Search found 25 matches
- Sat Jan 12, 2019 7:29 pm
- Forum: Game specific tools
- Topic: RE7 Complete Tools (PC, PS4)
- Replies: 7
- Views: 9859
Re: RE7 Complete Tools (PC, PS4)
I second the above request. Was just thinking the same thing. I tried Quickbms with the re7 script plus the Re7 Tools above but couldn't extract. I am really curious about the quality of the models as well as polycount etc. This game is gorgeous looking.
- Thu Mar 16, 2017 9:10 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106881
Re: [PC] Dark Souls III model import maxscript
Testing as I write this! Thank you again and again 
- Thu Mar 16, 2017 7:11 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106881
Re: [PC] Dark Souls III model import maxscript
You good sir are a star! Thank you kindly. Will test asap and get back to you . For some reason the previous script would not import some parts of the model, uvs would be wrong and not a match. As far as textures goes how do you converter them and so fast?
- Thu Mar 16, 2017 6:10 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106881
Re: [PC] Dark Souls III model import maxscript
Not sure if I can help you. I can get you the geometry and uv's, but not rigged models. In order to import them with bones and weights I need skeleton.hkx for those models, not their ragdoll or cloth .hkx Hi Zaramot, Thank you kindly mate, that's really all I need. Just like with the Chariot (previ...
- Thu Mar 16, 2017 1:02 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106881
Re: [PC] Dark Souls III model import maxscript
Hi Zaramot, Could I ask you to do your magic once again and convert me 2 models? The script does import them but, again, with errors on the uvs and some missing parts, as before, with the chariot! https://www.dropbox.com/s/tua0zisldxme3a3/c1180-hollowmage.rar?dl=0 https://www.dropbox.com/s/mtvkunpdg...
- Sat Nov 05, 2016 5:28 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106881
Re: [PC] Dark Souls III model import maxscript
I will try to research a bit because I can't seem to find it right now but I know there was a list somewhere that had the file names of all the characters, weapons and armor from DS1 and DS2. I'll keep unloading characters for DS2 for you to keep improving on that script :-P regardless, ypi have to ...
- Fri Nov 04, 2016 11:44 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106881
Re: [PC] Dark Souls III model import maxscript
Thank you kindly sir! It would be much appreciated if you were to finish the script! In the meanwhile (probably during the weekend/next week) I'll post some other models to take you up on that offer
Have a great weekend mate and thank you once again!
- Fri Nov 04, 2016 8:54 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106881
Re: [PC] Dark Souls III model import maxscript
I cannot thank you enough man! I actually able to import through your old ms ds2 script but I was missing a lot of stuff plus none of the textures worked nor were they in sync with the uvs. You probably edited your script no? How did you do this so fast :( I can provide the contents of the entire fo...
- Fri Nov 04, 2016 5:25 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106881
Re: [PC] Dark Souls III model import maxscript
Thank you so much for your help! Truth be told I don't need bones or rig. All I need is an obj (or .max or .maya) file and possibly the textures as well. This is what I got thus far: the original c6191.bnd and c6191.texbnd extracted from the GameDataEbl.bdt of Dark Souls 2 (original release) As well...
- Fri Nov 04, 2016 2:03 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106881
Re: [PC] Dark Souls III model import maxscript
Hi everyone! I was wondering if there is a max script to import the Dark Souls 2 characters inside max? I was able to get to the c6191.bnd and c6191.texbnd files I was looking for and then further unpacked them (see image bellow) by using the Bindertools 0.3 on the original Dark Souls II (GameDataEb...
