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- Mon Mar 06, 2017 4:41 pm
- Forum: Graphic file formats
- Topic: .Assetbundle file format
- Replies: 1
- Views: 2593
Re: .Assetbundle file format
You can use the batch mode. From Usage.txt: Batch of files : 1) Create a batch file. It is an UTF-8 encoded text file of which each line specifies a file or directory to add or remove from the bundle file list. Each line starts with + or -. Plus means that the directory or file should get added to t...
- Mon Mar 06, 2017 4:31 pm
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34745
Re: Dishonored2 (.bimage7)
Cool! And about those files I couldn't convert: For the BC5S files, they load with DirectXTex/texconv DDS loader just fine. The reason you are getting 80070032 (which is HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED)) is because PNG files don’t support writing the ‘native’ BC5S decompressed pixel format wh...
- Wed Feb 22, 2017 6:32 am
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34745
Re: Dishonored2 (.bimage7)
Ah okay, you could put an empty line to make that more obvious. I uploaded the 2 - 5 and 12 - 7 files here . 12 -7 is still only two files but two is better than one :P About converting the files, I went with the new texconv.exe from DirectXTex, which is based on the SDK. One of the creators says he...
- Tue Feb 21, 2017 10:33 am
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34745
Re: Dishonored2 (.bimage7)
This is great, thank you very much! I found a couple 12 - 7 files, some 2 - 5 files and only one 6 - 7 file. Could you add the file name to the log output? I will send you the files then. Also do you have any idea about converting the resulting dds files to png? I haven't tried Photoshop yet because...
- Mon Feb 20, 2017 11:52 am
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34745
Re: Dishonored2 (.bimage7)
yeah I think at least in the case of mip files, they probably handle high/ultra texture config that way. bigger files are higher rez textures. anything else, I don't know. That makes sense. I converted all available bimage7 files to dds, there are about 600 files from the unknown format. I tried co...
- Wed Jan 18, 2017 8:13 pm
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34745
Re: Dishonored2 (.bimage7)
I recall there's a whole thread about the Iggy format elsewhere in the forum. I think under Localization. Yeah, but that's mostly about the fonts. I'll definitely check it out. There's now a way to unpack shared_2_3.sharedrsc. Nice work by swinei figuring it mostly out. :keke: http://zenhax.com/vie...
- Fri Jan 13, 2017 9:53 pm
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34745
Re: Dishonored2 (.bimage7)
The fact remains that out of all the resource files, "Share_2_3.sharedrsc" is still not unpacked. It contains all the data shared between the "Good" and "Bad states of the world as you progress. So i'm not surprised to see something missing. Much in the game is missing beca...
- Sat Nov 26, 2016 2:35 am
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34745
Re: Dishonored2 (.bimage7)
I found "iggy_w32.dll" it's from the game Trove and includes references to AS3 and fonts: http://www28.zippyshare.com/v/Sbd6j66N/file.html
- Sun Nov 20, 2016 6:47 pm
- Forum: Tutorials
- Topic: Quick BMS Editor GUI + Tools
- Replies: 85
- Views: 122369
Re: Quick BMS Editor GUI + Tools
e: I found a mirror here http://bsnooch.com/games/sod/tools/Quic ... .0beta.exe
- Sun Nov 20, 2016 3:07 pm
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34745
Re: Dishonored2 (.bimage7)
Possible formats used in this game. Still have no idea about compression char or how it can be converted to pixel format. And here is updated template. Now it shows MipMaps position. Won't work on CubeMap images. To match the formats with the compression char I would get samples for each possibilit...
- Sun Nov 20, 2016 3:42 am
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34745
Re: Dishonored2 (.bimage7)
These are all the Compression Chars and Par1 pairs. I added pixelformat where I know it: {02, 07} {04, 05} {05, 14} {06, 07} {10, 05} {10, 06} {12, 07} {16, 05} DXT5 {17, 05} {18, 04} {19, 03} {20, 06} DX10 What's the best way to get the corresponding format? Is there any way around trial and error?
- Sat Nov 19, 2016 7:53 pm
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34745
Re: Dishonored2 (.bimage7)
I will try to extract .iggy files once I'm done with the .bimage7 files, I don't know anything about modding tho.adol365 wrote:Do you have any idea for modding *.iggy?swinei wrote:e: IGGY fies are made by this http://www.radgametools.com/iggy.htm
https://www.sendspace.com/file/8trh37
- Sat Nov 19, 2016 5:41 pm
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34745
Re: Dishonored2 (.bimage7)
Oh yeah I figured that out after a lot of trial and error :P I made a bms for the DXT5 .bimage7s set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x02\x00\x00\x01\x00\x00\x80\x03\x00\x00\x00\x40\x0C\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x...
- Fri Nov 18, 2016 1:17 am
- Forum: Game Archive
- Topic: Dishonored2 (.bimage7)
- Replies: 86
- Views: 34745
Re: Dishonored2 (.bimage7)
ok this is also sorted but it wont help that much as fonts are also in scaleform format IGGY.. classic textures are DXT10 - that is not a problem... attached correct DDS How does saving the file as DDS work? I opened a .bimage7 in 010 and the template ran successfully what do I do now? -> find the ...
