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Search found 22 matches
- Sat Sep 21, 2019 7:34 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97102
Re: Kingdom Hearts 3 (PS4)
Im sorry I dont quite understand what you mean Make a text document, paste that code into it, changing the .exe string to kh3.exe for example. Save that txt document. Rename it from .txt to .bat. Put it in the same folder as the kh3.exe, which is also in the same folder as the assets you want to co...
- Fri Sep 13, 2019 3:59 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97102
Re: Kingdom Hearts 3 (PS4)
I tried it on the .pak for A Fragmentary Passage and I get this: File name: 'D:\Geek Squad Data Backup\00250287445177gm\Users\Jake\Downloads\KHHD28FCP\EP0082-CUSA05787_00-KINGçDOMHEARTSX28-A0100-V0100\CUSA05787\tresgame\content\paks\tresgame-ps4.uexp' at System.IO.__Error.WinIOError(Int32 errorCode...
- Thu Sep 12, 2019 7:36 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97102
Re: Kingdom Hearts 3 (PS4)
They get exported as ascii format correct? I used XPS to import the files I got from UMAP but I only get like one mesh :L I'm pretty sure I am doing this wrong https://drive.google.com/open?id=1roxHmgRgxqpX-9Ybb8UdmylEgWnX7mEr Download this and extract the batch files to the mesh folder of a map. C...
- Thu Sep 12, 2019 7:44 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97102
Re: Kingdom Hearts 3 (PS4)
Tool updated: map support. Usage is similar to IJ2 maps. First process all "meshes" folders of a map, it will create a lot of staticmesh.RAW files. Then use .UMAP with the tool notes: - not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support m...
- Thu Sep 12, 2019 5:06 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97102
Re: Kingdom Hearts 3 (PS4)
Hacked together a maskless Vanitas . Had to borrow Anti Aquas eye color though. Can anyone get me the proper alpha and diffuse maps for his hair? Right now it's just a normal map on top of a dark blue color. most of the organization is in the enemy folder. Here is what i've found so far. Everything...
- Thu Sep 12, 2019 12:32 am
- Forum: Website
- Topic: Username Change Request?
- Replies: 21
- Views: 18638
Re: Username Change Request?
Could I also get my name changed to "Vladabdf" please?
- Wed Sep 11, 2019 5:18 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97102
Re: Kingdom Hearts 3 (PS4)
No you don't. They're in .\Shader\Material_set\SQEX_EyeMaterialTex.AESRYL wrote: ↑Wed Sep 11, 2019 10:32 amYeah you have to make them from scratch using the Normal MapsMidnightUzumaki wrote: ↑Wed Sep 11, 2019 7:22 am Has anyone figured out how to extract eye textures yet?![]()

