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- Sun Jan 29, 2017 3:48 pm
- Forum: 3D/2D models
- Topic: Part way to finding a vertex header, need some pointers
- Replies: 30
- Views: 4473
Re: Part way to finding a vertex header, need some pointers
Sorry about that, I forgot to change the or operators to ands and repath it to the savestate I posted. It should "work" now.
- Sat Jan 28, 2017 6:40 pm
- Forum: 3D/2D models
- Topic: Part way to finding a vertex header, need some pointers
- Replies: 30
- Views: 4473
Re: Part way to finding a vertex header, need some pointers
import bpy import struct coordinates = [0.0, 0.0, 0.0] vertices = [] f = open(r"C:\Users\Greg\Documents\Front Mission savestates\eeMemory.bin", 'rb') data = f.read(4) while data != b'': value = struct.unpack('<f', data) value = value[0] if value <= 50 and value >= -50: coordinates[0] = va...
- Tue Jan 24, 2017 2:55 am
- Forum: 3D/2D models
- Topic: Part way to finding a vertex header, need some pointers
- Replies: 30
- Views: 4473
Re: Part way to finding a vertex header, need some pointers
Right now, I' mulling over how to modify my vertex script- I wouldn't be surprised if the mech models used byte long floats like the terrain meshes but are obscured by all the non mesh vertices the script generates.
- Mon Jan 23, 2017 1:39 am
- Forum: 3D/2D models
- Topic: Part way to finding a vertex header, need some pointers
- Replies: 30
- Views: 4473
Re: Part way to finding a vertex header, need some pointers
The terrain vertex header is 0480*68 with * being the number of byte long floats that follow. The PS3D guy managed to find the face index as well but he didn't explain that part to me. http://i.imgur.com/spyPAXG.jpg http://i.imgur.com/rayVATj.jpg Here's a snapshot of a mech from the savestate I've b...
- Sun Jan 22, 2017 1:08 am
- Forum: 3D/2D models
- Topic: Part way to finding a vertex header, need some pointers
- Replies: 30
- Views: 4473
Part way to finding a vertex header, need some pointers
I'm trying to extract some of the wanzer models from Front Mission 4 but I'm having trouble locating their vertex header either through savestates or individual files. Originally, I couldn't grasp the details of model extraction and tried to leave the effort to the guy from PS23DFormat who did meet ...
