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Search found 6 matches
- Sun May 31, 2020 2:45 pm
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 184
- Views: 92645
Re: Alien Isolation (.PAK .BIN)
Are the models in parts or one whole object. If they are parts are they in their correct place in 3d space or all orientated to 0,0,0. Sorry dont know enough about Blender to know how to remap the textures in blender. Do it have UV maps. Would be interested if you could share the models even without...
- Mon May 18, 2020 12:40 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 184
- Views: 92645
Re: Alien Isolation (.PAK .BIN)
Same for me no problem ripping the parts, its just they are all orientated to 0,0,0, which is just a mess and hard to see where things fit.
I tried NR before and that did not fair any better, i only got partial captures and still a lot of stuff all over the place.
I tried NR before and that did not fair any better, i only got partial captures and still a lot of stuff all over the place.
- Sat May 16, 2020 8:12 pm
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 184
- Views: 92645
Re: Alien Isolation (.PAK .BIN)
Sorry Blender 2.8 is a completely new blender, they changed everything, including plugins. You'll have to use blender 2.79 great! it works! I was importing the geo without problems. And now comes the 2nd question, how do I know the texture assignment? Which goes to which? Thanks! Also I just found ...
- Wed Sep 26, 2018 7:48 pm
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 184
- Views: 92645
Re: Alien Isolation (.PAK .BIN)
So has anyone managed to export AI interior meshes as a whole interior not just all bunched in at 0,0,0. I would really like to get some of the interiors, not so fussed about the textures.
- Sat Jun 24, 2017 3:01 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 730
- Views: 422791
Re: Ninja Ripper
Hi everyone, ive got my models ripped with texures no problem. The problem i have is the model is all dumped at 0,0,0, coordinates in Max and Blender. Has anyone found a way to get the whole model imported to the right positions. At the moment its a mess of 1000 objects all at the center.
- Tue Jun 20, 2017 1:07 pm
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 184
- Views: 92645
Re: Alien Isolation (.PAK .BIN)
Heres the paktool http://rel.cra0kalo.com/depot/AlienIsolation_PAKTool_2.0.zip Created by Cra0kalo & Volfin Alien Isolation PakTool What it supports?? *Unpack of Model PAKS *Unpack of UI PAKS *Unpack of Animation PAKS What is required? *.NET Frameworks 4.5 Help support questions? twitter: @cra0...
