Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 6 matches

by hoopera
Fri Feb 25, 2022 7:04 pm
Forum: 3D/2D models
Topic: Extracting 3D Map Models from SSX 3
Replies: 7
Views: 1677

Re: Extracting 3D Map Models from SSX 3

Oooo nice! That certainly did something! So if what I think is happening is right, these .bin files that are created from it are essentially the different tracks stitched together? Is there any way to read these files or export them to a model besides hex2obj/3d Model Reasearcher? If not, did you h...
by hoopera
Wed Feb 23, 2022 4:35 pm
Forum: 3D/2D models
Topic: Extracting 3D Map Models from SSX 3
Replies: 7
Views: 1677

Re: Extracting 3D Map Models from SSX 3

Oh my god man! Thats some sweet sweet Progress!! Theres .mnf .mpf and .mxf ...depending on GameCube, ps2 or Xbox. But man! I Always wanted to do what you Just did Here!!! The ssx Community would Love that! Thanks for your Work in this! Don't thank me lol, I'm just piecing info together that everyon...
by hoopera
Wed Feb 23, 2022 3:54 pm
Forum: 3D/2D models
Topic: Extracting 3D Map Models from SSX 3
Replies: 7
Views: 1677

Re: Extracting 3D Map Models from SSX 3

BAM.[x]DB is loaded by the game to provide essential track information (where in the stream to seek, track begin chunks, yada...) BAM.[x]SB is the actual data that you should shift your attention to, and is essentially formatted like this (loosely following the actual BX code style, at least typena...
by hoopera
Tue Feb 22, 2022 11:31 pm
Forum: 3D/2D models
Topic: Extracting 3D Map Models from SSX 3
Replies: 7
Views: 1677

Extracting 3D Map Models from SSX 3

Lately I've been on a mission to extract the 3D Environments from SSX 3. It's proving to be more difficult than I first anticipated, so I come to you all for some assistance! I've been trying my best to find the best way to get the model from the game, and there's only 2 methods I can think of: Extr...
by hoopera
Mon Mar 27, 2017 7:32 pm
Forum: 3D/2D models
Topic: How to extract Dark Souls 1 map models
Replies: 2
Views: 9784

Re: How to extract Dark Souls 1 map models

Portugalotaku wrote:Good idea, but I think we already have direct extraction methods for the maps that do not require ninjaripper, and direct extraction is always preferable.
Wait seriously? Can you point me in the right direction? I'm always looking for easier methods.
by hoopera
Wed Oct 19, 2016 5:44 pm
Forum: 3D/2D models
Topic: How to extract Dark Souls 1 map models
Replies: 2
Views: 9784

How to extract Dark Souls 1 map models

Hey everyone! So for a really long time I wanted to figure out how to extract the map models from Dark Souls 1 for use in other applications. It took a lot of digging but from piecing together information from this (https://facepunch.com/showthread.php?t=1262653) post i was able to figure it out. Le...