Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 7 matches

by Aeternal
Mon Jun 05, 2017 7:59 pm
Forum: Graphic file formats
Topic: Help with .xnt's from PSU
Replies: 9
Views: 2510

Re: Phantasy Star Universe

i still have not seen any texture data yet but there is surely a model in ob_xxx_amy.xnj :D 1st submesh of 4 ob_xxx_amy_xnj.png what platform did your samples come from? Hmm, the texture data is held in the TMLL header chunk (the other header inside the .nbl archive). Current tools can only extract...
by Aeternal
Tue May 02, 2017 11:29 pm
Forum: Game Archive
Topic: Phantasy Star Universe - .nbl TMLL
Replies: 0
Views: 1250

Phantasy Star Universe - .nbl TMLL

Alright so, many of PSU's files are compressed in the .nbl archive format. Currently, thanks to essen, we can extract files from them. However, the file contains two headers, NMLL and TMLL. The tool he created extracts only the NMLL header leaving the TMLL data behind. What hides behind the TMLL hea...
by Aeternal
Tue May 02, 2017 3:17 am
Forum: Graphic file formats
Topic: Help with .xnt's from PSU
Replies: 9
Views: 2510

Re: Phantasy Star Universe

AceWell wrote:i still have not seen any texture data yet but there is surely a model in ob_xxx_amy.xnj :D
1st submesh of 4
ob_xxx_amy_xnj.png
what platform did your samples come from?
These samples came from the PC version of PSU. Extracted using Gasetools from Essen's Github.

Also, awesome work!
by Aeternal
Mon May 01, 2017 9:01 pm
Forum: Graphic file formats
Topic: Help with .xnt's from PSU
Replies: 9
Views: 2510

Re: Help with .xnt's from PSU

.xnt's aren't the actual textures i know, they contain no texture data. :] They are some sort of archive for the textures no it is not an archive, there is nothing to extract Viewing the data of the file's will show that they contain the actual textures (.xvr's). no textures, just texture names, lo...
by Aeternal
Mon May 01, 2017 4:32 am
Forum: Graphic file formats
Topic: Help with .xnt's from PSU
Replies: 9
Views: 2510

Re: Help with .xnt's from PSU

neither of your samples store texture data, look at the file size, unless they are tiny textures they look like index files for something else or maybe it was an incomplete extraction. :] .xnt's aren't the actual textures. They are some sort of archive for the textures. Viewing the data of the file...
by Aeternal
Sun Apr 30, 2017 5:32 pm
Forum: Graphic file formats
Topic: Help with .xnt's from PSU
Replies: 9
Views: 2510

Re: Help with .xnt's from PSU

Here's another file with more "exciting" textures inside.

https://mega.nz/#!E0MD1IhY!8Cz0GkvWVJmH ... dPsddV6CDg
by Aeternal
Fri Apr 28, 2017 7:21 pm
Forum: Graphic file formats
Topic: Help with .xnt's from PSU
Replies: 9
Views: 2510

Help with .xnt's from PSU

I'm attempting to decrypt Phantasy Star Universe's filetypes. They use a modified version of Ninja Chunk (used in PSO). In some cases they use the same formats as PSO but they're encrypted under another compression method. In this .xnt contains various .xvr's (similar enough to .dds to the point tha...