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- Tue Aug 11, 2020 9:07 pm
- Forum: 3D/2D models
- Topic: Call of Duty Modern Warfare 2019 Models
- Replies: 9
- Views: 4711
Re: Call of Duty Modern Warfare 2019 Models
Hey guys, I successfully extracted a number of models from COD MW 2019, including Iska, but I'm having difficulties attaching the head to the body. Has anyone figured out a solution to this issue? I'm using Noesis and 3ds Max to work with the files. I can provide the extracted files if you need the...
- Wed Jul 29, 2020 11:17 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354357
Re: ARchive_neXt
Download page is down
- Wed Jul 22, 2020 4:58 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Breakpoint
- Replies: 1
- Views: 1151
Re: Ghost Recon Breakpoint
Currently there are none but there's is one that is or at least has been in developement, which is supposed to replace Archive_Next. It will support Wildlands as well.
http://t-poses.com/bs/
http://t-poses.com/bs/
- Sat Jun 13, 2020 11:24 am
- Forum: Game Archive
- Topic: ghost recon wildlands low health screen effects?
- Replies: 1
- Views: 526
Re: ghost recon wildlands low health screen effects?
You'll most likely get banned for modifying game files during online play
- Fri Jun 12, 2020 11:54 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 92802
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
What am I doing wrong here? I unpacked the laracroft.drm file but I can't even open anything with the Noesis script.
- Sat Apr 04, 2020 1:38 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 27371
Re: Ghost Recon Wildlands
I don't understand what the problem was looking back at that comment, but basically, place the names of the archives from which you want to export to the forge.ini file, like this: .../DataPCpatch.forge .../DataPC.forge With the patch files always being first. Then extract DataPC archive to receive ...
- Sun Mar 29, 2020 1:56 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 27371
- Fri Mar 27, 2020 5:48 pm
- Forum: 3D/2D models
- Topic: Dead Space 3 (maybe DS2) import MaxScript (*.rcb, *.geo)
- Replies: 2
- Views: 1626
Re: Dead Space 3 (maybe DS2) import MaxScript (*.rcb, *.geo)
Don't know if you don't have time, but is there any way you could add batch support for the mesh files?
- Sun Feb 09, 2020 7:27 pm
- Forum: 3D/2D models
- Topic: Havok 3ds max/Noesis importer/exporter plugins
- Replies: 98
- Views: 38736
Re: Havok 3ds max/Noesis importer/exporter plugins
Please tell me this works with Dead Space 1-3
Edit: Damnit, I knew it wouldn't work.
I forgot that hkx format in Dead Space series only stores collision data so even if this worked, it'd be useless for me.
Edit: Damnit, I knew it wouldn't work.
I forgot that hkx format in Dead Space series only stores collision data so even if this worked, it'd be useless for me.
- Sun Feb 09, 2020 7:22 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129165
Re: Rainbow Six: Siege Models Thread
Alright, well, have to see how complicated they are to use once they're public.
- Sat Feb 08, 2020 2:03 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129165
Re: Rainbow Six: Siege Models Thread
It seems you people are getting results, but is there a chance the tools can be made public at some point? Also, is that Noesis texture script ready?
- Sun Feb 02, 2020 12:41 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129165
Re: Rainbow Six: Siege Models Thread
Fml... All this time I was wondering where do they keep strings to identify models. Turns out they where stored in metadata header which I was mindlessly skipping in meshes. And same goes for texture data. Yes, Ronininja, I do plan on releasing it. However, it's not going to be a tidy and easy to u...
- Sat Jan 25, 2020 9:11 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129165
Re: Rainbow Six: Siege Models Thread
Oh, yeah, about your question. At this stage I can export all meshes, all textures, but there are literally tons of them. I can also sort them into folders containing the stuff that is linked into one asset. I still can't get the skeletons linked to those assets though. Wait, so you can get everyth...
- Wed Jan 08, 2020 9:00 pm
- Forum: 3D/2D models
- Topic: I need help when extracting a Call Of Duty: Modern Warfare 2019 modeling
- Replies: 7
- Views: 11901
Re: I need help when extracting a Call Of Duty: Modern Warfare 2019 modeling
Can confirm that Greyhound succesfully works with Modern Warfare 2019 as of 8.1.2019
However, I can't get facial animations because some character models like Mara use blend shapesa and I don't know where they are stored.
However, I can't get facial animations because some character models like Mara use blend shapesa and I don't know where they are stored.
- Wed Dec 25, 2019 11:28 pm
- Forum: 3D/2D models
- Topic: [Tutorial/3D Max only] Tutorial for extracting models from Dead Space 1-3
- Replies: 1
- Views: 1438
[Tutorial/3D Max only] Tutorial for extracting models from Dead Space 1-3
To save your time, this tutorial works ONLY on 3D Max . Not Blender, not anything else. So if you came looking for something else, then sorry but this won't help you. Yeah so, I got tired of people asking me every now and then how I got access to the models from the main Dead Space games, so I figu...
