Search found 20 matches

by St3ve
Sun Jan 29, 2017 3:48 pm
Forum: 3D/2D models
Topic: Part way to finding a vertex header, need some pointers
Replies: 30
Views: 4473

Re: Part way to finding a vertex header, need some pointers

Sorry about that, I forgot to change the or operators to ands and repath it to the savestate I posted. It should "work" now.
by St3ve
Sat Jan 28, 2017 6:40 pm
Forum: 3D/2D models
Topic: Part way to finding a vertex header, need some pointers
Replies: 30
Views: 4473

Re: Part way to finding a vertex header, need some pointers

import bpy import struct coordinates = [0.0, 0.0, 0.0] vertices = [] f = open(r"C:\Users\Greg\Documents\Front Mission savestates\eeMemory.bin", 'rb') data = f.read(4) while data != b'': value = struct.unpack('<f', data) value = value[0] if value <= 50 and value >= -50: coordinates[0] = va...
by St3ve
Tue Jan 24, 2017 2:55 am
Forum: 3D/2D models
Topic: Part way to finding a vertex header, need some pointers
Replies: 30
Views: 4473

Re: Part way to finding a vertex header, need some pointers

Right now, I' mulling over how to modify my vertex script- I wouldn't be surprised if the mech models used byte long floats like the terrain meshes but are obscured by all the non mesh vertices the script generates.
by St3ve
Mon Jan 23, 2017 1:39 am
Forum: 3D/2D models
Topic: Part way to finding a vertex header, need some pointers
Replies: 30
Views: 4473

Re: Part way to finding a vertex header, need some pointers

The terrain vertex header is 0480*68 with * being the number of byte long floats that follow. The PS3D guy managed to find the face index as well but he didn't explain that part to me. http://i.imgur.com/spyPAXG.jpg http://i.imgur.com/rayVATj.jpg Here's a snapshot of a mech from the savestate I've b...
by St3ve
Sun Jan 22, 2017 1:08 am
Forum: 3D/2D models
Topic: Part way to finding a vertex header, need some pointers
Replies: 30
Views: 4473

Part way to finding a vertex header, need some pointers

I'm trying to extract some of the wanzer models from Front Mission 4 but I'm having trouble locating their vertex header either through savestates or individual files. Originally, I couldn't grasp the details of model extraction and tried to leave the effort to the guy from PS23DFormat who did meet ...