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Search found 5 matches
- Mon May 24, 2021 8:28 pm
- Forum: 3D/2D models
- Topic: Roadkill PS2 Beta Models
- Replies: 20
- Views: 3996
Re: Roadkill PS2 Beta Models
I don't see the point, read your own answer: :D the difference between beta and release models ended up being just a header 8 bytes shorter and a collision structure lacking a string, but all the other vertex-normals-triangles chunks are the same, so you could've saved some work applying those stru...
- Mon May 24, 2021 12:31 am
- Forum: 3D/2D models
- Topic: Roadkill PS2 Beta Models
- Replies: 20
- Views: 3996
Re: Roadkill PS2 Beta Models
why are you guys doing it from scratch when this tool's full sources were available?
anyway, anyone who is still on it - go get the new version that parses these models
anyway, anyone who is still on it - go get the new version that parses these models
- Mon May 24, 2021 12:29 am
- Forum: 3D/2D models
- Topic: Terminal Reality Infernal Engine 3d files
- Replies: 8
- Views: 3441
Re: Terminal Reality Infernal Engine 3d files
it has came to my attention that there exists a roadkill demo , and it has models that were removed in release, and those models are of different format that isn't immediately parsable the demo disc in question where the roadkill beta was found: https://archive.org/details/redumpSonyPlaystation2UsaO...
- Thu Dec 07, 2017 1:16 am
- Forum: 3D/2D models
- Topic: Terminal Reality Infernal Engine 3d files
- Replies: 8
- Views: 3441
Re: Terminal Reality Infernal Engine 3d files
Oh, sorry, not BloodRayne, but RavioliGameTools
I added city .bqs format to the converter, there are still some data I couldn't pinpoint the meaning of, but its barely important, full geometry and collisions are available
https://www.dropbox.com/s/u5thbqjmcvtg6 ... 0.rar?dl=1
I added city .bqs format to the converter, there are still some data I couldn't pinpoint the meaning of, but its barely important, full geometry and collisions are available
https://www.dropbox.com/s/u5thbqjmcvtg6 ... 0.rar?dl=1
- Fri Jul 22, 2016 4:32 pm
- Forum: 3D/2D models
- Topic: Terminal Reality Infernal Engine 3d files
- Replies: 8
- Views: 3441
Re: Terminal Reality Infernal Engine 3d files
You have it here first folks https://dl.dropboxusercontent.com/u/13148857/RoadkillParser%201.0.rar The archives themselves can be opened with BloodRayne tools, since the engine is the same, but after that you are left with unknown files which cannot be opened with those Cities and skinned characters...
