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Search found 6 matches
- Fri Feb 25, 2022 7:04 pm
- Forum: 3D/2D models
- Topic: Extracting 3D Map Models from SSX 3
- Replies: 7
- Views: 1677
Re: Extracting 3D Map Models from SSX 3
Oooo nice! That certainly did something! So if what I think is happening is right, these .bin files that are created from it are essentially the different tracks stitched together? Is there any way to read these files or export them to a model besides hex2obj/3d Model Reasearcher? If not, did you h...
- Wed Feb 23, 2022 4:35 pm
- Forum: 3D/2D models
- Topic: Extracting 3D Map Models from SSX 3
- Replies: 7
- Views: 1677
Re: Extracting 3D Map Models from SSX 3
Oh my god man! Thats some sweet sweet Progress!! Theres .mnf .mpf and .mxf ...depending on GameCube, ps2 or Xbox. But man! I Always wanted to do what you Just did Here!!! The ssx Community would Love that! Thanks for your Work in this! Don't thank me lol, I'm just piecing info together that everyon...
- Wed Feb 23, 2022 3:54 pm
- Forum: 3D/2D models
- Topic: Extracting 3D Map Models from SSX 3
- Replies: 7
- Views: 1677
Re: Extracting 3D Map Models from SSX 3
BAM.[x]DB is loaded by the game to provide essential track information (where in the stream to seek, track begin chunks, yada...) BAM.[x]SB is the actual data that you should shift your attention to, and is essentially formatted like this (loosely following the actual BX code style, at least typena...
- Tue Feb 22, 2022 11:31 pm
- Forum: 3D/2D models
- Topic: Extracting 3D Map Models from SSX 3
- Replies: 7
- Views: 1677
Extracting 3D Map Models from SSX 3
Lately I've been on a mission to extract the 3D Environments from SSX 3. It's proving to be more difficult than I first anticipated, so I come to you all for some assistance! I've been trying my best to find the best way to get the model from the game, and there's only 2 methods I can think of: Extr...
- Mon Mar 27, 2017 7:32 pm
- Forum: 3D/2D models
- Topic: How to extract Dark Souls 1 map models
- Replies: 2
- Views: 9784
Re: How to extract Dark Souls 1 map models
Wait seriously? Can you point me in the right direction? I'm always looking for easier methods.Portugalotaku wrote:Good idea, but I think we already have direct extraction methods for the maps that do not require ninjaripper, and direct extraction is always preferable.
- Wed Oct 19, 2016 5:44 pm
- Forum: 3D/2D models
- Topic: How to extract Dark Souls 1 map models
- Replies: 2
- Views: 9784
How to extract Dark Souls 1 map models
Hey everyone! So for a really long time I wanted to figure out how to extract the map models from Dark Souls 1 for use in other applications. It took a lot of digging but from piecing together information from this (https://facepunch.com/showthread.php?t=1262653) post i was able to figure it out. Le...
