,i have extracted models from that game but offsets for car parts in CNT files,and i dont know how to read them,what metrics and etc. I can place it in 3ds max by myself but im lazy to doing it with all cars from that game :D https://i.imgur.com/TpRkNeQ.jpg https://i.imgur.com/83BTcXk.png Here...