Search found 14 matches

by swinei
Mon Mar 06, 2017 4:41 pm
Forum: Graphic file formats
Topic: .Assetbundle file format
Replies: 1
Views: 2593

Re: .Assetbundle file format

You can use the batch mode. From Usage.txt: Batch of files : 1) Create a batch file. It is an UTF-8 encoded text file of which each line specifies a file or directory to add or remove from the bundle file list. Each line starts with + or -. Plus means that the directory or file should get added to t...
by swinei
Mon Mar 06, 2017 4:31 pm
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34745

Re: Dishonored2 (.bimage7)

Cool! And about those files I couldn't convert: For the BC5S files, they load with DirectXTex/texconv DDS loader just fine. The reason you are getting 80070032 (which is HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED)) is because PNG files don’t support writing the ‘native’ BC5S decompressed pixel format wh...
by swinei
Wed Feb 22, 2017 6:32 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34745

Re: Dishonored2 (.bimage7)

Ah okay, you could put an empty line to make that more obvious. I uploaded the 2 - 5 and 12 - 7 files here . 12 -7 is still only two files but two is better than one :P About converting the files, I went with the new texconv.exe from DirectXTex, which is based on the SDK. One of the creators says he...
by swinei
Tue Feb 21, 2017 10:33 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34745

Re: Dishonored2 (.bimage7)

This is great, thank you very much! I found a couple 12 - 7 files, some 2 - 5 files and only one 6 - 7 file. Could you add the file name to the log output? I will send you the files then. Also do you have any idea about converting the resulting dds files to png? I haven't tried Photoshop yet because...
by swinei
Mon Feb 20, 2017 11:52 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34745

Re: Dishonored2 (.bimage7)

yeah I think at least in the case of mip files, they probably handle high/ultra texture config that way. bigger files are higher rez textures. anything else, I don't know. That makes sense. I converted all available bimage7 files to dds, there are about 600 files from the unknown format. I tried co...
by swinei
Wed Jan 18, 2017 8:13 pm
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34745

Re: Dishonored2 (.bimage7)

I recall there's a whole thread about the Iggy format elsewhere in the forum. I think under Localization. Yeah, but that's mostly about the fonts. I'll definitely check it out. There's now a way to unpack shared_2_3.sharedrsc. Nice work by swinei figuring it mostly out. :keke: http://zenhax.com/vie...
by swinei
Fri Jan 13, 2017 9:53 pm
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34745

Re: Dishonored2 (.bimage7)

The fact remains that out of all the resource files, "Share_2_3.sharedrsc" is still not unpacked. It contains all the data shared between the "Good" and "Bad states of the world as you progress. So i'm not surprised to see something missing. Much in the game is missing beca...
by swinei
Sat Nov 26, 2016 2:35 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34745

Re: Dishonored2 (.bimage7)

I found "iggy_w32.dll" it's from the game Trove and includes references to AS3 and fonts: http://www28.zippyshare.com/v/Sbd6j66N/file.html
by swinei
Sun Nov 20, 2016 6:47 pm
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 85
Views: 122369

Re: Quick BMS Editor GUI + Tools

by swinei
Sun Nov 20, 2016 3:07 pm
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34745

Re: Dishonored2 (.bimage7)

Possible formats used in this game. Still have no idea about compression char or how it can be converted to pixel format. And here is updated template. Now it shows MipMaps position. Won't work on CubeMap images. To match the formats with the compression char I would get samples for each possibilit...
by swinei
Sun Nov 20, 2016 3:42 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34745

Re: Dishonored2 (.bimage7)

These are all the Compression Chars and Par1 pairs. I added pixelformat where I know it: {02, 07} {04, 05} {05, 14} {06, 07} {10, 05} {10, 06} {12, 07} {16, 05} DXT5 {17, 05} {18, 04} {19, 03} {20, 06} DX10 What's the best way to get the corresponding format? Is there any way around trial and error?
by swinei
Sat Nov 19, 2016 7:53 pm
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34745

Re: Dishonored2 (.bimage7)

adol365 wrote:
swinei wrote:e: IGGY fies are made by this http://www.radgametools.com/iggy.htm
Do you have any idea for modding *.iggy?
https://www.sendspace.com/file/8trh37
I will try to extract .iggy files once I'm done with the .bimage7 files, I don't know anything about modding tho.
by swinei
Sat Nov 19, 2016 5:41 pm
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34745

Re: Dishonored2 (.bimage7)

Oh yeah I figured that out after a lot of trial and error :P I made a bms for the DXT5 .bimage7s set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x02\x00\x00\x01\x00\x00\x80\x03\x00\x00\x00\x40\x0C\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x...
by swinei
Fri Nov 18, 2016 1:17 am
Forum: Game Archive
Topic: Dishonored2 (.bimage7)
Replies: 86
Views: 34745

Re: Dishonored2 (.bimage7)

ok this is also sorted but it wont help that much as fonts are also in scaleform format IGGY.. classic textures are DXT10 - that is not a problem... attached correct DDS How does saving the file as DDS work? I opened a .bimage7 in 010 and the template ran successfully what do I do now? -> find the ...