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Search found 7 matches

by FirstNameBasis
Tue Nov 08, 2016 3:35 am
Forum: Audio file formats
Topic: Playstation allstars Battle Royal (psVita) .csnd audio file
Replies: 2
Views: 1358

Playstation allstars Battle Royal (psVita) .csnd audio file

Alright so ive been searching for about 2 days combined looking for a way to at least listen too or convert to a Wav format (since its the most widely used). So far ive seen 3ds homebrew app makers mention it and from what ive seen i think its some form of looping sound the 3ds uses and a really old...
by FirstNameBasis
Sun Oct 09, 2016 12:54 am
Forum: 3D/2D models
Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
Replies: 20
Views: 6292

Re: [REQUEST] Kingdom Hearts Birth by Sleep map models

Extract.exe crashes in my Win7. Does this "Noesis Program included in the package" have a name? You have to download everything in the dropbox as a Zip file and then once you extract the contents all into one folder you have to run the Modding Station.exe and go about your extracting and ...
by FirstNameBasis
Tue Oct 04, 2016 2:58 am
Forum: 3D/2D models
Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
Replies: 20
Views: 6292

Re: [REQUEST] Kingdom Hearts Birth by Sleep map models

Looking at the extracted .pmo(s) separately works fine with noesis and the BBS plug-in but that's not the goal of the thread, the goal is to see them all compiled together like the KH2 map op posted earlier. c: [...] I didnt count how many .pmo(s) that were in the .pmp hex to compare with the extra...
by FirstNameBasis
Wed Sep 28, 2016 4:03 pm
Forum: 3D/2D models
Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
Replies: 20
Views: 6292

Re: [REQUEST] Kingdom Hearts Birth by Sleep map models

Well here's one area from the Castle of Dreams Level, every level is separated into their load zones (Probably) in the data dump so i chose the biggest file. https://mega.nz/#!i9ZXHKoB!aiqnH0U0P05UItrmcDZbpmK3PQpFs24poNcoJdv5bmE Edit: Looking at the hex while taking a break looking for the BG Music ...
by FirstNameBasis
Mon Sep 26, 2016 5:56 am
Forum: 3D/2D models
Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
Replies: 20
Views: 6292

Re: [REQUEST] Kingdom Hearts Birth by Sleep map models

I took a quick look. It's best off to just tell us what platform the files come from. I'm going to assume PS2 by looking at the data. Anyway shakotay2 is correct. You must re-generate face indices based on face draw direction flags included in the vertices. The flags seem to be the most common ones...
by FirstNameBasis
Fri Sep 23, 2016 5:57 am
Forum: 3D/2D models
Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
Replies: 20
Views: 6292

Re: [REQUEST] Kingdom Hearts Birth by Sleep map models

Thx again. 2.pmo seems to contain some kind of index table (but no vertices). I don't see a chance to get the "indices riddle" solved theoretically (except by using a debugger). An approach would be to replace groups of indices for example in rg_14.pmp (from 0x62400 to 0x62C8F) by zeroes ...
by FirstNameBasis
Thu Sep 22, 2016 7:55 pm
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 528
Views: 162376

Re: [Request] Kingdom Hearts Birth By Sleep models

What an old topic! Anyways, I just partly figured out the LBA of BBS. B\c, afaik, truthkey/Keytotruth never really reversed it, that's why we can't have the real names of the files and the support to add new files etc... I just looked a little bit on BBS0.DAT and I realized that he contains the LBA...