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- Wed Aug 10, 2016 1:43 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565865
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Woah just to clarify I didn't make the import script. It was made by Jayveerk I believe. Sorry for confusion regarding that. It is a github script though so there shouldn't be any problem with posting an edited one. But yeah they are indeed LOD faces. Test it out by nulling out a soldier's high pol...
- Tue Aug 09, 2016 7:41 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565865
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
For those interested: attached is a slightly modified version i made of HeartlessSeph's great 3dsmax import script for FMDLs (i post it with his agreement of course). In the faces buffer for each FMDL, there are 2 sets of faces for each object. HeartlessSeph's original script imports the 1st set (hi...
- Mon Aug 08, 2016 7:00 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565865
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
That's great, i had downloaded your deminification files but i had kept them aside until now, i thought they didn't have any connection with FOVA settings and would only be useful later in the process (in future steps, i'd like to have a look at how we can add outfits rather than swap them, but i'm ...
- Sun Aug 07, 2016 5:21 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565865
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
For those interested in .fv2 files, you will find attached: - a full description of the file structure (as stated, MGO's .fv2 files have a somewhat different SECTION4). - a .hsl script to easily parse any .fv2 file in Hex Workshop (warning: parsing is really slow for .fv2 files with no entries in SE...
- Thu Aug 04, 2016 5:02 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565865
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Holy crap! Thanks for writing this up for me! Been scratching my head for hours xD You're welcome ! It's not especially for you that i wrote it though. I only recently started working on model modding, and i had to collect/centralize every info i could find, so if i can spare newcomers this long ga...
- Thu Aug 04, 2016 1:44 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565865
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Does anyone know the location of the female skull snipers file names and texture names? would be much appreciated (See notes at the end on how to find them for yourself :wink: ) The model file you're looking for is named wmu1_main0_def.fmdl You can find it in \Assets\tpp\chara\wmu\Scenes\ in the fo...
- Wed Aug 03, 2016 6:05 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565865
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hi, still working on MGSV files (see previous page), i made a lot of progress in identifying FMDL, FCNP and FV2 file structures, will post it soon, but for now i need your help. As you know, FMDL files in GZ contained clear names, whereas FMDLs in TPP contain only hashes (the full name list can be f...
- Sat Jul 23, 2016 11:08 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565865
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hi all, i'm completely new to model/texture modding, but this thread (especially BobDoleOwndU and HeartlessSeph) was of incredible help. In short: i am trying to replace the female soldier fatigues with Quiet's Sniper Wolf outfit, with automatic skin color adaptation. To do so, i dug into the FOVA ....
