For the game model, unwrapped by mapping, the 3Dmax action script
If you can unlock them, please contact me: qyd545891031@hotmail.com
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Search found 52 matches
- Fri Sep 23, 2016 9:07 pm
- Forum: 3D/2D models
- Topic: 50$ 3Dmax script
- Replies: 0
- Views: 651
- Sun Sep 11, 2016 10:50 pm
- Forum: 3D/2D models
- Topic: Unity data files, I need help(._data)
- Replies: 0
- Views: 756
Unity data files, I need help(._data)
Can you help me to see the model of the military game? Unity engine data files, there are models and textures, I try to use BMS unity to extract them, but can not extract, who can help me?
_data:https://www.dropbox.com/s/d0s2jg7go0nq2 ... a.zip?dl=0
_data:https://www.dropbox.com/s/d0s2jg7go0nq2 ... a.zip?dl=0
- Sat Sep 10, 2016 3:54 pm
- Forum: 3D/2D models
- Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
- Replies: 8
- Views: 1986
Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil
parameters for each model is not the same? nope Is there a common way to open? not to my knowledge For example, can be directly imported into 3Dmax as a 3Dmax script for other games? nope. Even if the formats are somewhat similar you will always have to modify an existing script. Wow, it seems to b...
- Sat Sep 10, 2016 2:54 pm
- Forum: 3D/2D models
- Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
- Replies: 8
- Views: 1986
Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil
, but I don't know how to export the model, MAX script I don't know how to write, can you help me? tell me what you tried and where you get stuck. Read the tutorial for hex2obj (tut button). For maxscript read here: http://forum.xentax.com/viewtopic.php?f=16&t=14294&p=118292#p118292 (first ...
- Sat Sep 10, 2016 8:25 am
- Forum: 3D/2D models
- Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
- Replies: 8
- Views: 1986
Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil
shakotay2 wrote:I used hex2obj (view link in my sig)m545891031 wrote:, how did you do it?If you don't know maxscript you'll need someone to code it for you.How to open these files with 3Dmax?
Wow, I looked at your tool, but I don't know how to export the model, MAX script I don't know how to write, can you help me?
- Sat Sep 10, 2016 6:12 am
- Forum: 3D/2D models
- Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
- Replies: 8
- Views: 1986
Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil
Hi, my friend, how did you do it? How to open these files with 3Dmax? Or use other tools to extract?shakotay2 wrote:
- Fri Sep 09, 2016 5:47 pm
- Forum: 3D/2D models
- Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
- Replies: 8
- Views: 1986
《Gun Disassembly 2》Offzip extract on some of the DAT file
I use offzip to extract a number of models and textures, but I do not know how these dat models in order to open them in the 3DMAX, who can help me?
DAT:https://www.dropbox.com/s/zh1t2czd8t767 ... l.zip?dl=0
And their source files:https://www.dropbox.com/s/nhn8c6lv6y6zj ... y.zip?dl=0
DAT:https://www.dropbox.com/s/zh1t2czd8t767 ... l.zip?dl=0
And their source files:https://www.dropbox.com/s/nhn8c6lv6y6zj ... y.zip?dl=0
- Thu Sep 08, 2016 3:59 pm
- Forum: 3D/2D models
- Topic: 《Disassembly Gun 2》.ivy
- Replies: 0
- Views: 645
《Disassembly Gun 2》.ivy
HI, I would like to extract a game called "Disassembly Gun 2", but I do not know IVY this document is what model and mapping, what tools can be extracted and open these files?
https://www.dropbox.com/s/5sox97cjf4oscvx/AK47.zip?dl=0
https://www.dropbox.com/s/5sox97cjf4oscvx/AK47.zip?dl=0
- Mon Aug 29, 2016 7:51 pm
- Forum: 3D/2D models
- Topic: 《Tiger Knight》I need help(.upk)
- Replies: 8
- Views: 1425
Re: 《Tiger Knight》I need help(.upk)
m545891031 wrote:Yes, you have successfully extract?Gh0stBlade wrote:Looks like part of the header is XORed.
Can someone help me to look at these files?
- Sat Aug 20, 2016 10:54 am
- Forum: 3D/2D models
- Topic: 《Tiger Knight》I need help(.upk)
- Replies: 8
- Views: 1425
Re: 《Tiger Knight》I need help(.upk)
Yes, you have successfully extract?Gh0stBlade wrote:Looks like part of the header is XORed.
- Fri Aug 19, 2016 12:00 pm
- Forum: 3D/2D models
- Topic: 《Tiger Knight》I need help(.upk)
- Replies: 8
- Views: 1425
《Tiger Knight》I need help(.upk)
http://n.sinaimg.cn/transform/20150824/lvcC-fxhehqr6221176.jpg 《Tiger Knight》 is a "and《Mount & Blade》 similar instant pass game Game model is great, but I can't use UDK to extract them. Is there any tools to extract it? I need help Game: http://steamcommunity.com/sharedfiles/filedetails/?...
- Sat Jul 30, 2016 6:17 pm
- Forum: 3D/2D models
- Topic: 《Tiger Knight》I need help(.upk)
- Replies: 1
- Views: 913
Re: 《Tiger Knight》I need help(.upk)
http://n.sinaimg.cn/transform/20150824/lvcC-fxhehqr6221176.jpg 《Tiger Knight》 is a "and《Mount & Blade》 similar instant pass game Game model is great, but I can't use umodelGUI to extract them. Is there any tools to extract it? I need help umodel -game=???(How to know the parameters of the ...
- Thu Jul 28, 2016 6:36 am
- Forum: 3D/2D models
- Topic: 《Tiger Knight》I need help(.upk)
- Replies: 1
- Views: 913
《Tiger Knight》I need help(.upk)
http://n.sinaimg.cn/transform/20150824/lvcC-fxhehqr6221176.jpg 《Tiger Knight》 is a "and《Mount & Blade》 similar instant pass game Game model is great, but I can't use umodelGUI to extract them. Is there any tools to extract it? I need help umodel -game=???(How to know the parameters of the ...
- Wed Jul 27, 2016 7:06 am
- Forum: 3D/2D models
- Topic: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?
- Replies: 9
- Views: 3012
Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )
All right, my friend.AceWell wrote:what you're asking would require a format analysis and i'm afraid this
is beyond my experience, i can offer no more here than what i've already posted.
I will continue to try to open these models and action files in Max, thank you for your work.
- Tue Jul 26, 2016 7:07 pm
- Forum: 3D/2D models
- Topic: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?
- Replies: 9
- Views: 3012
Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )
AceWell wrote:wdz_zhaixinglouank_001.pmf0x10 - number of vertices
0x14 - number of faces (multiply this by 3 to get actual number)
I found some configuration files.
Do not know if these profiles can provide useful information
