Oh I didn't know about that, it would explain why I'm having trouble replicating it. Thanks for letting me know. I probably would have been at it for a couple of hours trying to repeat the impossible.unknown123 wrote:that's just a mod of mine that got ported into IH
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Search found 53 matches
- Sun Jan 01, 2017 11:21 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
- Sun Jan 01, 2017 10:55 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
More info about it? I deleted the save a few days ago, but it came about from messing with Const/Flow lua files. I set everything to auto-develop (p62=1) and may have changed a couple of other things, but that's the gist of it. It created a slot in the secondary and primary (hip) weapon choices tha...
- Sun Jan 01, 2017 10:23 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Anyway to add colors to game subtitles? the .subp files I don't think so. subp files are just the lines, IDs, flag, timing, etc. They don't have color parameters like lng files. The closest thing you can really do is recolor text in the ffnt files. I keep forgetting to mention this on here but the ...
- Thu Dec 22, 2016 12:12 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
edit: Just realised I used inequality operators as "about equal to" to describe something in a lua script. Added in some info about flag patterns I forgot to mention. p34 = ??? --Seems to be 1 for most high level weapons/items plus items not added to final game like Battle Gear; also unusa...
- Tue Dec 13, 2016 9:40 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Good to see you guys are still making tons of progress with the game. I haven't had time to really work on anything but I figured I'd share the stuff I'd been using to force entries for the QAR and lang dictionaries. I'll have to find some time to do a decent writeup for using them but if you look a...
- Wed Nov 09, 2016 4:58 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Here's the summary if you don't feel like going through the sheets. Sweet, I was wondering what all of those were for. I tried looking for patterns awhile back and ran into a lot of scenarios like: "Oh p##, it's obviously a parameter only for items with... a battery/timer? I guess that makes s...
- Tue Nov 01, 2016 6:14 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
QAR dictionary update (1\00 and 0\00 folders; 1\00 has everything but the .dat defined). It's a build off of Seca's last dictionary update, so let me know if there's a more current dictionary already. I was trying to come up with different methods of figuring out unknown filepaths and it looks like...
- Sat Oct 22, 2016 11:26 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Made a tool to calculate filename hashes used in fmdl/fv2 files Sweet that might be useful for doing hash compares like with the lang dictionary. It would probably be a little more complex to find filepaths in some cases but I can get away with recycling code at least. While I was trying to get the...
- Wed Oct 19, 2016 7:15 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
(Really should pull together maps using the idroid map textures) I actually quilted the satellite textures of Africa a few months ago. Big ol' quilt . You'll probably notice the contrast is weird on one of the squares. That's because I flattened the image back when I made it but didn't have the sen...
- Sat Oct 15, 2016 12:05 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
@nasanhak I'm running behind so I don't have time to check it out, but that sounds look a pretty cool mod. @tex I forgot to address the rmdir error. You just need to move your switches to after rmdir but before the target directory, like "rmdir /a /b "folder"". Or "rd /a /b ...
- Fri Oct 14, 2016 8:24 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I was going to say in my last post (or maybe I already said it before, to someone at least lol) that it felt like we were chasing emoose with the approach, it would have been nice if he had posted whatever tools he had build along side the qar dict project, but anyways. Also should probably see wha...
- Thu Oct 13, 2016 8:41 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Just wanted to share that I removed the fugly entries in lang_dictionary as well as non-LangIds. It's now sitting at 154 kb of 100% pure LangIds. Now that the massive clean-up is over I can confidently remove 42% of lines in hashList.txt and the smaller dictionary size should help a little with Lang...
- Wed Oct 12, 2016 3:53 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Is the mgsv nexus community dead or something? If you're talking about their forum then yes. But it has been pretty dead since several months ago. 90% of the threads there are just requests and 5% are people asking why their totally legit copy doesn't have a 00.dat so I can see why people don't rea...
- Tue Oct 11, 2016 12:36 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
In case somebody is wondering, the DE update makes zero changes to any of the luas. Some fpk/fpkds have been changed but mostly missing textures and models for the console DLC have been added. Mods don't need updates in most cases. Konami didn't even bother changing one single thing in the Lua scri...
- Tue Oct 11, 2016 1:48 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591945
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
What's you're reasoning behind your variable declaration stye? I think that's mostly habit from writing batch files far too much. Honestly it might just be that I hate typing local before each declaration, which is why I prefer doing it as part of a "list". You kinda just get used to read...
