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by m545891031
Fri Sep 23, 2016 9:07 pm
Forum: 3D/2D models
Topic: 50$ 3Dmax script
Replies: 0
Views: 651

50$ 3Dmax script

For the game model, unwrapped by mapping, the 3Dmax action script
If you can unlock them, please contact me: qyd545891031@hotmail.com
bin.7z
by m545891031
Sun Sep 11, 2016 10:50 pm
Forum: 3D/2D models
Topic: Unity data files, I need help(._data)
Replies: 0
Views: 756

Unity data files, I need help(._data)

Can you help me to see the model of the military game? Unity engine data files, there are models and textures, I try to use BMS unity to extract them, but can not extract, who can help me?
_data:https://www.dropbox.com/s/d0s2jg7go0nq2 ... a.zip?dl=0
by m545891031
Sat Sep 10, 2016 3:54 pm
Forum: 3D/2D models
Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
Replies: 8
Views: 1986

Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil

parameters for each model is not the same? nope Is there a common way to open? not to my knowledge For example, can be directly imported into 3Dmax as a 3Dmax script for other games? nope. Even if the formats are somewhat similar you will always have to modify an existing script. Wow, it seems to b...
by m545891031
Sat Sep 10, 2016 2:54 pm
Forum: 3D/2D models
Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
Replies: 8
Views: 1986

Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil

, but I don't know how to export the model, MAX script I don't know how to write, can you help me? tell me what you tried and where you get stuck. Read the tutorial for hex2obj (tut button). For maxscript read here: http://forum.xentax.com/viewtopic.php?f=16&t=14294&p=118292#p118292 (first ...
by m545891031
Sat Sep 10, 2016 8:25 am
Forum: 3D/2D models
Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
Replies: 8
Views: 1986

Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil

shakotay2 wrote:
m545891031 wrote:, how did you do it?
I used hex2obj (view link in my sig)
How to open these files with 3Dmax?
If you don't know maxscript you'll need someone to code it for you.

Wow, I looked at your tool, but I don't know how to export the model, MAX script I don't know how to write, can you help me?
by m545891031
Sat Sep 10, 2016 6:12 am
Forum: 3D/2D models
Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
Replies: 8
Views: 1986

Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil

shakotay2 wrote:
002c776b.jpg
Hi, my friend, how did you do it? How to open these files with 3Dmax? Or use other tools to extract?
by m545891031
Fri Sep 09, 2016 5:47 pm
Forum: 3D/2D models
Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
Replies: 8
Views: 1986

《Gun Disassembly 2》Offzip extract on some of the DAT file

I use offzip to extract a number of models and textures, but I do not know how these dat models in order to open them in the 3DMAX, who can help me?

DAT:https://www.dropbox.com/s/zh1t2czd8t767 ... l.zip?dl=0


And their source files:https://www.dropbox.com/s/nhn8c6lv6y6zj ... y.zip?dl=0
by m545891031
Thu Sep 08, 2016 3:59 pm
Forum: 3D/2D models
Topic: 《Disassembly Gun 2》.ivy
Replies: 0
Views: 645

《Disassembly Gun 2》.ivy

HI, I would like to extract a game called "Disassembly Gun 2", but I do not know IVY this document is what model and mapping, what tools can be extracted and open these files?
https://www.dropbox.com/s/5sox97cjf4oscvx/AK47.zip?dl=0
by m545891031
Mon Aug 29, 2016 7:51 pm
Forum: 3D/2D models
Topic: 《Tiger Knight》I need help(.upk)
Replies: 8
Views: 1425

Re: 《Tiger Knight》I need help(.upk)

m545891031 wrote:
Gh0stBlade wrote:Looks like part of the header is XORed.
Yes, you have successfully extract?

Can someone help me to look at these files?
by m545891031
Sat Aug 20, 2016 10:54 am
Forum: 3D/2D models
Topic: 《Tiger Knight》I need help(.upk)
Replies: 8
Views: 1425

Re: 《Tiger Knight》I need help(.upk)

Gh0stBlade wrote:Looks like part of the header is XORed.
Yes, you have successfully extract?
by m545891031
Fri Aug 19, 2016 12:00 pm
Forum: 3D/2D models
Topic: 《Tiger Knight》I need help(.upk)
Replies: 8
Views: 1425

《Tiger Knight》I need help(.upk)

http://n.sinaimg.cn/transform/20150824/lvcC-fxhehqr6221176.jpg 《Tiger Knight》 is a "and《Mount & Blade》 similar instant pass game Game model is great, but I can't use UDK to extract them. Is there any tools to extract it? I need help Game: http://steamcommunity.com/sharedfiles/filedetails/?...
by m545891031
Sat Jul 30, 2016 6:17 pm
Forum: 3D/2D models
Topic: 《Tiger Knight》I need help(.upk)
Replies: 1
Views: 913

Re: 《Tiger Knight》I need help(.upk)

http://n.sinaimg.cn/transform/20150824/lvcC-fxhehqr6221176.jpg 《Tiger Knight》 is a "and《Mount & Blade》 similar instant pass game Game model is great, but I can't use umodelGUI to extract them. Is there any tools to extract it? I need help umodel -game=???(How to know the parameters of the ...
by m545891031
Thu Jul 28, 2016 6:36 am
Forum: 3D/2D models
Topic: 《Tiger Knight》I need help(.upk)
Replies: 1
Views: 913

《Tiger Knight》I need help(.upk)

http://n.sinaimg.cn/transform/20150824/lvcC-fxhehqr6221176.jpg 《Tiger Knight》 is a "and《Mount & Blade》 similar instant pass game Game model is great, but I can't use umodelGUI to extract them. Is there any tools to extract it? I need help umodel -game=???(How to know the parameters of the ...
by m545891031
Wed Jul 27, 2016 7:06 am
Forum: 3D/2D models
Topic: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?
Replies: 9
Views: 3012

Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

AceWell wrote:what you're asking would require a format analysis and i'm afraid this
is beyond my experience, i can offer no more here than what i've already posted. :(
All right, my friend.
I will continue to try to open these models and action files in Max, thank you for your work. :(
by m545891031
Tue Jul 26, 2016 7:07 pm
Forum: 3D/2D models
Topic: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?
Replies: 9
Views: 3012

Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

AceWell wrote:wdz_zhaixinglouank_001.pmf :D
wdz_zhaixinglouank_001_pmf.png
0x10 - number of vertices
0x14 - number of faces (multiply this by 3 to get actual number)

I found some configuration files.
Do not know if these profiles can provide useful information
configuration file.zip