The Forum is up for sale: XeNTaX Forum looking for new owner

Search found 248 matches

by MaZTeR
Tue Aug 11, 2020 9:07 pm
Forum: 3D/2D models
Topic: Call of Duty Modern Warfare 2019 Models
Replies: 9
Views: 4711

Re: Call of Duty Modern Warfare 2019 Models

Hey guys, I successfully extracted a number of models from COD MW 2019, including Iska, but I'm having difficulties attaching the head to the body. Has anyone figured out a solution to this issue? I'm using Noesis and 3ds Max to work with the files. I can provide the extracted files if you need the...
by MaZTeR
Wed Jul 29, 2020 11:17 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354357

Re: ARchive_neXt

Download page is down
by MaZTeR
Wed Jul 22, 2020 4:58 pm
Forum: 3D/2D models
Topic: Ghost Recon Breakpoint
Replies: 1
Views: 1151

Re: Ghost Recon Breakpoint

Currently there are none but there's is one that is or at least has been in developement, which is supposed to replace Archive_Next. It will support Wildlands as well.
http://t-poses.com/bs/
by MaZTeR
Sat Jun 13, 2020 11:24 am
Forum: Game Archive
Topic: ghost recon wildlands low health screen effects?
Replies: 1
Views: 526

Re: ghost recon wildlands low health screen effects?

You'll most likely get banned for modifying game files during online play
by MaZTeR
Fri Jun 12, 2020 11:54 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 173
Views: 92802

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

What am I doing wrong here? I unpacked the laracroft.drm file but I can't even open anything with the Noesis script.
by MaZTeR
Sat Apr 04, 2020 1:38 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 27371

Re: Ghost Recon Wildlands

I don't understand what the problem was looking back at that comment, but basically, place the names of the archives from which you want to export to the forge.ini file, like this: .../DataPCpatch.forge .../DataPC.forge With the patch files always being first. Then extract DataPC archive to receive ...
by MaZTeR
Sun Mar 29, 2020 1:56 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 27371

Re: Ghost Recon Wildlands

Citrus wrote: Sun Mar 29, 2020 8:13 am Does this tool work with Ghost Recon Breakpoint as well?
EDIT: I don't think it does. Wildlands.exe 1C4A0918BC5 > SamFisher.txt gets me chunk errors.
Unless I've done something wrong. Help would be appreciated :)
There are no working tools for Breakpoint
by MaZTeR
Fri Mar 27, 2020 5:48 pm
Forum: 3D/2D models
Topic: Dead Space 3 (maybe DS2) import MaxScript (*.rcb, *.geo)
Replies: 2
Views: 1626

Re: Dead Space 3 (maybe DS2) import MaxScript (*.rcb, *.geo)

Don't know if you don't have time, but is there any way you could add batch support for the mesh files?
by MaZTeR
Sun Feb 09, 2020 7:27 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 38736

Re: Havok 3ds max/Noesis importer/exporter plugins

Please tell me this works with Dead Space 1-3

Edit: Damnit, I knew it wouldn't work.
I forgot that hkx format in Dead Space series only stores collision data so even if this worked, it'd be useless for me.
by MaZTeR
Sun Feb 09, 2020 7:22 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129165

Re: Rainbow Six: Siege Models Thread

Tushkan wrote: Sat Feb 08, 2020 3:35 am As I said previously, I am planning to share my tools. Only problem is they are going to require some skills from a person using it. It's python based and it's tailored towards scripted execution i.e. there is no gui.
Alright, well, have to see how complicated they are to use once they're public.
by MaZTeR
Sat Feb 08, 2020 2:03 am
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129165

Re: Rainbow Six: Siege Models Thread

It seems you people are getting results, but is there a chance the tools can be made public at some point? Also, is that Noesis texture script ready?
by MaZTeR
Sun Feb 02, 2020 12:41 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129165

Re: Rainbow Six: Siege Models Thread

Fml... All this time I was wondering where do they keep strings to identify models. Turns out they where stored in metadata header which I was mindlessly skipping in meshes. And same goes for texture data. Yes, Ronininja, I do plan on releasing it. However, it's not going to be a tidy and easy to u...
by MaZTeR
Sat Jan 25, 2020 9:11 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129165

Re: Rainbow Six: Siege Models Thread

Oh, yeah, about your question. At this stage I can export all meshes, all textures, but there are literally tons of them. I can also sort them into folders containing the stuff that is linked into one asset. I still can't get the skeletons linked to those assets though. Wait, so you can get everyth...
by MaZTeR
Wed Jan 08, 2020 9:00 pm
Forum: 3D/2D models
Topic: I need help when extracting a Call Of Duty: Modern Warfare 2019 modeling
Replies: 7
Views: 11901

Re: I need help when extracting a Call Of Duty: Modern Warfare 2019 modeling

Can confirm that Greyhound succesfully works with Modern Warfare 2019 as of 8.1.2019

However, I can't get facial animations because some character models like Mara use blend shapesa and I don't know where they are stored.
by MaZTeR
Wed Dec 25, 2019 11:28 pm
Forum: 3D/2D models
Topic: [Tutorial/3D Max only] Tutorial for extracting models from Dead Space 1-3
Replies: 1
Views: 1438

[Tutorial/3D Max only] Tutorial for extracting models from Dead Space 1-3

To save your time, this tutorial works ONLY on 3D Max . Not Blender, not anything else. So if you came looking for something else, then sorry but this won't help you. Yeah so, I got tired of people asking me every now and then how I got access to the models from the main Dead Space games, so I figu...