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by MaZTeR
Tue Jan 03, 2017 11:52 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 60552

Re: Ripping Dead Space 1-3 models with animations and textur

okay i updated the texture script here for that texture http://forum.xentax.com/viewtopic.php?p=122302#p122302 that texture sample looks like it should be used with a flipbook shader if you look at it in TextureFinder with 32 width the colors will fade in and out like it should be animated or scrol...
by MaZTeR
Mon Jan 02, 2017 12:00 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 60552

Re: Ripping Dead Space 1-3 models with animations and textur

Once all the models and textures and everything are openable, the only things remaining are the animations. Wish someone could take a look at the files.

Apparently they are similar to the animations from Skyrim and Battlefield.
by MaZTeR
Mon Jan 02, 2017 11:55 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 60552

Re: Ripping Dead Space 1-3 models with animations and textur

None of the mesh scripts work on Dead Space models. Can someone take a look at this model and maybe reverse-engineer a script for meshes from the first game? https://www.dropbox.com/s/9fjf5xkopdahuje/ds1%20brute.zip?dl=0 this samples link is not working, i want to compare the new samples with the o...
by MaZTeR
Sun Jan 01, 2017 9:11 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 60552

Re: Ripping Dead Space 1-3 models with animations and textur

i looked at your new samples and the vertex stride could be 12 or 32 and the UV stride could be 8 or 20 or 28 and the file could have submeshes which means i can't read the data in a single array, the extended table in some of these is confusing to me. if there is only a few not-working models i th...
by MaZTeR
Sat Dec 31, 2016 1:09 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 60552

Re: Ripping Dead Space 1-3 models with animations and textur

Okay here's how it is supposed to look like: https://facepunch.com/showthread.php?t=1538229&p=51250212&viewfull=1#post51250212 except it is supposed to be blue. the image posted there is incorrect, even if it was blue, which it isn't no matter how you arrange the channels, it still has a gr...
by MaZTeR
Fri Dec 16, 2016 2:53 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 60552

Re: Ripping Dead Space 1-3 models with animations and textur

Another interesting thing is that the reason why the top image happens is because in that part, only the claw bone affects the mesh in that area, when the forearm bone should also affect the joint area of the claw, not just the claw bone. The same thing applies to other areas of the body like the kn...
by MaZTeR
Fri Dec 16, 2016 2:51 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 60552

Re: Ripping Dead Space 1-3 models with animations and textur

Alright so here is the Ubermorph with the skeleton extracted with your script. Here's how it looks like unmodified: http://i.imgur.com/gvnf9xP.png Here's my modification of how the claws should look like: http://i.imgur.com/wiTCspq.png And here's an image of how the weights are incorrectly placed as...
by MaZTeR
Fri Dec 16, 2016 2:49 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 60552

Re: Ripping Dead Space 1-3 models with animations and textur

zaramot wrote:If all weights are red it's couldn't be correct, as far as I remember dead space games using 4 bones and 4 weights per vertex, maybe all 4 are rarely used but not one bone+weight for sure xD
No it's not all red, I'll send picturse of how it looks like and how it should look like with some tweakings.
by MaZTeR
Thu Dec 15, 2016 6:17 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 60552

Re: Ripping Dead Space 1-3 models with animations and textur

Iv'e also made a script for dead space 2-3 long ago. Everything's working except the skinning. I never could figure it out but its better than starting from scratch. :] I don't know if you'll respond but from what i have messed around with different skeletons, it seems that the script is only using...
by MaZTeR
Fri Dec 09, 2016 7:42 pm
Forum: 3D/2D models
Topic: Extracting Dead Space Models with rigs?
Replies: 3
Views: 1831

Re: Extracting Dead Space Models with rigs?

Thread is still active
by MaZTeR
Tue Dec 06, 2016 8:12 pm
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 143331

Re: Assassins Creed PC .forge files

iambosh wrote:anyone have a link? I wanna mess around with the forge files for STEEP and Rainbow Six Siege
same
by MaZTeR
Fri Nov 25, 2016 11:40 am
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129165

Re: Rainbow Six: Siege Models Thread

Gh0stBlade wrote:The problem is a Forge unpacker is required, if someone makes one, I'll work on the 3D models.

Cheers.
There is Archive_Next, but the developer of that tool has gone dormant so there's no R6 support for it.... :/
by MaZTeR
Mon Nov 21, 2016 10:55 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129165

Re: Rainbow Six: Siege Models Thread

So is this dead?
by MaZTeR
Wed Nov 16, 2016 8:52 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 60552

Re: Ripping Dead Space 1-3 models with animations and textur

shakotay2 wrote:As you can see from the "resulting listener output" it worked.

You've to change the path (K:\\...) so that it points to your model files' folder, of course and set the model_type.
Just that? Okay I'll try it later.