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Search found 7 matches
- Tue Nov 08, 2016 3:35 am
- Forum: Audio file formats
- Topic: Playstation allstars Battle Royal (psVita) .csnd audio file
- Replies: 2
- Views: 1358
Playstation allstars Battle Royal (psVita) .csnd audio file
Alright so ive been searching for about 2 days combined looking for a way to at least listen too or convert to a Wav format (since its the most widely used). So far ive seen 3ds homebrew app makers mention it and from what ive seen i think its some form of looping sound the 3ds uses and a really old...
- Sun Oct 09, 2016 12:54 am
- Forum: 3D/2D models
- Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
- Replies: 20
- Views: 6292
Re: [REQUEST] Kingdom Hearts Birth by Sleep map models
Extract.exe crashes in my Win7. Does this "Noesis Program included in the package" have a name? You have to download everything in the dropbox as a Zip file and then once you extract the contents all into one folder you have to run the Modding Station.exe and go about your extracting and ...
- Tue Oct 04, 2016 2:58 am
- Forum: 3D/2D models
- Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
- Replies: 20
- Views: 6292
Re: [REQUEST] Kingdom Hearts Birth by Sleep map models
Looking at the extracted .pmo(s) separately works fine with noesis and the BBS plug-in but that's not the goal of the thread, the goal is to see them all compiled together like the KH2 map op posted earlier. c: [...] I didnt count how many .pmo(s) that were in the .pmp hex to compare with the extra...
- Wed Sep 28, 2016 4:03 pm
- Forum: 3D/2D models
- Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
- Replies: 20
- Views: 6292
Re: [REQUEST] Kingdom Hearts Birth by Sleep map models
Well here's one area from the Castle of Dreams Level, every level is separated into their load zones (Probably) in the data dump so i chose the biggest file. https://mega.nz/#!i9ZXHKoB!aiqnH0U0P05UItrmcDZbpmK3PQpFs24poNcoJdv5bmE Edit: Looking at the hex while taking a break looking for the BG Music ...
- Mon Sep 26, 2016 5:56 am
- Forum: 3D/2D models
- Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
- Replies: 20
- Views: 6292
Re: [REQUEST] Kingdom Hearts Birth by Sleep map models
I took a quick look. It's best off to just tell us what platform the files come from. I'm going to assume PS2 by looking at the data. Anyway shakotay2 is correct. You must re-generate face indices based on face draw direction flags included in the vertices. The flags seem to be the most common ones...
- Fri Sep 23, 2016 5:57 am
- Forum: 3D/2D models
- Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
- Replies: 20
- Views: 6292
Re: [REQUEST] Kingdom Hearts Birth by Sleep map models
Thx again. 2.pmo seems to contain some kind of index table (but no vertices). I don't see a chance to get the "indices riddle" solved theoretically (except by using a debugger). An approach would be to replace groups of indices for example in rg_14.pmp (from 0x62400 to 0x62C8F) by zeroes ...
- Thu Sep 22, 2016 7:55 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 162376
Re: [Request] Kingdom Hearts Birth By Sleep models
What an old topic! Anyways, I just partly figured out the LBA of BBS. B\c, afaik, truthkey/Keytotruth never really reversed it, that's why we can't have the real names of the files and the support to add new files etc... I just looked a little bit on BBS0.DAT and I realized that he contains the LBA...
